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====West Germany==== {{topquote|Well that certainly doesn't apply to the Germans..."<br>"No no, they went in to cleanse themselves of genocide and apply for readmission to the human race.|Yes, Minister}} <u>Difficulty</u>: 4/5 (Challenging listbuilding.) Following the complete destruction of Nazi Germany in 1945, about half of the country was occupied by the British, French and Americans, who merged their three occupation zones to form the Federal Republic of Germany. From its capital in Bonn, West Germany's leaders have focused their efforts on redeeming (West) German standing in the world through a restored representative democracy, a careful and conservative foreign and defense policy, and some truly outstanding cars, wurst and beer. And thanks to their longstanding membership in the NATO alliance, (half of) Germany gets to be the ''good guys'' this time! West Germany was the first featured expansion in "Team Yankee," centering around the Bundeswehr's Heer, one of two current successors to the legendary German Army of the past. With their homeland invaded for a second time by their enemy from two previous world wars, the West Germans are intensely motivated and have all the tenacity, discipline and professionalism of their fathers and grandfathers. Their former countrymen, the East Germans, are among the leading forces of the Warsaw Pact, making the war especially personal as both German armies do their utmost to see that their cause triumphs. The West Germans are literally battling in their own streets, homes and fields, while the East Germans are leaping at their chance to forge a unified, socialist Germany. The Rules for the West Germans can be found in "West German", which replaced Leopard and Panzertruppen. The West Germans have continued the famous German tradition of quality over quantity and then some: their units rank among the very best (and most expensive) in the entire game. The perfect example is the Leopard 2, a monument to armoured superiority that costs eleven points per tank, as opposed to a mere four per tank for the East Germans' T-72M. One exception is the Leopard 1; your budget tank at 3 points. In addition to Thermal Imaging, they field devastating units like the Gepard Flakpanzer and the Panavia Tornado fighter-bomber, which can make their points back over several times in the hands of an effective commander. A well-balanced army capable of different playstyles, but ultimately held back by its inability to sustain losses. Expect to be outnumbered 2-1 against NATO, or 3-1 or even 4-1 against PACT forces. Defining Units: [[Leopard 2]], [[Marder II Zug]] ;Strengths *Strongest armoured units in the game. *Soviet-equivalent morale. *Ideal for aggressive or challenge-seeking players. *Hard-hitting units that can punish your opponent's mistakes very harshly. *Ex-Nazis. ;Weaknesses *Ex-Nazis. *Small units with some of the game's most expensive models. *Poorly suited to attrition tactics. *Forgot their cold-weather gear AGAIN. The Breakdown: Infantry: Effective, but few and expensive. 2/5 Transports: Strongest transport in the game, but no built-in missile. 4/5 Tanks: Overcosted Leopard 2s, decent Leopard 1s. 2/5 Anti-Tank: ATGMs expensive and few. Role filled by Leopard 2s. 1/5 Recon: Cheap and dangerous. 3/5 Artillery: Solid NATO artillery. 4/5 Aircraft: Good bomber, overcosted helicopters. 2/5 Anti-Air: Versatile, competitive options. 4/5 {{West German Forces in Team Yankee}}
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