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==Vampire Brood Fighters== A starting Vampire Brood gang is made up of the following fighters: ===Vampire Pureblood=== {| class=wikitable ! || Credits || M || WS || BS || S || T || W || I || A || Ld || Cl || Wil || Int |- | '''Vampire Pureblood''' || ### || 5 || 3+ || 3+ || 4 || 4 || 2 || 3+ || 2 || 4+ || 4+ || 5+ || 5+ |} '''Equipment List''': The Vampire Pureblood starts with no equipment. They have no weapon restrictions and may select from Vampiric Equipment. '''Skills''': The Vampire Pureblood start with one skill chosen from their Primary skill sets. '''Special Rule - Vampirism''': Vampires are immune to damage from weapons with the Gas trait and they cannot be detected via Bioscanners or similar. Vampires also gain +1 when rolling on Critical Injury or Lasting Injury. ===Vampire Halfbloods=== {| class=wikitable ! || Credits || M || WS || BS || S || T || W || I || A || Ld || Cl || Wil || Int |- | '''Vampire Halfbloods''' || ### || 5 || 3+ || 3+ || 3 || 4 || 1 || 3+ || 2 || 5+ || 5+ || 6+ || 5+ |} '''Equipment List''': Vampire Halfbloods starts with no equipment. They have no weapon restrictions and may select from Vampiric Equipment. '''Skills''': Vampire Halfbloods start with one skill chosen from their Primary skill sets. '''Special Rule - Vampirism''': Vampires are immune to damage from weapons with the Gas trait and they cannot be detected via Bioscanners or similar. Vampires also gain +1 when rolling on Critical Injury or Lasting Injury. ===Vampire Thinbloods=== {| class=wikitable ! || Credits || M || WS || BS || S || T || W || I || A || Ld || Cl || Wil || Int |- | '''Vampire Thinbloods''' || ### || 5 || 5+ || 5+ || 3 || 3 || 1 || 5+ || 1 || 8+ || 7+ || 7+ || 8+ |} '''Equipment List''': Vampire Thinbloods starts with no equipment. They can be armed with Basic Weapons, Close Combat Weapons and Pistols. When the gang is created, one Vampire Thinblood can be armed with a Special Weapon. During a campaign, additional Vampire Thinbloods can also take Special Weapons as they are added. '''Special Rule - Vampirism''': Vampires are immune to damage from weapons with the Gas trait and they cannot be detected via Bioscanners or similar. Vampires also gain +1 when rolling on Critical Injury or Lasting Injury. ===Ghouls=== {| class=wikitable ! || Credits || M || WS || BS || S || T || W || I || A || Ld || Cl || Wil || Int |- | '''Ghouls''' || ### || 5 || 5+ || -- || 2 || 3 || 1 || 6+ || 1 || -- || -- || -- || -- |} '''Equipment List''': Ghouls starts with no equipment. Ghouls can be equipped with Close Combat weapons but no other equipment. '''Special Rule - Undead''': Ghouls are immune to damage from weapons with the Gas trait and they cannot be detected via Bioscanners or similar. '''Special Rule - Mindless Beast''': The only actions a Ghoul can make are Move, Charge, Fight, and Coup de Grace. It can use Close Combat weapons but no other equipment. Any Cool or Willpower checks made for a Ghoul automatically pass, but any Leadership or Intelligence checks automatically fail. '''Special Rule - Spawning''': So long as the maximum number of Ghouls is not reached the Pureblood and any Halfblood can take a Post-Battle Action to raise a Ghoul at no Credit cost. While performing the Ascension of a mortal into a Vampire is exhausting and fraught with danger, simply dripping a few drops of Vampiric blood down the gullet of a corpse brings it lurching to unlife. Such creatures are pitiful and feral, devoid of higher reasoning and enslaved to their ravenous hunger, controlled only by the will of their Vampiric masters. Although capable of basic tool use these Ghouls are good for little else besides shocktroops and fodder for the Broods. ===Feral Vampires=== If any Vampire ever gives into their hunger or loses all sense of self and higher reasoning (i.e. by losing all their Willpower or Intelligence) they devolve into a beast that immediately attacks another of the Brood; resolve the combat, and if not destroyed the Feral flees into the darkness of the underhive. Given time they will continue to feed and mutate, and if they survive long enough will metamorphose into a new monstrous form. Most Vampire Broods will view such beings not only as errant blood but threats to their very survival, for such unrestrained creatures draw unwanted attention to Vampiric infestations....
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