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==New Races== * '''[[Changeling]]''': Doppelganger ancestry means that these guys can change their appearance at will and have minor telepathy (that manifests as social skill bonuses). Balanced because they can't change their clothes when they shapeshift. * '''[[Kalashtar]]''': Human bodies, [[psionics|psionic]] outsider souls. Natural telepaths effectively indistinguishable from humans. Loves [[monk|martial arts]] and fighting secret wars against evil dream spirits. * '''[[Shifter]]''': "Weretouched" humanoids that can temporarily "shift" to adopt animal characteristics. Not descended from specific were-creatures. * '''[[Warforged]]''': PC-appropriate robots/[[golem|golems]]. Created to fight in the Last War, now (mostly) liberated to live their own lives. Can attach magical items to their bodies. Furthermore, Eberron was built with the expectation that goblinoids and orcs are members of society, so they have been integrated well. Drow are organized into multiple tribes that can have vastly different relations to outsiders (and plenty of exiles besides). Eberron is urbanized and industrialized enough that even stranger species can be found in large cities without bloodshed or the populace freaking out. This is all aided by Eberron scraping typical alignment on pretty much every natural, non-outsider, intelligent creature <!-- Eberron Aberrations were almost all created by the Daelkyr, and aren't natural --> in favor of creating conflict through nationalism and occasionally religion.
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