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====Super Heavy==== The toughest, most lethal demons this side of [[Eye of Terror|Doom's Gate]], these beasts are the deadliest standard troops and are often summoned in as mini-bosses. They also can't be cheated out with an instant kill from the Chainsaw, meaning you'll need to put some actual effort into taking them down. *'''Barons of Hell''': [[Bloodthirster|Big red bastards]] who are the toughest regular enemies in 2016. They hit like trucks and can blast you with powerful balls of green fire. The best way to deal with them is a heavily upgraded chainsaw or the BFG to not deal with their bullshit. In Eternal, they return as the Fireborne Barons; a Super-Heavy class demon that is immune to the chainsaw and cannot be one-shot by the BFG, so you'll have your work cut out for you. Befitting their name, Fireborne Barons are also [[Salamanders_(Chapter)|coated in flames with obsidian skin]] and have burning blades coming from their lower arms, which fits given how much more dangerous they are. The Fireborne Barons are described as a clan of Barons who have merged with the flaming inferno of Hell itself and their blood is replaced by lava. **'''Armoured Barons''': Introduced in TAG Part 2, these Fireborne Barons are encased in grey/cobalt armour provided from the city of Immora, granting them outright immunity to all weaponry besides the Plasma Rifle (especially its Microwave Beam). Armoured Barons have had their right hand replaced by a studded morning star, which they will launch at the player at terrifying speeds. However, said mace also flashes green when preparing to launch, allowing a player to snipe it and instantly shatter the Baron's armour. The player only has a short window to damage and kill the Armoured Baron before its shell regenerates, which can be lengthed via the application of either the Ice Bomb or Sentinel Hammer. *'''Doom Hunters''': First introduced as a boss in Eternal. A species of earth-native demons driven to extinction by the Doom Slayer and brought back by the Hell Priest Deag Ranak, the Doom Hunters resemble [[Necron Destroyer]]s with a cannon and a dual-chainsaw for arms and missiles that can be fired from its hover sled. They have an energy shield that you need to deplete to be able to damage them directly, though it's possible to attack their Blood-Punch-vulnerable hover sled directly first to disconnect the main body from it. Infamous for being a boss that is lazily reused during the course of the game, as early as [[Rage|THE VERY NEXT COMBAT ARENA AFTER FIGHTING THE FIRST ONE]]. However, the mook versions don't have immunity to Ice Grenades. *'''Marauders''': [[Chaos_Space_Marine|Former Night Sentinels corrupted by Hell]], the Marauders are fast, deadly and a pain to kill. They possess energy shields that block all incoming damage, including the BFG, Crucible, and Unmakyr (though not splash damage from explosives), can pelt energy beams from long-range, blast you with their own ''Super Shotgun'' at close range, and can summon spirit wolves to hunt you down if you shoot their shield too often. If baited into sprinting at you and brought into mid-range, their eyes will flash green as they swing their axe at you: use this as an opening to blast them with your Super Shotgun or Ballista, then quickly switch between the two until their stagger expires. Repeat this, rip and tear, done. Becomes kind of a joke in TAG Part 2, since the Sentinel Hammer can lengthen the period that they remain stunned enough to kill them without resistance. This is balanced out by the fact that they will double, and even Triple team you. *'''Archviles''': '''OH FUCK NO, NOT THESE ASSHOLES AGAIN''' receiving a buff from its previous appearance (yes you read that right) an Archvile can put up barriers of fire to keep you away while they Summon more demons. If you don't interrupt them you'll be facing a more difficult fight, especially if they summon a MOTHERFUCKING MARAUDER. Even when not summoning they are tough and can dish out a lot of damage, setting the ground beneath you aflame or throwing massive fireballs or sweeping fire waves in your direction, while any friends they successfully summon receives a buff that lasts until the Archvile's death. In short, after taking out all Carcasses in an area, they are your next target if you want to win a fight, and no the daemons they summon '''do not''' go away after the Archvile dies, rip and tear it before it rips and tears you a new asshole. The buff is their ridiculous amount of health (for what they are); hit them with your BFG or crucible to save yourself the trouble. *'''Tyrants''': Pretty much downgraded Cyberdemons (Looking more like the classic Cyber rather than 2016's beefy Balgaar monstrosity) and one of the most powerful common enemies in the game. Packing a powerful hybrid rocket launcher/laser cannon, a laser blade, and the ability to fire missile barrages, paired with a MASSIVE pool of health, these Super-Heavies should be eliminated as fast as you can so that you can deal with the rest of the demons. The fastest way to do so is with the Crucible, which will hack a Tyrant up in no time. [[FAIL|Just make sure that you actually hit the Tyrant itself and not the fodder running around it]]. Otherwise, just exploit its slow turning speed to dedicate as much ammunition you have on hand to shoot at it until it dies.
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