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===Campaign Strategies=== ** Always recruit an extra Lord to follow your main armies around. You don't pay supply lines, so the few hundreds of upkeep it costs you will be dwarfed by the Chivalry gained (since you gain Chivalry for each army that takes part in a battle), and that way you can do the "Raze evil faction's settlement for the bonus to Chivalry" while using your extra Lord to colonize it if you want. ** The Bretonnian economy is based around peasants. You can only have a certain number of non-knightly units before your economy starts sputtering; however, knights are expensive and your only archers and siege units are peasants. Luckily, Vows enable you to cut the upkeep of knights by significant amounts, meaning all-knight armies will be feasible in the early game if you do enough fighting to complete a lord's vows, and the more settlements you own the more peasants you can draft into your armies. The other unique aspect of the Bretonnian economy is that it is divided into two chains: farming and industry. Building the highest tier of one industry will soft-lock the other out of a settlement's productivity, meaning you'll have to demolish that other building chain. Generally speaking, farms earn much more than industry; the exception is in settlements with a Gold or Iron resource, whose unique buildings benefit from the industry bonus building. However, industry also functions independent of the faction's peasant cap, meaning you can field armies of peasants without losing income. You'll simply be making less than you do with farms. [[Category:Total Warhammer]] {{Total War Warhammer Tactics}}
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