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====Heavy Techniques==== When you use any Active technique with a |Heavy| weapon, you must take a recovery action as normal for attacking with a |Heavy| weapon. '''Lunging Strike''' (Active) * Requirements: |Melee| 1, or |Heavy| 1 * XP Cost: 2 * Action: Single Make a normal melee attack with a |melee| or |heavy| weapon with an additional meter added to the range of that attack. All your defense rolls have a -1k0 penalty until your next turn. '''Heavy Blow''' (Passive) *Prereq: |Heavy| 2 *XP Cost: 2 Your blows carry unusual force. |Heavy| attacks with the Knockback quality that you make have their Knockback rating increased by 1. '''Brutal Strike''' (Active) *Prereq: |Heavy| 3 *XP Cost: 2 *Action: Single You strike the enemy a mighty blow, pushing it away from you. Make a normal |heavy| attack; it gains Knockback 1. '''Earthshaker''' (Active) * Requirements: |Heavy| 2, Physical 4, Power 4 * XP Cost: 4 * Action: Single Smash the ground with your weapon. All grounded enemies directly next to you are Stunned and knocked Prone. All grounded enemies in three meters are knocked Prone. '''Staggering Blow''' (Active) *Prereq: |Heavy| 4, Brutal Strike *XP Cost: 4 *Action: Double You strike a powerful blow with the blunt of your weapon. As a double action, make a |heavy| attack with the Staggering quality. *A Staggering attack has different effects depending on how the target defends: **A target using a shield defence is Stunned whether the attack is successful or not (since a successful shield defense is still being struck by the blow). **A target using a non-shield defence suffers Knockback 1 and Knockdown if the Staggering attack hits, but avoids these effects if the attack misses (since a successful non-shield defense dodges or deflects the force of the attack rather than absorbing it). '''Rubble Spray''' (Active) * Requirements: |Heavy| 3 * MP Cost: 2 -or- Dazed next round * XP Cost: ? * Action: Single Swing your weapon upward through the ground, smashing and launching debris in a two-meter cone in front of you. Treat this technique as a |Heavy| attack with a damage increment of 3/4H. Make a single attack roll, with each creature in the area of effect rolling defense separately. '''Darunia's Might''' (Passive) *Requirements: Power 5, |Heavy| 5 *XP Cost: 7 *Benefit: You may attack with a Heavy weapon without recovering after a previous strike, but at a -1k1 penalty to the attack. You may take an action to recover normally to negate this penalty for your next Heavy weapon attack.
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