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Warcry/Tactics/Hedonites of Slaanesh Sybarites
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===Fighter=== ==== Slaangor Fiendblood ==== *'''Stats''': Movement 6"; Toughness 4; Wounds 20; 165 Pts. **'''Rule:''' **'''Weapons:''' ***'' Claw''-Range 1"; Attacks 4; Strength 4; Damage 2/5 *''Fighter Commentary'' - Swiggity swooty, he's coming for that booty. Hard hitting and one of the faster models between movement 6 and access to the free 6 inch movement ability. You can get this beast where it needs to be as this model can CLIMB terrain while cavalry cannot. ==== Slickblade Seeker ==== *'''Stats''': Movement 10"; Toughness 4; Wounds 20; 180 Pts. **'''Rule:''' Mounted, - **'''Weapons:''' ***'' Spear''-Range 2"; Attacks 3; Strength 3; Damage 2/4 *''Fighter Commentary'' - Egregiously overpriced. Pretty sure this dude has a typo and should be 25 wounds like the blissbarb seeker. Sure, we have the 10 inch movement and ability to do damage on movement...but the Slaangor Fiendblood can probably fill in that mobility issue while hitting harder and being cheaper. It's a cool model though. Take the model and have it "count-as" as a Hellstrider. ==== Blissbarb Seeker ==== *'''Stats''': Movement 10"; Toughness 3; Wounds 25; 165 Pts. **'''Rule:''' Mounted, - **'''Weapons:''' ***'' Bow''-Range -"; Attacks 2; Strength 3; Damage 1/3 *''Fighter Commentary'' - Archer on a mount. Cool. Strangely 25 wounds for some reason while the Slickblade is only 20. This model costs more than two blissbarb archers while offering less utility. Don't see a reason to take. ==== Myrmidesh Painbringer ==== *'''Stats''': Movement 4"; Toughness 5; Wounds 15; 140 Pts. **'''Rule:''' , - **'''Weapons:''' ***'' Sword''-Range 1"; Attacks 4; Strength 3; Damage 2/4 *''Fighter Commentary'' - Another rare toughness 5 model in this warband. Sure, this model will struggle to damage with strength 3...but your Lord of Pain is nearby to boost that strength to something ridiculous, isn't he? I see these dudes screening for your Lord of Pain while your Lord of Pain stabs shit with its 2 inch attack. The painbringer also can boost its damage to 3/5 for the price of a double. Not bad. ==== Symbaresh Twinsoul with Merciless Blades ==== *'''Stats''': Movement 4"; Toughness 4; Wounds 15; 130 Pts. **'''Rule:''' **'''Weapons:''' ***'' Blades''-Range 1"; Attacks 4; Strength 4; Damage 2/4 *''Fighter Commentary'' - The stars of this warband. Lots of attacks, good strength, and great damage. Also they have access to our redonkulous quad ability. You will take a few of these models most likely. Pair with a Lord of Pain for optimal blending. ==== Symbaresh Twinsoul with Excruciator Slash ==== *'''Stats''': Movement 4"; Toughness 4; Wounds 15; 115 Pts. **'''Rule:''' Berserker **'''Weapons:''' ***'' Whip''-Range 3"; Attacks 4; Strength 3; Damage 1/4 *''Fighter Commentary'' - Cheaper than the other twinsouls. You are trading 1 strength and less damage for a 3 inch attack. On paper that is meh...but once again, your Lord of Pain is nearby isn't he? You will probably only bring this dude because you don't have the 15 points to spare for another twinsoul with merciless blades. That, or you have a wall of myrmidesh and this dude is whipping while your Lord of Pain is stabbing behind them. ==== Symbaresh Twinsoul with Sinful Cleaver ==== *'''Stats''': Movement 4"; Toughness 4; Wounds 15; 130 Pts. **'''Rule:''' Berserker **'''Weapons:''' ***'' Cleaver''-Range -"; Attacks 3; Strength 5; Damage 2/4 *''Fighter Commentary'' - You are trading an attack for 1 more strength compared to a twinsoul with the blades. Unfortunately, the trade-off is not worth it as more attacks are better than more stength. Even against toughness 4 and toughness 5 models, the twinsouls with merciless blades will do more damage per swing. And, like a broken record, the strength difference probably won't matter because your Lord of Pain is nearby. ==== Blissbarb Archer ==== *'''Stats''': Movement 5"; Toughness 3; Wounds 8; 80 Pts. **'''Rule:''' **'''Weapons:''' ***'' Bow''-Range 3-15"; Attacks 2; Strength 3; Damage 1/3 *''Fighter Commentary'' - Our cheapest unit. Sprinkle in 1 or 2 of these bitches for your action economy, and for the fact you can't squeeze anything else in. ====Hellstrider with Claw-Spear==== *'''Stats''': Movement 10"; Toughness 4; Wounds 20; 145 Pts. **'''Rule:''' Mount, Destroyer **'''Weapons:''' ***'' Claw''-Range 2"; Attacks 3; Strength 3; Damage 1/4 *''Fighter Commentary'' - Bog standard mounted unit with good range. But to use your charge ability, you have to be within 1 inch of an enemy...kind of negating the point of the 2 inch range. ====Hellstrider with Hellscourge==== *'''Stats''': Movement 10"; Toughness 4; Wounds 20; 145 Pts. **'''Rule:''' Mount, Destroyer **'''Weapons:''' ***'' Reach''-Range 3"; Attacks 4; Strength 3; Damage 1/3 *''Fighter Commentary'' - See above. There is the caveat that the 3 inch range means this model can attack vertically, as most warcry terrain is 3 inches tall. Which is good on cavalry since they cannot climb.
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