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====[[Bretonnia]]==== [[File:Bretonnia_Wallpaper.jpg|center|800px|thumb|HON HON HON TUER รCUME DE CHAOS POUR LA DAME]] They were confirmed to be released as free-LC on the 28th February. Their Legendary Lords, and a Lady, were confirmed to be King Louen Leoncoeur (as expected), the Fay Enchantress, and... Duke Alberic of... Bordeleaux... oh god, it's [[Helman Ghorst]] all over again. *Ahem*. Some speculated that Alberic was chosen because he would give CA a chance to be creative with their character since he had just about two paragraphs of lore; this was evidently not the case and they somehow [[Fail|couldn't even make him accurate to said two paragraphs]]. The Mortal Empires update provided Alberic with a much better layer of uniqueness (getting a model update, new weapon, new mount, and new gameplay niche) and characterization. At launch, they were only playable (with a limited roster) in custom battles (be it single or multiplayer), though they fairly quickly got a stop gap mod to let them be played till the FLC came out. They seem, like their tabletop counterparts, to focus heavily on cavalry, having at least one unit of each variety of cavalry, including flying cavalry. However, as people who played Warhammer know, the race was poorly supported with a pretty limited roster, made worse by a decent number being left out at launch. So to make them competitive at the time, CA gave them ridiculously cost-effective infantry and archers. As in, Bretonnian Men-at-Arms are better warriors than Empire State Troops. This led to the Bretonnian netlists containing little to no cavalry, and instead being peasant hordes and flying rape squads. Disappointingly, Grail Knights were *substantially* inferior to the hilariously OP Demigryph Knights (especially with Halberds) who are, to add insult to injury, a fair bit cheaper and get crushed by Blood Knights. Ironically, with the release of Wood Elves, the peasant bowmen were able to 1v1 the Wood Elves' Glade Guards and win. This was hilarious and skub worthy at the same time, but seeing that CA had to buff Bretonnia due to their lack of units, it was somewhat understandable, not to mention many players forget that the Wood Elves are one of the harder armies to play, and their archers are not trading-blow style like the Dwarf's or the Empire's ranged units. With Bretonnia finally becoming a proper faction, all of this was changed. Men-at-arms have been nerfed back down to peasant levels (so you'll probably need a Grail Reliquae if you want to depend on men-at-arms at all later in the campaign). Instead, Bretonnia has gotten all three of the units they were previously missing, plus entirely new units they never had in tabletop, such as [[Awesome | hippogryph knights, foot squires and trebuchets loaded with holy water]]. Their existing roster also got several buffs - all Bretonnian knights can now adopt a lance formation, and Grail Knights specifically are now protected by the Lady's blessing and never tire in battle. Which hilariously makes them more tireless than the undead. Furthermore, Grail Knights can now take on Demigryph Knights or Blood Knights and win. Unfortunately, because peasants are garbage tier in battle next to mid to high tier Wood Elves, this tends to result in said elves [[rape | tearing Bretonnia a new hole.]] Especially if you've sent your lords questing far and wide to get those sweet vows. They have two and a half campaign mechanics. The first one is Chivalry, a meter which measures how great of a knight you are. Winning great victories and protecting your allies increases Chivalry, while raiding and backstabbing lowers it. With higher levels of Chivalry, you get better relations with other factions, better public order, more experienced knight recruits, and the ability to temporarily call upon the Green Knight as a Legendary Hero. The Bretonnian endgame goal is to reach the highest level of Chivalry, then go off on a crusade to completely fuck over either Chaos in the Chaos Wastes or the Greenskins in the Badlands. The second mechanic is the peasant economy. If you have too many units of peasants in your army and not, you know, farming, you suffer economic problems with your farming economic buildings, making them perform worse compared to the industrial buildings which aren't affected by insufficient peasants. With the trade off being that they don't give quite as much money... So if you want to drown your enemy in filthy peasants, switch to an industrial income source. Lastly your "half" a mechanic is that rather then public order you have 'control'. It's basically the same as other factions' public order except, due to the fact your average Bretonnian peasant is more loyal to his lord than your average North Korean, rather then facing rebellions of your own factions you have incursions of Orcs and other bad guys. They also have the unique capacity to have a chance to remove negative traits from characters garrisoned in a town with a religious building, because no one likes it when [[What | they suddenly find Leoncoeur]] [[Heresy | likes Chaos]]. Their base Legendary Lords are Louen Leoncoeur, The Fay Enchantress, and Alberic de Bordeleaux. Later joined