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Velatine Federal Republic
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===Forces=== The Velatine National Army is the military force of the VFR and is divided into a few general commands. Each Command has a General in charge of it who coordinates all aspects of the Command. '''Velatine Gendarmerie''' - The Velatine Gendarmarie is a national militia and police force, meant to compliment local militia and police. Mostly infantry, its real purpose is to enforce the will of the Federal Government on a local level and to monitor dissatisfaction. However, the Gendarmerie is somewhat trained in urban combat and anti-terrorist tactics. To help with their mandate, the Gendarmerie does operate some primitive SecurityMechs, more for intimidation than anything else. '''Velantive Territorial Defense Forces''' - VTDF is a large and decentralized militia - each planet in the Federal Republic is mandated to maintain a militia force of infantry and vehicles, and to protect their planets at any cost. While lacking in effective gear or any coordination beyond the local, the VTDF has shown to be tenacious when it comes to showing off pirates at least. The Territorial Defense Forces often choose to augment their forces with conventional fighters, though these are usually of quite primitive design as it is up to the VTDF in question to supply them. '''Velatine People's Army''' - The main armed force of the nation, the VPA uses mostly conventional forces complimented by Primitive and outdated Battlemechs and are designed to be deployed wherever they are needed. Most of their expertise comes from combating pirate groups. Mandatory conscription keeps the numbers of the VPA relatively high, though much of this is simply in their support forces. On paper the VPA is supposed to have a full Regiment's worth of mechs. However, this is rarely the case as its mech resources are often taken for deployment elsewhere. '''Velatine Air Force''' - The VAF was established to provide a single body to govern all of the Velatine air and space assets - these are attached to other military formations as needed. The reason for this is that the VFR has limited air capability, particularly as far as aerospace goes, and must be conservative and careful in its usage. The VAF also mains the "Conventional Reserve", a pool of conventional fighters. These are moved from planet to planet based on what the defense requirements are believed to be at the current time. The VAF does maintain its own ground forces separate from other military sections, which include both regular mixed forces for protecting their airbases, and also marines and paratroopers. '''Presidential Guard''' - The Presidential Guard is the most prestigious force in the nation, centered around a large infantry contingent as well as some battlemechs. Their main duty is simply as honour guard for the government, though they do deploy to support the VPA during conflicts - though many in the VPA complain that the PG receive the least dangerous and most glory hogging assignments. The PG is also designed to be entirely loyal to the federal government and to no one planet, meaning they are often also deployed in quashing civic unrest. '''The Velatine Stradioti''' - The Stradioti is a unique unit in the VNA - based around a mercenary unit they still operate in that capacity, touring in the IS and Periphery to make money and salvage. Despite this, they are still a loyal part of the VNA - they return their profits and goods to the nation, and are required to return to aid their nation when ordered. While not as prestigious as the Presidential Guard, the Stradioti have the most real combat experience, and are most likely to sport salvaged or purchased IS models. Because they must operate away from the nation for extended period of times, the Stradioti are allowed to keep their own very limted aerospace contingent. The Stradioti also keep a skilled technical staff which specialize in salvage and battlefield repairs. As each battlemech in the Stradioti is valuable, the group tends to specialize in asymmetrical warfare, using ambushes, mobile warfare, flanking maneuvers, hit and run tactics and subterfuge to achieve victory. The Velatine Stradioti have, on paper, about a Regiment's worth of Battlemechs. However, they usually only keep two battalions in standard numbers with the third battalion varying significantly on composition based on how the units fortunes currently stand, and how well salvage is going. The Third Battalion often has a very eclectic mix of machines.
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