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== Minor factions == Less ambitious and less technologically and culturally advanced than major factions. Their role is to pester major factions with wandering units when unpacified and provide work force, nice benefits and unit designs when pacified and assimilated. ===Ceratan=== A melding of arachnid and humanoid, the ceratan are half-spider subterranean creatures with pale skin and hair. Carnivorous and with a taste for blood they prefer warm blooded prey, but can subsist on cold blooded and insectoid food sources. Generally pacifistic, their [[Drider]] units act as police and healers to friendly troops; capable of immobilising their enemy through the use of sticky webs. ===Bos=== Nomadic [[centaur]]s with a culture based on that of the huns, the Bos can be found all across Auriga - speeding across the plains and wading through snow in equal measure, with shaggy coats to protect them from the winter cold. Though generally quite uneducated, the Bos make for excellent sentries, scouts and foragers, and anyone with their support gains a corps of expert foragers, increasing the food income, and excellent unit to annihilate the enemy bowmen. ===Hurnas=== Orcish tribes who follow the herds and crops they rely on depending on the season. Like most orcs, they're belligerent and tough, and incredibly skilled with their bows. Fully capable of both hunting and warfare, the [[Orcs]] of the Hurnas tribes make for excellent skirmishers, hunters and foragers. ===Kazanji=== Demonic in appearance and great lovers of fire, the Kazanji have good reason to be drawn to volcanoes and other natural sources of heat. They do not consume food, instead drawing the energy they need to survive from fire itself, reliant on the dust that melds with flame to create the well defined and incredibly tough skeleton that makes them excellent guards for their holy fire shrines. They are also telepathic, using horrific visions to drive their enemies mad. ===Eyeless Ones=== Blind humanoids with clear Gigerian inspirations in their appearance, focused more on healing than on destruction, the Eyeless Ones focus strongly on that which cannot be seen - this makes for a species that builds simple mud huts to live in, rather than the grander and more decorative structures of the major species. ===[[Sisters of Battle|Sisters of Mercy]]=== Your standard female paladins, the Sisters of Mercy are sworn to commit acts of, well, mercy - be that healing the injured or sick and caring for the needy, or killing those who commit evil acts. Their Justicere units are excellent warriors, as well as healers, who act as front line fighters as any good paladin should. ===[[Dwarves|Delvers]]=== During the civil war of the Endless, when the Virtuals bombed the surface of Auriga to purge their Concrete brethren, the Delvers fled deep underground to survive the flaming apocalypse brought to their world. Now, as they emerge once more, wearing their ceremonial skull masks as a protective charm, their arms, swole from digging their way back up, wield their axes with enough strength to crack even the toughest of armour. ===Jotus=== With their ancestors bred for blood sports, the Jotus are genetically bred to be savage warriors and bloodthirsty killers. Only moderately intelligent, the ferocity of the Jotus are their defining feature; their very society is held together by threat of violence and strength. The Jotus also possess the double edged sword of having two heads; though it can be confusing to have two brains controlling the same body, their perceptive abilities are unmatched. ===[[Ogre|Urces]]=== The Urces are simple minded and humble ogres with the physique of giant pit diggers and labourers. Though they do not often fight, being builders and miners who move from place to place, the Urces can be roused in defence of their homes and in the service of trusted friends turning them into incredibly strong mountains of rage and ferocity. The sweeps of their clubs are devastating in the melee of battle. They higly respect sheep and keep them as pets. ===[[Elemental|Silics]]=== Grown in giant underground Caverns, the Silics pick and choose from the crystal farms those with the most potential to endow with intelligence and animation. Tall and powerful, as well as immeasurably old, the Silics are massively effected by dust around them as well as having such a deep connection to Auriga that they can command the ground itself to immobilise their enemies. They might be a part of The Harmony, crystal people that's as old as the Universe itself and the first alien life form encountered by the Endless. ===Nidya=== As avian as they may look, the Nidya are more similar to their mammalian, humanoid counterparts all over Auriga with live-born young, advanced societies and a strong sense of roles within those societies. Known for the excellent placement of their settlements for defence and the speed of their Arputja warriors, it is difficult to take the Nidya by surprise. ===[[Undead|Haunts]]=== In their war, the Endless saw casualties on both sides of concrete and virtual. The Haunts are the ghostly remnants of the ancient virtual endless who died upon Auriga's surface, still darkening the halls they once saw as workstations and data-vaults, now nothing but spirits to make the ruins all across the world more dangerous. They are kept going by dust, just as the Broken Lords are, and entirely immune to winter's touch. ===Geldirus=== Driven into the Tundra by the Drakken, a pack of dust infected wolves became larger and stronger - their canines developing into massive teeth and their pelts becoming thicker and shaggier, allowing them to ignore the harshest touch of the cold. The snows of winter cannot stop the Ice Wargs of the Geldirus. ===[[Minotaur|Gauran]]=== Large herbivorous minotaurs, the Gauran spend a lot of their lives imitating their bovine ancestors on all fours - generally to eat or travel. But when observing the land around them, fighting, or making use of tools this powerfully built people rear up on their hind legs. The non-alphas of the Gauran herds are often recruited as excellent warriors, holding their heavy two handed weapons high and bellow as they advance in a charging run. ===Erycis=== Large hydras, the Erycis do possess hands and arms to use tools with but prefer to enter battle with only their teeth and powerful jaws as weaponry. However, they are capable of eating almost anything and use this to their advantage; by eating poisons they can transfer the toxic material into a specialised gland that can be used as a weapon unto itself, unleashing a toxic cloud. ===Dorgeshi=== The Dorgeshi are an offshoot of the Roving Clans, having left after a series of feuds and conflicts grew too vicious for them to safely continue their lives of luxury and trading with their nomadic brethren. But, using the old secrets of their people to tame fearsome lizards, the Dorgeshi grew into incredible heavy cavalry troops to defend themselves and any who can earn their service. ===Fomorians=== Seemingly robotic, the Fomorians are the producers of all the ships used by non Morgawr races in Endless Legend. However, they enjoy great feasts and excess - their lore is relatively unknown, but due to their living only on the naval facilities left behind by the Endless, it is possible to assume that they date back to the time when that enigmatic race ruled Auriga and that they were left as caretakers and jailers for the Morgawr. However, they do make for damn annoying pirates in every sea.
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