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==Faction Tactics== Nomads thrive when focusing on only taking fights that weigh in their favor. In general, '''take advantage of each sectoral's ability to start up board to take key positions and objectives early'''. Placing morans or zeros on a key, hard to get to, position with koala coverage will force your opponents to burn additional orders to clear them. Depending on the map, its entirely possible to take very fast objectives to get a quick leg up. Repeater coverage is very important faction wide. In general, nomads have access to reasonably cheap hackers that punch above their weight. Having at least one allows you to take advantage of the many in-built zond repeaters and the various pitchers and deployable repeaters that we innately get. If your enemy does wander into range and if they '''are hackable''', it is generally advisable to use '''oblivion'''. This will knock that unit out of any team it is attached to and break the team if you hit the leader. The primary focus is to lock that unit from providing or consuming any order other than its own. It will also take a -9 penalty to any reset rolls going forward. If you land any other hack, that unit will be stuck at the maximum -12 penalty. Depending on the unit they may not be able to reset at all at that point. While '''carbonite''' can seem attractive to immediately take a unit out of commission, the lower damage on the DA ammo can make it difficult for the status to stick. Its best to wait until after the unit is isolated before attempting. If they are '''not hackable''', '''spotlight''' the hell out of them. The status can be landed on anything and helps to even out the lower BS skill found on many Nomad gunfighters. Active turn hacking is best focused on disabling key units and landing trinity on enemy hackers. '''Unless you are going for guided missile strike, do not active turn spotlight.''' B1 that can be f2f'd is not an efficient use of orders. Missile bots in general are useful even if you do not fire or land a single shot. They add a major threat vector to each of your repeaters. From turn 1, your opponent will need to either burn orders to avoid or actively kill them. If you get even a single spotlight off your enemy will need to start spacing units out which may force them into spaces they would rather not be in. '''Take advantage of arial deployment's ability to arrive in unit's back arcs'''. Nomads don't have the best BS skill in the game so its much better to try to take free shots when available. Using units like hellcats, with their combat jump 18 (with an evo hacker), or Carlotta, with her parachutist(Dep Zone), it becomes fairly easy. Take the free shot and let the unit change facing, then shoot them with something else in their now exposed arc. '''Don't sleep on the deployables available to AD troops.''' When facing fireteams a drop troop landing an placing a EM mine around a corner can be devastating. It's the same with repeaters. '''Utilize multiple threat vectors.''' [[Category:Infinity]] [[Category:Infinity Tactics|Infinity Tactics]] [[Category:Infinity Tactics|Infinity N4 Tactics]] [[Category:Infinity N4 Tactics|Nomads]] [[Category: Infinity Tactics|Nomads]]
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