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===Loadout=== <b>Natural Weapons:</b> 1d10 + SB I, Pen 0, Melee<br> MONITOR SUIT Cost: 1 Armor: 2 (All) Effect: +4 to Feedback Threshold. A-TYPE EQUIPMENT Cost: 2 (2 base) Machine: TL - 1 Effect: A-Type Grants Two Shoulder Pylons. Gain 5 full round actions worth of Flight (AB 4), split up as you wish. You can sustain flight between turns with a reaction. If you take 10+ Critical Damage, there is a 50% chance of explosion, as a Core detonation. Plug Breach chance increases by 50%. Upgrades: With Super Solenoid Technology the A-Type Equipment may be made permanent. If made so it loses two shoulder pylons. The Machine Rating becomes TL and the Flight Movement is now based on the Evangelion's Agility Bonus. There is no chance of explosion or greater chance of Plug Breach. E-TYPE EQUIPMENT Cost: 3 Machine: TL + 3 (7) Effect: Gain Space Movement (AB 4), with 10 full actions worth of power, once moving in a direction continue to drift. Spend a Reaction action to stop. Immune to space hazards, including radiation. Critical Damage to a body area does not compromise the others. +15 rounds of battery life. Entry Plug may not launch. Upgrades: With Super Solenoid Technology the E-Type Equipment grants two shoulder pylons. Additionally, you use your own Agility Bonus to determine space movement. You may stop drifts as a free action. It is compatible with Sprint. ABLATIVE ARMOR Prereq: Ablative Technology Cost: 1 (2 base, -1 from Bleeding Edge) Effect: The first time the Evangelion would take critical damage, it is ignored. If the damage occurs to all body areas, only the body does not take damage. Tactical Shield Cost: 2 AP 15 + TL Provides cover to one arm, one leg (same side) and body. FOREARM FINS Cost: 1 Effect: You effectively gain two more shoulder pylons, located on the Evangelion's arms. RANGED WEAPON (Pylon): Basic Assault Cost:4 (2 base, +1 from Upgrade, +1 from Technology) Basic Assault 1d10+5+TL (1d10+9) E, AT Breach 1, Pen 1+TL (5) Rng 120 S/3/5 Clip 30, Rld 1 POSITRON (Technology used with Bleeding Edge, +1 RP to Weapon Cost) The Weapon doubles its range and gains the AT Breach 1 trait. It deals E damage. Requires Positron Training. Integrated You do not use your hands to fire this weapon. Integrated weapons take up space in the unit's shoulder pylons. A Pistol or Basic weapon takes up one pylon, and a Heavy weapon takes up two. MELEE WEAPON: Hammer Cost:3 total (1 base) Hand 1d10+1+TL+SB (1d10+10) (Impact) Pen 1+TL (5) LANCE (Technology used with Bleeding Edge, +1 RP to Weapon Cost) The I or R Weapon gains the AT Breach 1 trait. Thrown (Upgrade, Cost 1) A melee weapon with this trait may be used as a ranged weapon with a range of SB x 4 dm. This does not qualify the weapon for any ranged upgrades. Solenoid (Free Hand Weapon Upgrade, Cost 0) As a free action at the beginning of the character's turn, a character armed with a melee weapon with this trait may have it assume any size between its default and small, as well as decide whether it will deal I or R damage. EXTRA MAGAZINE (Forearm Pylon) Cost: 1 (0 base, 1 from Upgrade) Effect: An Extra Magazine provide a full refill for any one weapon you possess. It takes up one Shoulder Pylon's worth of space, or two Shoulder Pylon's worth of space for a Heavy Assault magazine. You may take multiple magazines. Pistol (Pylon) Cost:0 1d10+3+TL (1d10+3+4) I Pen TL (4) Compact Rng 030 S/3/- Clip 10, Rld 1 Red-Dot Laser Sight A ranged weapon with this trait gains a +10 bonus to Ballistic Skill when firing on single fire mode. <div id="hide_content" style="display:none;"> Small Shield Cost:2 (2 base, -1 from Bleeding Edge, +1 Upgrade) Provides +TL AP to Arm +20 Parry (+10 base, +10 from Balanced) May attack as a Small Impact Weapon, which may be upgraded. Balanced This weapon grants a +10 to Parry attempts. Applied to an Unwieldy weapon it becomes Unbalanced. Applied to an Unbalanced weapon, the weapon loses the quality. This trait may be taken more than once, but never result in more than +20 to Parry attempts. STANDARD SUIT Cost: 0 Armor: 2 (All) Effect: None. MELEE WEAPON: Hammer (Pylon) Cost:2 total (0 base) Small 1d10+TL+SB (1d10+9) (Impact) Pen TL Compact LANCE (Technology used with Bleeding Edge, +1 RP to Weapon Cost) The I or R Weapon gains the AT Breach 1 trait. Basic Assault Cost: 2 (2 Base, +1 from Upgrade, -1 from Bleeding Edge) 1d10+5+TL (1d10+9) I Pen 1+TL (Pen 5) Rng 060 S/3/5 Clip 30, Rld 1 Signum Link (Upgrade, Cost 1) A ranged weapon with this trait may gain the benefits of gang-up and double team. If you attack a target in a round, you count for calculating the gang up bonus until the beginning of your next turn. A-TYPE EQUIPMENT Cost: 2 (2 base) Machine: TL - 1 Effect: A-Type Grants Two Shoulder Pylons. Gain 5 full round actions worth of Flight (AB 4), split up as you wish. You can sustain flight between turns with a reaction. If you take 10+ Critical Damage, there is a 50% chance of explosion, as a Core detonation. Plug Breach chance increases by 50%. Upgrades: With Super Solenoid Technology the A-Type Equipment may be made permanent. If made so it loses two shoulder pylons. The Machine Rating becomes TL and the Flight Movement is now based on the Evangelion's Agility Bonus. There is no chance of explosion or greater chance of Plug Breach. B-TYPE EQUIPMENT Cost: 0 Machine: TL Effect: B-Type Grants Two Shoulder Pylons. Tactical Shield Cost:3 AP 15 + TL Provides cover to one arm, one leg (same side) and body. Small Shield Cost:1 (2 base, -1 from Bleeding Edge) Provides +TL AP to Arm +10 Parry May attack as a Small Impact Weapon, which may be upgraded. D-TYPE EQUIPMENT Cost: 3 Armor: TL + 5 Machine: -20 WS, BS, and AG, and -10 to PE. Immune to Fire and Flame-based weaponry. Halve final damage from an E attack. When underwater and not standing on a stable surface, additional -10 AG. Treat water depth as 8000 meters less. Safe in molten rock to a depth of 1100 meters. Critical Damage to a body area does not compromise the others. Incapable of replacing Umbilical Cable by itself. Entry Plug may not launch. Upgrades: With Super Solenoid Technology the D-Type Equipment may be made permanent. If made so it grants two shoulder pylons. The Characteristic penalties are reduced to -10 WS, BS, and AG. </div>
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