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Mummy: The Curse
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==Antagonists== Of course, if you're an immortal, ancient creature that's constantly caught up in millennia-spanning conflicts as the Arisen are, it's only natural they're gonna meet a fair share of opposition. ===Rival Arisen=== Because none of the Mummies know who the hell they were and only have the VAGUEST inkling as to what needs to be done, disagreements are gonna flare up. And when both parties are capable of levelling a small town, such disagreements tend to get very heated. That's to say nothing of the personal enmities that spring up between individual Mummies before they became the Deathless - after all, if a grudge can be nursed through even the haze of the Sothic Turns, then they must be strong. Some Mummies don't even serve the judges, as well; these Arisen who abandoned their duty to the Judges try to screw up the plans of those loyal to the Duat at every opportunity. The famous of these heretical mummies are the Deceived, the forbidden sixth Guild who were struck down by the Judges for some unspecified crime they committed near the end of the Nameless Empire. The survivors are consequently [[RAGE|a bit miffed]], and take revenge on the other Guilds at every opportunity. ===Mortals=== Despite their power, the Arisen will often find themselves in the crosshairs of many an irate mortal. Ranging from mere grave robbers to people who (quite understandably) found out about their existence and freaked out. More often than not, some will even deliberately go after Arisen to try and steal their powers and arcane secrets for themselves. A specific group of concern is Last Dynasty International, a group with enough knowledge and resources to do with Iremite magic that they're capable of tracking down and using the Mummies to turn a profit. Very Pentex-esque. ===The Lifeless=== Because what would a White Wolf game be without the obligatory "PCs but eeeeeeevil" splat? The Lifeless are the less-than-perfect undead creatures created (no relation to [[Promethean: The Created|THE created]]) by the Arisen. These range from Mummy-made servants to botched attempts at redoing the Rite of Return.
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