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The Killer of the Maze
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===Special Tiles=== <div class="mw-collapsible-content"> {| class=wikitable |- valign=top ! Name !! Description !! Number of Access Corridors !! Vents !! Effects !! Loot !! Notes |- | '''Chaos Shrine''' || ''Although pitch black and shrouded in fog, your party is inexplicably able to see every detail. The room is full of corpses, laid out in protestation towards a central table, where a blasphemous icon to the dark gods sits, mocking your faith in the God-Emperor. As you examine the corpses of those in the room you find that they show not a single sign of have been harmed by the Thing which hunts you. Instead, each shows a large slash across their throats, while a jagged, bloody blade sits in the cold hands of each cultist present. Instead of pooling on mass, however, the blood has inexplicably flowed towards to hideous display at the room's center, as if the icon on the table had been drinking in all the spilled blood. As one, you feel something whisper in the back of your mind, a whisper of promises power, wealth, and immortality. The price? By the time you are done here, you will pay any price.'' || 1 || 0 || The first time a model enters this tile it loses 1 Morale point. If an Event is drawn and at least one model in the party is on this tile and the Event is a ''Blessing'', discard it and roll again instead. The first time the '''Blind Horror''' attempts to enter this room during the game it instead Returns to the Shadows. || 1 Sacrificial Blade || - |- | '''Chapel''' || ''As one, you feel your spirits lift at the sight of this new room. The chapel is a vast, dark stone space with a shrine at its center, lit by candles that cast a solemn glow to this cavernous room. Unlike the rest of the ship, this room looks as if it has just been cleaned, a testament to the god emperors will. Just the sight of the imperial crest on the shrine is enough to melt away some of the terror, and allows you to properly relax for the first time since arriving in the metal maze.'' || 1 || 0 || The first time a model enters this tile it regains 2 Morale points. If an Event is drawn and at least one model in the party is on this tile and the Event is a ''Curse'', discard it and roll again instead. The first time the '''Blind Horror''' attempts to enter this room during the game it instead Returns to the Shadows. || 1 Imperial Crest Pendant || - |- | '''Massacre''' || ''Red. That is all the party can see at a distance, a dull, shiny red which hides detail by uniformity. As the party gets closer they start to see details. An arm is casually discarded onto the chest of one man who is missing his entire face. The legs and chest of one person leaning up against a wall, as if the owner had left it there to go and do something more important. A body with an inch wide hole which the party can see goes through the front, and out the back of the skull as if a large spike has been driven through it. Everywhere at the intersection, there are bodies and blood covering the walls in an uneven pattern of arterial spray. As one, the parties eyes trace upwards, to see a body hanging from a hole in the seeing, dripping a slow drip of almost coagulated blood. Suddenly, the body falls from the hole to hit the floor, with a horrifying squelching crack of breaking bones and bruising flesh, as in the background, something crawls, and slivers away overhead. As one, the group marvels at their stupidity, for ever coming to such a place.'' || 4 || 2 || All {{W40kKeyword|Scions}} on this tile loose 1 Morale point at the sight of such a slaughter. If there is also a {{W40kKeyword|Space Marine}} on the tile, roll a die; the Morale point is only lost on a 3+. || 1 Frag Grenade and 1 Hot-shot Volleygun || This effect activates every time a model ends the Imperial Action phase on this tile, even if it has been on this tile before. |- | '''Ransacked Armoury''' || ''The party enters a room which at one time had been an armory. Weapon racks line the walls on one side while personal lockers cover the over. The room has been cleared of everything useful and a set of large items has been erected in the center of the room facing the door as a barricade and firing position. The smears of blood and empty shell casings tell the story of the defender's gruesome failure. Still, there may be something of use in this place of death. Something which may, at least, prolong their suffering.'' || 1 || 0 || - || 1 Shotgun, 1 Shotgun Ammo, D6 Hot-shot Ammos and 1 Servo Skull || - |- | '''Space Marine