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Tactics - Thousand Sons
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===Ranged Weapons=== You start with your standard bolt pistol, and can swap it for: *'''Hand Flamer''' - Only make sense if you're going to assault something, so most times don't bother. *'''Combi-bolter''' - Almost triples damage compared to basic pistol, and allows you to fire from higher range. Complete opposite of a hand flamer it's your weapon of choice for sorcerers that would keep their distance and avoid close combat. *'''Combi-weapon''' - Same as above, but instead of twin-link you get one-use flamer, melta or plasma. You still gonna give that to sorcs speced to shooty disciplines. *'''Plasma Pistol''' - No. Like in every other Imperium or Chaos codex, it's still too expensive for what it does. *'''Inferno Promethium''' - Makes hand flamer and flamer part of combi-flamer AP3, and thus OK. *'''Psychoactive Bolts''' - Here for when you take them on the rest of the squad, and have a bolter rather than pistol.
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