by Repanse de Lyonesse (FLC). :: [[Louen Leoncoeur]] leads the main Bretonnian faction named '''Couronne''' and starts in that territory in Mortal Empires. His faction effects include a boost to campaign movement range for all characters, and boost to leadership aura for Lords factionwide when attacking. Lord effect wise Louen starts with all Knightly Vows unlocked, and has increased melee attack and leadership when fighting against Undead, Greenskins, and all Chaos factions. Lastly he starts with the passive ability "The Blessing of the Lady. His unique skill line has a focus on boosting the campaign side of things, reducing upkeep on Knights of the Realm, and his other unique skills give him regeneration and the passive "Beloved Son of Bretonnia." Which gives a massive boost in stats and immune to psych to all units map wide when his hit points are below 50%. Role wise Louen is the melee monster of the Bretonnian LLs, and there are not many units or characters in the game that can give him trouble once fully kitted out. His Quest Items include the Armour of Brilliance and the Sword of Couronne. He also has access to a unique Hippogryph mount named Beaquis. :: Alberic de Bordeleaux leads the subfaction named '''Bordeleaux''' and starts in that territory in the first game and in the second's Mortal Empires. His faction is named '''Bordeleaux Errant''' and starts in a Bretonnian Lustrian colony in the third games ''Immortal Empires''. His faction effects include a boost to trade income, an increase in recruit rank for Bretonnian Knight units, as well as a recruitment duration decrease for those same units (the third game adds melee defense to all his units). Lord effect wise Alberic starts with the Knight's Vow unlocked, a boost of Chivalry per turn, and grants additional melee defence of all Knights of the Realm units in his army. His unique skill line focuses largely on the administrative side of things, but he does also get a hefty physical resistance and leadership boost to his army as well. Role rise Alberic used to be in a very odd spot in Warhammer I. Being a naval combat focused lore in a game that had only auto-resolve water battles at that time; and his main use was to sit in Marienburg to milk money. With the Bretonnia rework in game II Alberic has come a long way from his time as โle Generic" and has his own niche as an LL. Now actually having his trident modeled rather than a sword, with a focus on anti-large to the point where he can actually give units around him that bonus. His Quest Items include the Trident of Manann and the Braid of Bordeleaux. He also has access to a unique Hippogryph named Tempete. :: [[Morgiana le Fay|The Fay Enchantress]] leads the subfaction named '''Carcassonne''' and starts in that territory in Mortal Empires. Her faction effects include a boost to casualty replenishment rate, and an increase to the number of peasant units available to the faction. Lord effect wise she has an upkeep reduction for Grail Guardian units, has the passive ability "The Blessing of the Lady" and starts with Fear right off the bat. Her unique skill line buffs up Grail Knights and Grail Guardians, has some reductions in cost and time for constructing worship buildings, and boosting casting capabilities for characters. Role wise Morgiana is the primary Caster of the roster, but she can actually do some good work in the middle of combat too. With his ability to cause fear, and having an aura not unlike that of a Mortis Engine with her Mist of the Lady passive. With the lore of life in hand, she makes for a fantastic support character that can be a menace on the battlefield. Her Quest Items include Morgiana's Mirror, and the Chalice of Potions. She also has access to a unique Unicorn Mount named Silvaron. :: [[Repanse de Lyonesse]] leads the subfaction named '''Chevaliers de Lyonesse'''. She starts in Araby, fighting the Tomb Kings. Her entire faction is geared toward fighting Undead in general. Her faction effects include a boost to control in all provinces, a decrease in hero upkeep, melee defence boost for Questing Knights, and hefty diplomatic malus with all undead factions. Lord effect wise she starts with the Questing Vow unlocked, gives leadership and physical resistance to all peasant units, and starts with a unique ability "Halo of Maidenly Wrath." Her skills leans more toward buffing your infantry units, having almost no buff to cavalry. Her campaign consists of purging Araby in the name of the Lady, before getting enough Chivalry to go on a Errantry War to purge the Tomb Kings or the Vampire Coast for good. Also accompanied by her bodyguard/companion '''Henri le Massif''' (seriously, this boy's so big he counts as a large unit while on foot), a Legendary Hero, who will absolutely wreck anyone's shit and can ride a griffon in battle. Her sole Quest Item is the Sword of Lyonesse. She also has access to a unique warhorse named Suleman. [[Total War Warhammer/Tactics/Bretonnia| More specific tactics here]] <gallery mode="nolines"> File:Couronne.png|Couronne File:Bordeleaux.png|Bordeleaux Errant File:Carcassonne.png|Carcassonne File:Chevaliers_de_Lyonesse.png|Chevaliers de Lyonesse </gallery>
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