Armoury''' || ''There is a hush amongst the group as the space marine amongst them steps forward and places his hand on the door's DNA scanner. "Welcome, honored Battle-Brother!" says an overhead speaker as the door opens to reveal the private armory of a Space Marine. Although locked, the room's previous owner had emptied it of most of its weapons and ammunition in a final battle. But a Battle-Brother's armory is never truly empty.'' || 1 || 0 || All {{W40kKeyword|Scions}} left in the corridor outside the room when the tile is entered for the first time gain 1 previously lost Morale point at the sight of such a holy place. || Enhanced Cogitator Scanner and D6 Bolter Ammos || This room may only be opened if a {{W40kKeyword|Space Marine}} is in the adjacent tile and it can only be entered by a {{W40kKeyword|Space Marine}}. |- | '''The Beacon''' || ''Finally, you have found it. The reason for your suffering, the reason why you didnβt just stay on the shuttle. You gaze upon the metal object, around a meter tall, an antenna sticking out of its top while a cogitator interface gave off a green light on its front. You feel... let down. This lump of metal, which your leaders have sent you into hell to find, does not look like it is worth all you have been through. As one, you consider just leaving this worthless lump of electronics to rust, and simply try and find your way back to the shuttle. As one again, however, you discard the idea. The only way you are getting back to your lives alive is with this beacon.'' || 4 || 0 || At the end of the Movement sub-phase a model that enters this tile must pick up the '''Beacon''', which is spawned in this room. The first time this tile is entered, each model that enters it regains 2 Morale points. || 1 Beacon || - |- | '''The Nest''' || ''"Ow, God Emperor, please have mercy on us..." In front of the party, lies the Horror's nest, in all of its gruesome, alien, and horrifying glory. Programmed by the Hive Mind to cause terror, the Beast returns here to feed, rest, and examine its prey. Arterial sprays can be seen layering the walls in a tapestry of gruesome dismemberment, indicating that not all of those brought here by the Blind Horror end so mercifully dead. Trails of gore line the walls, floor, and ceiling, indicating where the creature has dragged its filthy and grotesque form from its nest, dislodging defiled remains in a haphazard fashion around the entrances. But the worst can be seen lined up in a horrifying line against one of the corners of the room. Displayed to all who enter, in an instinctual terror tactic the Blind Horror has shown itself to be more than a master of, the corpses of those the creature has taken can be seen hanged up, some missing limbs, others the heads and torsos, claw marks indicating where the creature chomped its way through flesh and bone. Surely, in the entirety of the Imperium, the Galaxy, and even reality itself, there could not exist a more horrifying place to be, and an even more terrifying, and deadly, place to stay.'' || 4 || 4 || Any model that enters this tile loses 2 Morale points (a {{W40kKeyword|Space Marine}} may not use his '''And They Shall Know No Fear''' special rule to prevent this). If the Blind Horror has taken any model via a Surprise Attack throughout the game then their corpses shall end up here; for every model's corpse roll an additional D6 for each {{W40kKeyword|Scions}} that enters the room; on a 4+ that model loses an additional Morale point. If the dead model is a {{W40kKeyword|Space Marine}} do not roll for that corpse, the model automatically loses a Morale point instead. You may still collect the model's equipment. If the '''Blind Horror''' is gravely wounded and escapes and this tile is drawn, the '''Blind Horror''' is automatically placed in this room. || 1 Flamer || - |- | '''The Shuttle''' || ''The beginning. And the End. Here the party begins their journey. Anxious. Nervous. But confident, as the soldiers of the Imperium are trained to be. Here they start fresh, supplied, and their minds unwarped. Those who ever return here, return broken, their minds in tatters, their flesh abused, and their weapons broken and dry. They say that the beginning and the end of a journey don't matter and that the most important part is the journey itself. To those who start their journey here, by the end they would quite happily slit their own throats to take back the journey they embarked on.'' || 1 || 0 || The party begins its journey here. Increase the Visibility of each model on this tile by 1. || - || - |}</div> </div>
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