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==== Important Human Cities ==== *'''Tempest Edge''': The Tempest Edge sits on the most west point of Northern coast overlooking the Storm ocean. Here sits the Silent King. So named as the wind speaks for him and brings news of when to go into open waters or when to wait. In exhange he gave up his human tongue....Or so the elvish survivors tell. His ships come during both the worst weather boats can survive and in an eery quiet seemingly brought on by the men themselves, his warriors plundering villages and cities wordlessly before returning back to open sea with the same unsettling silence as they arrived.<br /> This human city has very poor and frozen earth, which leads most men to seek nourishment from dangerous waters of the ocean. Only the best survive this test of nature, molding them into perfect sailors whom their king wields with brutal efficacy. Hidden by storm, fog or rain from the eyes of Sot Watch Tower, he remains unpunished for his deeds. But the journey is always dangerous and deadly so beside the skilled men of Tempest, only madmen and martyrs join his raids. For their bravery, the Silent King builds great tombs for all human remains returned from their raids. *'''Frostfrontier''': a human city on the coast of the Val sea. It has an underground section as well as an above ground one. It is one of the most important human ports, and you can find most kinds of humans within it. It began as an underground settlement nestled in a massive cave system and it has stood for at least 500 years. It houses the largest market of the Haumic lands, and has been ruled from the beginning by a family of centaurs. *'''Toren''': Deep in the frozen northern coast of Talahaca lies the Toren volcano. In its shadow lives a particularly stubborn tribe of humans who are generally territorial and extremely protective of their warm and fertile lands - many have tried to conquer them and as of yet none have succeeded. This tribe has taken its name after the volcano: the Defenders of Toren. Another frequent cause of battles is that the Defenders are followers of "The Mother Toren". They hold many negative stories about other humans close to heart, (usually calling them Oathbreakers) typically revolving around the Defenders being wronged somehow in the War of Human Exodus. The true reason is forgotten, as the Defenders are illiterate, their history passed down through the generations as spoken word. Tales of the Oathbreaking are too nimerous wide ranging to truly decipher whatever wrongdoing occurred to make them despise their fellow man.<br /> Many other tribes, in turn, see the Defenders as heretics and betrayers of their fellows, undeserving of their rich lands and worthy only of conquest. No wonder they are frequently attacked - the Defenders have a saying that "a summer without a siege is a great one indeed!". <br />The Defenders have adapted to their role particularly well - their villages are defensible forts linked by secret tunnels. Their lava-forges, although lacking steel or silver, produce large amounts of iron spears, shields, and arrows. The Defenders could become quite wealthy by selling these high quality weapons, yet they understandably fear that these weapons would be turned against them in the coming years. Combined with their general disdain of the the other tribes, they rarely if ever engage in trade.<br /> The Defenders are ruled by three forgemaster-commanders who decide what is produced, what is built, and who lead the defense of the tribe. *'''Grimbridge''': The Grimbridge tribe sits by both sides of the old stone bridge, built long before they arrived. The bridge lays across river Stern (the large northern river which flows to Val sea). Known for their great strength and wealth among all the other local tribes.<br /> mostly due to every trader who wants to cross the river having to pay a toll and every raiding party crossing said bridge has to share a small part of their spoils, with any number of steelclad grimbride warriors stationed to enforce their claim as well as their tithes. *'''Lemon Keep''': Situated on a small island west of The Neck is the Lemon Keep of the Latrosia family. They are a small but still somewhat rich family, one of the few noble houses that still exist after the Exodus. <br /> The castle is well made (built immediately after the Exodus) and easily defended from non-magical races. It is known for the trees that grow within the walls (merely a few lemon and orange trees) which is where it gains its many nicknames, The Lemon Keep, Yellow hill, Treehold and so on. <br /> If one is passing through the Neck you'll come close to the fort, making it a popular spot for Raiding parties looking to rest or the occasional traveler/trader. These factors all contribute to why the Latrosia family has kept its wealth and land for all this time (you wouldn't believe how much silver someone returning from an extended stay in troll territory will pay for a lemonade). The family is well connected with the pirate lords as well as the Valkery Cathedral and lords of Frostfontier.<br /> There are plenty of tribes and other people that would love to get rid of the family and have the land for themselves, but the Lemon Keep is so well fortified, supplied and easily defensible it's not really a good idea trying to lay siege to it as the family can just wait the invaders out.
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