Editing
Blackstaff's Tome of Wizardry
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==School of Fleuremancy== Arguably, this school is best summarized as the '''Light''' [[Elementalist]]; it's a wizard who focuses on mastering the powers and applications of radiant energy. Fleurmancers get one of the most overloaded level 2 bonuses of any wizard subclass in 5e; free proficiency in Investigation and Perception, Light and Dancing Light as bonus cantrips known that don't count against the total amount of cantrips the wizard can know, and the feature '''Dazzling Display'''. This feature can be used once per short rest as part of casting any spell with a "visible effect", and it lets the fleurmancer designate the target (or one creature in the area of the effect); the designated target must succeed on a Constitution save against the fleurmancer's spell DC or be blinded until the end of their next turn. Creatures with Sunlight Sensitivity suffer Disadvantage on this save. At level 6, they can use '''Displacement''' as a reaction to being attacked Intelligence modifier times per day (uses recharge on a long rest). The triggering attack, and any other attacks made against the fleurmancer that require visual targeting until the end of the fleurmancer's next turn, are made with Disadvantage. This is a visual illusion effect, so it has no effect on creatures that don't use vision to see (aka Blindsight) or which can see through illusion (Truesight). At level 10, they can throw up a '''Prismatic Shield''' as a reaction to being targeted by a spell that has a saving throw once per day; this grants the fleurmancer Advantage on the save, and if the save is successful, the fluermancer both takes no damage from the spell (regardless of normal effects) and regains a charge for Displacement. This ability can be used on area-of-effect spells, but if so, only the fleurmancer benefits from the Advantage effect, not any allies. Finally, they gain '''Intensity''' at level 14, which can be invoked once per day to impose Disadvantage on a creature's saving throw against a spell that involves light or color as prominent elements.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information