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Giant: The Perfidious
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=== Worthiness === ''Cattle die, kinsmen die, one day you die yourself; I know one thing that never dies -- the dead man's reputation.'' - Nordic Proverb Giants are damned by whatever exists on high; Both giant and human prophets have seen their fate, being cast into the Well of Giants, a desolate land but for a massive field of Giants both buried and chained down so tightly they can do little but nash their teeth and blink. Yet giants are quite capable of escaping such a fate: By ascending to be a God unto themselves, and drink Ambrosia and Nectar for eternity in Valhalla, Mount Olympus or a Heaven of their own choosing. Doing so goes against the merits of human religion, and indeed, the limit of human sanity, for only the most vile and terrible of Giants can hope to escape Hell; And with the added benefit of being protected by Lamech's Oath, they are truly some of the most terrible foes in the World of Darkness. Giants are expected to exercise their god-granted Honors, and sometimes this means that the Giant will be placed on a pedestal. Being worshipped is, of course, an Unworthy action, but sometimes it's simply beyond the giants control, and it's easier not to attempt to rebuke it and simply remain humble. Doing so does not risk losing Worthiness. Now mind, being deified IS a misuse of power for the Worthy (It no longer comes into account for those abandoned by their Honors), but it only applies if you are forcing bent knees. A tyrannical War Giant enters town, demanding blessings and a place in their temple. He offers nothing and expects everything through coersion, and such an action would be Unworthy. On the other hand, a Giant wanders across a farmland in Angola, sees the soil infertile and the village on the verge of starvation. He begins cultivating the land, and the ripest crops the village has seen sprout as a result. The villagers see the Giant as a spirit, and begin praying to him. Whatever force decides whether he is worthy or not sees this, and grants it as a reward for his kind behavior. Keep in mind, that your final worthiness is a reflection of the primary Totem that you've chosen. Showing mercy to an enemy under the Warchief is considered Unworthy, whereas showing mercy to a tribesman who has done wrong is neutral. To summarize, a low-Worthiness Giant becomes more powerful, but much less, for lack of better word, playable, and you can't go back once you're judged poorly. You will lose all of your Honors, though you will be refunded half the experience you've spent on them. You will essentially be playing a brute from this point on, though you will always have access to Ley Energy and Rituals, simply because Unworthy Giants are better at causing weird unnatural events to happen then Worthy Giants are. '''Worthiness 4''': A giant on the brink of losing favor with whatever exists on high and gaining Aclima's Vow, becoming Unworthy. Those that reach this point instantly recieve a Mild Derangement. '''Worthiness 3''': These Giants have been abandoned by her beloved Honors, as Cain was by his soil, and are now considered to be suffering from Aclima's Vow forever. The Giant that has reached this point cannot increase her Worthiness past 3. The minor Derangement she gained at Worthiness 4 is upgraded to Severe in light of this curse. However, she can now roll for Terrasculpting without losing Worthiness. The Giant is now capable of taking Lamech's Oath, which will be marked on a visible place on his body for all to see for the cost of a level of Worthiness. If Lamech's Oath is called, it cannot be revoked. '''Worthiness 2''': A Giant with a Worthiness of 2 becomes a Goram, a mirror of the selfish, complacent, stupid and gullible Clan Gogmogag of old Albion, devouring the livelihood of local men, absconding with maidens and unjustly punishing those around them. They gain 9 again on all Strength rolls, but lose 10-again on all Composure rolls, and 1 subtract for their total number of successes. '''Worthiness 1''': The Giant is now a Nephilim, a new God. She not only regains her Totems, but gains every possible Honor attributed to them, though only as a bastardization of what they once stood for. A God of War no longer cares for concepts such as honor or upholding peace, only to shed as much blood as possible. Fertility Gods become vile hedonists. A Nephilim player gains 9-again on any skill roll she wishes with an expenditure of willpower, and her Strength is upgraded to 8-again. However, any empathy rolls are now a chance die, and as per her demigod status, she is now only tangible in areas with active Ley Lines, though she cannot create her own, nor interact with the world herself besides wandering it. Any mortal that worships her will follow her every command, and mortals with an occult level of 5 may speak directly with her no matter where she is, provided she knows of the mortals existence. She may become an NPC at this point, at the storytellers call; Her personality has changed much, paralleling her to the solipsistic nature of the Gentry in Changeling: The Lost. '''Worthiness 0''': The Giant no longer exists in this dimension. Changelings who hear this tale shudder to think that perhaps the Gentry got its start by the ascension of terrible giants. After all, the similiarities between the Pantheonic Gods and the Gentry differ only in that the ascended Giants thrive in Pantheons. Only stories of the PC are left, though every Solstice and Equinox the Giants of the Jotnar Council can swear to have seen vague glimpses of familiar faces fighting alongside their hated foes.
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