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===Medic=== {{topquote|That... was doctor-assisted homicide!|Medic, recommending you to play Battle-Medic, which you shouldn't do.}} '''The Medic''', also known as '''Dr. Ludwig''' or '''DOKTOR''', is a medical student from Stuttgart, Germany during a period when the Hippocratic Oath was more of a "Hippocratic Suggestion". Considering the setting, it's been heavily implied that he might have been an actual [[Nazi]] (though officially he has never associated with them, partly because it was too easy of a joke). In any case, a doctor with a callous disregard of life is exactly what you'll be wanting as the Medic will often be tagging alongside other characters, dispensing healing when needed like the [[Healslut|healbot]] he is. Mechanically, there's likely one thing the Medic will be stuck on more than anything else: The Medigun. A singular beam of continuous healing energy, this not only helps restore health to wounded allies, but also provides a temporary measure of overhealing for a buffer of protection from more serious attacks. Healing also gives charge to a secondary feature to the Medigun called the Ubercharge. The original Medigun's Ubercharge gives both the Medic and his patient temporary invincibility, but there are alternatives that provide different boosts. As for the other guns, the Syringe Gun and the Bonesaw, don't focus on them unless you're planning on using them to supplement the Ubercharge Of course, Medics are a necessary fixture in the game's meta as he is the most reliable means of healing in a game made well before automatic healing was even considered mandatory. Because of this, Medic is seen as ''the'' '''generalist''' class because of how much a team needs him to win. Your healing will be in such high demand that you'll find yourself needing to prioritize who should be healed more and especially who's more deserving of the Ubercharge. This is also the ultimate weakness of the Medic, as he is a dedicated healer and won't be of much use without someone to fight for him. Sure, there's other guns and a natural healing factor because healer, but that won't stop a Sniper from turning that head into a pulpy red mess. <u>Pros</u>: *Mediguns give your team the single most consistent source of healing in the game, so you can keep people alive on maps/modes with 20-second respawn times. *Can be the deciding factor in whether your side wins or loses a match, since you can keep great players alive or pop an ubercharge to help your team break through a particularly strong defence. *Grab an Ubersaw and a Crusader's Crossbow, and become God. The former gives you 25% Uber on hit while the latter extends Medic's healing range greatly and lets you punch back surprisingly hard, at the cost of having to deal with ammo and arcing projectiles. <u>Cons</u>: *Being a high value target with useful support abilities, Medics will always be a priority target for the opposing team, especially Spies. Entire matches can be decided on a well-timed Ubercharge, and a single Medic can mean the difference between surviving for the next push or waiting 20 seconds to respawn. *<s>Medics are not built for fighting.</s> Ubersaw: <span style='color:green;font-size:100%'><big>'''CRIT 195'''</big></span>. In all seriousness, while the Medic ''can'' dish out a surprising amount of damage, he is '''not''' meant to go in guns blazing. *Expect to get sick of people screaming <big>'''"MEDIC!"'''</big> after the first few games. *Playing Medic is a thankless job. No one really looks out for you, but they expect you to keep them alive through anything and everything, and then blame you for their death because they fucked up when you ubered them or because they left you high and dry then got killed the moment you weren't healing them. :*This is the main reason why medic mains are rare: it isn't rewarding to play unless you can consistently do effective Ubers (and stay alive long enough to even have ubers, for that matter). ==== Battle-Medic ==== Mainly a joke subclass, but the Ubersaw can make Medics slightly less of a joke in close combat situations. It's also what a Medic must default to in a pinch - just don't go thinking you can cap the point using it. <u>Pros</u>: *You have one of the few rapid-fire weapons in the game....so long as you aren't using the Crusader's Crossbow. *Taking a Blutsager means you can survive longer by healing yourself. *Your melees have a reputation for one-shotting light classes. Especially the Ubersaw. <u>Cons</u>: *You aren't playing to your biggest strength of healing others. *The Crusader's Crossbow is a straight downgrade in terms of DPS. *Even the syringe guns have some level of gravity applied to their projectiles. *Medics are squishy and relatively slow compared to other classes, meaning it's easy to die going alone. *Regardless of your fire rate, actual offensive classes will outperform you.
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