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Steel Reign
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==Sense== ===Notice=== You can see or hear things. Eavesdropping, noticing subtle noises, spotting hidden assassins, observing attempts at concealment, and so on all require Notice rolls. ''Expected gear: A pair of binoculars or a scope.'' ===Empathy=== You can tell when people are lying to you, when they’re trying to manipulate you, and gauge roughly what they’re feeling. If someone is angry or envious or in love, with a good Empathy roll you’ll spot it before anyone else does. ''Expected gear: A memento of someone dear to you, or or a past life fondly remembered.'' ===Study=== Forensics, tracking and looking for clues all fall under this skill. You can look at a scene and reconstruct what happened there, follow a target through forests and cities alike, or find contraband hidden in the chassis of a robotruck. ===Security=== You can pick locks, disable alarms, and generally have a good grasp of how people and robots keep unwanted intruders out of their stuff. Roll when securing a building or trying to gain access to one. ===Trapping=== You can set up traps and know your way around explosives. Useful for setting anything from simple snares to catch game to IEDs to obliterate robot tanks. Also used to disarm booby-traps and defuse bombs. ''Expected gear: Wire, pliers, and clippers.'' ===Scavenging=== You know how to find useful stuff in the ruins of the machine zones, the rows of boarded-up houses in Zone Washington, or the scattered eco-shacks of Caracas. You also know how to survive, where to find food and clean water, and you’re aware of the dangers involved in finding these things. You suffer a penalty to this skill when you try to use it outside your own Zone, until you learn the ropes. (Generous GMs may ignore this penalty if your character’s background has placed him in the Zone in question in the past.) ''Expected gear: Some canned food and water to spare, something to read or at least some porn if you’re an illiterate fuck.''
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