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Liberi Gothica: Skills
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====Swim==== ACTIVE Your ability to move through the water. A Swim check takes 1 action. On a success, you swim a distance equal to half your speed. If you fail a swim check, you flounder, and make no progress. If you flounder again while you are already floundering, you begin to drown. If you beat your swim check by 5 or more, you instead move equal to your speed, instead of half your speed. You can spend an action to dive under the surface. After [5 x Toughness] rounds underwater, you need to make an Endure check each round you need to stay underwater. You take a cumulative -1 penalty to this check for each round you succeed. If you fail an Endure check, you need to surface by the end of the round or you begin to drown. While drowning, you take a -4 penalty to Swim checks. Each round, you make an Endure check, with a cumulative -1 penalty for each round you are drowning. If you fail, you take 1 Toughness damage. If you take Life damage while swimming, you need to make another swim check or you flounder. You have a -4 penalty to Attack and Defense while swimming. Creatures with a Swim speed always succeed on swim checks relating to movement, and have no Attack or Defense penalty. Use the following modifiers on your Swim checks: Calm Water: +4 Running Water: +0 Swiftly running water: -2 Rapids: -6 Ranks in Swim add to your Stealth checks while underwater. Ranks in Swim add to your Endure checks to avoid drowning. ------------------------
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