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Codex - Skaventide: /tg/'s 9th Edition
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==Powers of the Skaventide== ===Great Horned Rat Discipline=== '''-1: Death Frenzy (Warp Charge: 7):''' ''With a warped and snarled invocation, the Grey Seer sends its underlings into a rabid frenzy, hopefully directed at the nearest enemy.'' :Select 1 friendly {{W40kKeyword|SKAVENTIDE}} unit which is wholly within 13" of the psyker and visible to them. Until your next Psychic phase, when a model from that unit is slain, it can make a pile-in move and then attack as if it were the Fight phase. '''-2: Mystic Shield (Warp Charge: 6):''' ''A light glow surrounds the Skaven, seemingly impervious to all attacks.'' :Select a friendly unit within 18" of the psyker and visible to them. Until the next Psychic phase, models in that unit may re-roll all save rolls of 1. '''-3: Scorch (Warp Charge: 5):''' ''In the heat of battle, a Grey Seer thrusts out a claw, and the foes before him are roasted alive by a gout of magical flame.'' :Select 1 enemy unit within 13" of the psyker and visible to them, and roll a number of dice equal to the casting roll. For each 6, that unit suffers 1 mortal wound. '''-4: Skitterleap (Warp Charge: 7):''' ''A distant horde of Skaven disappear from the view of an Imperial Guardsman in a puff of smoke, before making their presence known again with a swift blade or claw to the Guardsman's throat.'' :Select 1 friendly {{W40kKeyword|SKAVENTIDE}} unit that is within 13" of the psyker and visible to them. Remove that unit from the battlefield and set it up again anywhere on the battlefield more than 9" from any enemy units. That unit counts as having moved for all rules and purposes. '''-5: Splinter (Warp Charge: 8):''' ''A high pitched screech breaks through the battlefield, rising in pitch until reality itself shakes, shudders, then shatters like glass.'' :Select 1 enemy model within 6" of the psyker and roll a die. If the roll is greater than that model's Wounds characteristic, it is immediately slain. '''-6: Warpgale (Warp Charge: 8):''' ''With a few unholy screeches, the Grey Seer parts the veil of reality itself, sending forth the ravenous gale of the Warp itself.'' :Select 1 enemy unit within 26" of the psyker and visible to them. That unit suffers D3 mortal wounds, and any advance or charge rolls for that unit are halved (rounded up) until your next psychic phase. ===Pestilens Discipline=== '''-1: Bubonic Blight: (Warp Charge: 9):''' ''On a distant battlefield, a disheveled Skaven stumbles its way onto the battlefield, carrying with it a plague to teat through even the strongest of forces.'' :Select the nearest enemy unit within 13" of the psyker manifesting this power. If multiple units are equally close, you may select which one. That unit receives D6 mortal wounds. If that unit is destroyed, the closest unit within 6" takes D3 mortal wounds. If that unit is also destroyed, the next closest unit within 6" takes D3 mortal wounds, and so on and so forth until a unit is not destroyed or there are no unaffected units within 6". '''-2: Crimsonweal Curse: (Warp Charge: 8):''' ''The illnesses born of the warp are not to be scoffed at, especially when brought to the Materium by a Psyker of the dreaded Skaventide.'' :Select the nearest enemy unit within 13" of the psyker manifesting this power. That unit is infected with the Crimsonweal Curse. Right now, and at the start of each Psychic phase, your opponent rolls a D6 for each infected unit. On a 4+, that unit is cured. Otherwise, the infected unit takes D3 mortal wounds. '''-3: Fumes of Plague: (Warp Charge: 7):''' ''On the battlefield, a distant Grey Seer vomits up twisted syllables of a dreadful invocation, unleashing a horrific plague which spreads like wildfire.'' :Select one enemy unit within 18" of and visible to the psyker manifesting this power. Roll one D6 for each model in that unit. For each 5+, that unit suffers 1 mortal wound. '''-4: Ravaging Epidemic: (Warp Charge: 7):''' ''Across the battlefield, the Commissar's Guardsmen are dropping like flies. Unbeknownst to him, they have been infected with a terrible plague, and he's next.'' :Select the closest enemy unit within 18" and visible to the psyker manifesting this power. That unit takes D3 mortal wounds. Then, roll a D3. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll. '''-5: Rotting Infection: (Warp Charge: 7):''' ''The Ork forces find trouble charging their Skaventide enemies as their flesh and muscles begin to rot of their very bones.'' :Select one enemy unit within 18". Until your next Psychic phase, that unit cannot Advance, it can only charge units within 6", and it cannot re-roll charge rolls. '''-6: Weakening Stench: (Warp Charge: 7):''' ''The hordes of the Skaventide can often be smelled before they're seen, even more so those of Clans Pestilens.'' :Select one enemy unit within 18". Until your next Psychic phase, subtract 1 from the Toughness characteristic of all models in that unit. ===Warpvolt Galvanism=== '''-1: Arcane Shield (Warp Charge: 8)''' ''The Skaventide horde storms its way through their enemies, their nearby Warlock protecting them from even the sharpest of Chainswords.'' :Select one friendly unit within 18". If that unit has an Invulnerable saving throw, it is improved by 1 (up to a maximum of 3+). If it does not have an Invulnerable saving throw, it now has an Invulnerable saving throw of 6+. This effect lasts until your next Psychic phase. '''-2: Chain Warp Lightning: (Warp Charge: 9):''' ''The Warlock fires a bolt of warp energy, careening across the battlefield striking one target after another.'' :Select one enemy unit within 18" of and visible to the psyker, that unit takes D3 mortal wounds. Then, roll a D6 and subtract 1 from the result. The nearest unit to the unit originally selected takes 1 mortal wound, then the nearest unit to that, and so on and so forth up until the number of units affected are equal to the result of the dice roll. '''-3: More-more-more Warp Power!: (Warp Charge: 8):''' ''With great risk, an Engineer channels the raw power of the warp itself to a nearby ally or even himself.'' :Select 1 friendly {{W40kKeyword|<Clan>}} unit within 12" of the caster and visible to them. That unit can re-roll all hit and wound rolls until your next Psychic phase. '''-4: Warp Lightning Bolt: (Warp Charge: 5):''' ''A distant Skaven Engineer channels the warp into a ball of energy, before sending it careening directly at the nearest Space Marine, the sheer horrors of the warp entombed inside the ball being the last thing he ever sees.'' :Select 1 enemy unit within 18" of the psyker and visible to them. That unit suffers 1 mortal wound. If the casting roll was 9 or more, the unit suffers D3 mortal wounds instead. '''-5: Warp Lightning Shield: (Warp Charge: 7):''' ''The Warlock surrounds himself with a protective shield of warp lightning, praying to the Great Horned Rat that it will hold the oncoming attacks of the Green Tide.'' :Select one friendly {{W40kKeyword|SKAVENTIDE}} unit within 13" of the psyker. Until your next Psychic phase, that unit negates the first 3 wounds allocated to it in each phase. If a fourth wound is allocated in the same phase, the unit suffers D6 mortal wounds and loses the effect of Warp Lightning Shield. All ignored wounds are still ignored. '''-6: Warp Lightning Storm: (Warp Charge: 8):''' ''The Arch-Warlock summons a crackling tempest of warp energy to smite his foes.'' :Select 1 enemy unit within 13" of the psyker and visible to them. That unit suffers D3 mortal wounds. If the caster is equipped with a Warp-Power Accumulator, you may choose to augment the warp power before making the casting roll. If you do so, and the power successfully manifests, the enemy unit takes D6 mortal wounds instead of D3. If the power fails, the caster takes D3 mortal wounds instead.
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