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===Hero=== *'''Argus Rodinar:''' A unique hero that can't move, fight or damage the enemy in any way. He has a special spell which can inspire a single unit anywhere on the battlefield, which is very useful if you've got a unit out of range of any of your inspiring heroes. Stick him right in the corner of your deployment zone, or somewhere he's virtually impossible to reach. *'''Army Standard Bearer:''' Your basic Inspiring hero. Can take a horse. A good source of Inspiring as this one is even cheaper than a prince, although it cannot take a Sabre-Toothed Pussycat if you were hoping for one. Stick him behind your lines and get that re-roll. *'''Dragon Kindred Lord:''' Your big stompy flying monster, the Dragon is a highly effective. It's kinda pricey at 310 points, but if used in the right way its totally worth it. With 3+ melee, 10 attacks and Crushing Strength (3) it's pretty good in combat, but don't just charge it at the first available target, because it ''will'' get everything thrown at it, and NO unit in this game will stand up to sustained, focused attack. Don't ever let your dragon get pinned down, because its probably going to die. Instead, use it's speed and agility to fly around the battlefield and threaten your enemy, maybe shoot off its breath attack if the opportunity is there, and fly away somewhere else next turn. It may sound like an inefficient way to spend 300+ points, but remember your opponent will fear that dragon, having it land on a flank, behind the battle line or near his/her war engines (and possibly breathing fire on things) will force them to rethink their battle plan and commit forces to dealing with it, only for it to fly away out of reach in the next turn! In terms of magical artifacts, go for something that makes it more survivable such as Ensorcelled Armour, Medallion of Life or The Fog. *'''Drakon Rider Lord:''' If you don't have the points for a Dragon Kindred Lord, the Drakon Rider Lord can fulfill a similar role for half the points (in which case try giving it The Boomstick or Diadem of Dragonkind as it it has no basic ranged attack). Alternatively, it can be used to lead a charge of cavalry and/or drakon riders, using its Inspiring to bolster other units and making a decent contribution to combat. *'''Elven King:''' An upgraded version of a prince. For double the points of a prince you gain Inspiring. You get the same options as prince, but given that you're paying double the cost for a small upgrade you're better served just getting a prince. *'''Elven Mage:''' The Elven bare bones caster. Comes standard with Heal (3), but can buy any spell currently in the game (except Sugre, you'll need a Tree Herder for that). Can be mounted on a horse like most of your heroes. Can also take a Sabre-Toothed Pussycat, if the spells aren't enough bang for your buck. With the customisation options with regards to spell choice, mages are a routine choice for the army. 'Naked' mages aren't really worth the 75 points they cost you, and mages with loads of spells are a waste of points (you can only use one spell a turn), so think carefully about what role you want your mage to fulfill when choosing spells. If you want them to defend against flyers and generally post a 'keep off the grass' notice, take Fireball (10). If you want to get rid of enemy heroes, take Lightning Bolt (5) and consider the Fenulian Amulet. If you want them to make other units better, go for Bane Chant (2) (and perhaps the Amulet of the Fire-Heart for the chance to heal as well as buff in the same turn). If you do just want a healer, then give a mage the Inspiring Talisman as this will also give you an extra source of inspiring, but bear in mind you can do exactly the same for 25 points less by giving an Army Standard the Healing Charm. *'''Elven Prince:''' Your basic hero. A prince has Crushing Strength (1) and can be upgraded to take a Sabre-Toothed Pussycat and/or put on a horse. Not spectacular by any means, but cheap if you need a hero. *'''Forest Warden:''' A smaller Tree Herder, being large infantry and having vanguard and nimble can help him have an impact in the game if he can pull a flank. If not then you are better served with a lord on chariot for a budget combat hero. *'''Master Hunter:''' A guerrilla like elf hero perfect for your Legolas or Alith Anar fantasies, with good ranged(and piercing) and melee stats he will hit most of the time, and reroll half of his failures thanks to elite. Combined with decent survivability thanks to individual and stealthy despite his terrible defensive stats. Use him as a sniper, tanking advantage of his decent ranged stats and vanguard to get into cover and star popping shots like it's nobody's business. Overall, he is no Legolas or Alith Anar but he can fill those roles if needed. Keep in mind that he only has 3 shots(which can mean 2 wounds per shooting phase thanks to his stats), so make them count *'''Noble War Chariot:''' The budget combat hero in case you are to poor to afford a drakon lord(let alone a dragon lord), unimpressive, but only costs 90 points and has 4 attacks, which combined with his bow and decent shooting ability can help him dent some units. Thunderous charge (2), being large cav and good Melee stats can help him be a serious threat if he can get a flank charge. Overall a decent support combat hero with ranged capabilities for only 90 points. Beware though, he has no inspiring. *'''The Green Lady:''' This Living Legend unit has the highest Heal value in the game (8 dice with Elite). She also has 6+ defense, Regeneration (5+) is a source of Inspiring AND has Fly. On the downside, she's literally no good for anything else, you can't add magic items and she has no melee value or offensive spells. For 200 points you get a unit which is extremely hard to kill and provides excellent support to your troops. Also, if you're into your fluff she is Mother Nature, literally a god of Mantica, the only one of the Celestians who managed to hold their shit together and not be split into a Good and Evil aspect, and you've just got to take your hat off to that really. *'''Tree Herder:''' A very solid hero/monster choice, good in combat and tough to kill. The herder is the only unit in the army that has Surge and it also has Vanguard, so if you're going down the Forest Shambler/Hunters of the Wild/Gladestalker route its a good idea to take this thing as well. If you want a combo that's virtually impossible to kill, take the Tree Herder, give it the Medallion of Life and throw in the Green Lady for good measure.
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