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===Mearls' Creations=== Like with all the other [[subclass]]es, Mearls has admitted to homebrewing his own cleric domains, which he has sometimes shared through platforms such as Twitter. Currently, three such domains have been revealed; Beauty, Darkness and Destruction. '''Beauty:''' The Gods of Beauty tend to be either all about inspiring joy and hope... or sinister mind-bending enthrallers, depending on who you ask. This is kind of the [[cleric]]al equivalent to the [[Enchanter]]; its bonus spells are almost entirely enchantment spells (Charm Person, Enthrall, Suggestion, Hypnotic Pattern, Charm Monster, Compulsion, Dominate Person, Hold Monster) - the only exceptions are Heroism and Beacon of Hope. Its first level features are ''Beauty's Refuge'' (up to 12 allies of your choice gain temporary HP equal to your [[Charisma]] modifier whenever you complete a rest) and ''Rebuke the Defiler'' (once per encounter, as a reaction, you can make a visible enemy within 30 feet that inflicts damage take an equal amount of psychic damage, or half that if they make a Wisdom save). Its Channel Divinity feature is ''Beauty's Truce'', which forces all creatures within 100 feet to make Charisma saves or else be Charmed for 1 hour, during which time they act as dear friends to everybody else charmed by this ability. At level 6, ''Superior Refuge'' boosts your Beauty's Refuge ability to grant 5 + your Cha Modifier temp HP. At level 8, you gain the ''Potent Cantrip'' feature, which adds your Wisdom modifier in bonus damage to your cleric cantrips. Finally, at 17th level, you gain the feature ''Soul of Beauty'', which allows you to impose a penalty equal to your [[Charisma]] modifier on a creature's attacks against you or its saves against your spells & abilities until the end of the current turn; you can do this as a reaction. '''Darkness:''' Gods of Darkness can include everything from kindly patrons of the night to lords of thieves and assassins to sinister omnicidal maniacs. Obviously, their spells fall into the [[Shadow Magic]] archetype; Arms of Hadar, Hex, Blindness/Deafness, Darkness, Fear, Vampiric Touch, Blight, Evard's Black Tentacles, Contagion and Enervation. Their first level features are ''Child of Night'' (gain Chill Touch as a cantrip and Darkvision 30 feet), and ''Shield of Ineffable Darkness'' (once per encounter, blind a visible creature that damages you until the end of your next turn). Its Channel Divinity feature is ''Shadow Spawn'', which gives you Advantage on all Dexterity (Stealth) checks and causes your spells & attacks to deal maximum damage to targets that can't see you for 1 minute. At level 6, ''Hungry Darkness'' lets you use Shield of Ineffable Darkness on up to 3 bonus creatures within 30 feet at the same time. At level 8, you gain the ''Potent Cantrip'' feature, which adds your Wisdom modifier in bonus damage to your cleric cantrips. Finally, at 17th level, you gain the feature ''Soul of Darkness'', which lets you meld with shadows; this restores hit points equal to your cleric level, and for 1 minute you have Resistance to all damage and can use a bonus action to teleport up to 30 feet to an unoccupied space you can see that is in dim light or darkness. '''Destruction:''' Whilst usually associated with gods that are evil, or at least insane, in a sufficiently [[grimdark]] setting, gods of destruction may actually be a benevolent force. Or at least they fulfil a vital role in the cosmology and it's just a job to them. Obviously, their spells are all about the [[Evoker]] archetype; Inflict Wounds, Wrathful Smite, Enlarge/Reduce, Shatter, Fireball, Lightning Bolt, Ice Storm, Staggering Smite, Cloudkill and Destructive Wave. Its first level features are ''Armed For Destruction'' (you're proficient with martial weapons) and ''Destructive Fury'' (once per encounter, you can enter a lesser berserker fury for 1 minute as a bonus action, gaining 5 temp HP and +1 to weapon damage rolls - or you can expend a spell slot to instead gain temp HP equal to 3 times the slot's level and a bonus to weapon damage rolls equal to half the slot's level, minimum 1). Its Channel Divinity feature is ''Sundering Invocation'', which lets you touch a creature and inflict 5 times your Cleric level in Thunder damage (half that if they pass a Constitution save). You can also touch an unattended object and automatically do the full Thunder damage. At level 6, you gain ''Appetite for Destruction'', which can be invoked as a reaction when you kill a creature or destroy an object with a weapon attack to immediately make an additional weapon attack - you can use this Wisdom modifier times per day. At level 8, you gain the ''Divine Strike'' feature, which lets you deal +1d8 (+2d8 after hitting level 14) bonus Thunder damage with a weapon attack once per turn. Finally, at 17th level, you gain the feature ''Hand of Devastation'', which lets you roll twice the normal amount of dice when rolling damage from the spell and select the ones whose results you like best, though you still can't apply more than the spell's normal cap of total damage dice. [[Category:Dungeons & Dragons Mechanics]][[Category: Game Mechanics]]
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