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=Paraelemental Planes= The meeting grounds between the various Elemental Planes. Air and Water, Water and Earth, Earth and Fire, Fire and Air; they all produce a Paraelemental Plane. Air and Earth as well as Water and Fire don't have one, because those planes don't touch. ==Ice== Renamed the '''Frostfell''' in 5e. This is the Paraelemental Plane where ''Air'' and ''Water'' meet, which makes a little more sense than you'd think if you know how ice is formed, but probably has more to do with "snow is frozen water that falls out of the sky". Moving around you'd swear that this place has an "up" and a "down" as if it were a big icy mountain. Which is kind of true: the "summit" reaches towards the Plane of Air while the "base" floats in the Plane of Water like a massive iceberg. But these are just the outer layers of the plane: near the center of the plane, it becomes so cold even those immune to cold suffer because of the cold. Here it is so cold even light freezes and it becomes impossible to see, and even speaking or thinking requires a Save VS Petrification. The cold deals 1d6 points of damage per turn, which becomes 1d6 per round if you [[Duncan Rhodes|dress in many layers]] and stay out of the wind and water. And don't think about digging: passages grow shut in a matter of days. Oh, and there are avalanches and sinkholes too. The plane's also got spots of True Cold, where things like concepts and thoughts can freeze solid. If obtained such things can be thawed out and captured to be used in magic or sold for profit. [[Yeti|Yetis]], [[Remorhaz|Remorhazes]], [[Chromatic_Dragon#White_Dragon|white dragon]]s, and other related cold creatures as you can imagine living here. Apparently, these kinds of territorial creatures and temperatures give a strong warning that planer travelers have a better chance of survival flying through its snowstorms than setting foot on its Icy ground. <gallery> ice Planescape.jpg ice PCS.jpg </gallery> ==Magma== Originally called the Plane of '''Heat''', and renamed the '''Fountains of Creation''' in 5e. In case it's not obvious, this Paraelemental Plane embodies the overlapping of Fire and Earth. Ever played "the floor is lava" as a kid? Good, because here everything is lava. Breathing is difficult, everything catches fire, magma bubbles up, you suffer damage based on your natural AC (but it's only [[d8]] instead of [[d10]]), clouds of hot gas mess you up unless you're immune to acid ''and'' fire. [[Bionicle|Lava surfing]] is actually how most nonnatives get around here. Home to [[Azer]]s, [[Fire Giants]], and [[Red Dragon]]s. As of 5e, this is speculatively the current site of Cavitius, the citadel of the [[lich]] [[Vecna]], as it mentions it's on the borders between the Planes of Earth and Fire but also says it's in a vast field of ash? Crashing his place is a bad idea, and not just because of all the incorporeal undead roaming the place. <gallery> magma Planescape.jpg </gallery> ==Ooze== Originally called the Plane of '''Vapor''', and renamed the '''Swamp of Oblivion''' in 5e. Earth and Water converge in this Paraelemental Plane. The trash heap of the multiverse, Ooze is made of all sorts of muck, mud, unpleasantness, and highly potent acid that can deal up to 1[[d20]] damage per turn with a -4 on your save. Breathing and seeing are difficult here as well. Settlements must be built on top of tall poles or trees (yes, apparently, Ooze has trees), but even then, they have to be constantly rebuilt and maintained, as everything slowly sinks and melts on top of surprisedly existing trees. Homes have to be repeatedly rebuilt as everything slowly sinks. Many beings and even realms amongst the planes use the place as a trash heap, including [[Sigil]]. Thing cast into the muck typically can't be found again for a century. If you're willing to pick through the junk, you might find something of value, like an artifact that the owner failed to send to the [[Energy Planes|Negative Energy Plane]]. Whether or not whatever you find will be "worth" spending time raking around on (and in) Ooze is another question. One of the more unusual inhabitants of the plane are a group of [[gnome]]s, who accidentally ended up in the place whilst digging a mine in the Plane of Mineral. They ended up making a raft to ride the Ooze and, well, you know gnomes: their raft is now some 500' in diameter, and they're doing quite well for themselves. <gallery> ooze Planescape.jpg </gallery> ==Smoke/Ash(5e)== Originally called the Plane of '''Dust''', and renamed the '''Great Conflagration''' and the '''Plane of Ash''' in 5e to confused veteran [[Planescape|planescapers]]. This is the Paraelemental Plane created by fusing Fire and Air. You better be good at holding your breath, because if you breathe this smoke you'll start taking progressively higher amounts of Con damage over time (and that's if you don't hit a pocket of really poisonous gas). The smoke is also difficult to see through, very hot in certain spots, and on occasion even explodes. While it's ''technically'' survivable, it's not a very nice place, even when you discount the Smoke being the primary battlefield of the wars between the [[Genie|Djinn, and Efreet]]. In case you want to join them: the Djinn treat their men better while the Efreet pays better. Some of the smokes in Smoke/Ash are useful for a variety of magical or recreational purposes, and a few individuals come to the place to harvest and sell them for profit. <gallery> smoke Planescape.jpg </gallery>
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