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==General Tactics== Untamed Beasts are the <s>quintessential glass cannon warband</s> ''no that is Corvus''. They can dish out some serious damage but can't take much in return. What makes them interesting is their high movement values and abilities. In a game of Warcry, where the table is only 22"x 30", this makes getting to important places on the board very easy and reliable. It also gives them some reliable means of escape. Always look to ways to maximize your movement advantage. Because most of your Fighters only have a 1" reach, use terrain and LoS to block any potential ranged damage and confer cover when available until you can get in range. Use '''[Double] Savage Fury''' often. Not only does it give you an extra attack, but the extra 1" range can get you both into combat or put you out of range of retaliation. Your Heart-Eater should be used as a roaming assassin. Use him to kill chaff and mid-tier fighters. Against higher-tier fighters, he may be able to do some damage, but chances are he'll fall to any type of prolonged attrition combat. As far as battlegroup groupings are concerned, it doesn't necessarily matter which group you put them in, but some good pairings are detailed below: *'''''First Fang+Plains-runner x2+'''''-Probably best used in either the Shield or the Dagger. Use this grouping to claim objectives. Stick the First Fang in behind your Plains-Runners. He can chuck harpoons and use '''[Triple] Harpoon Snag''' to pull targets into range of your Plains-runners. They can then swarm the isolated target and trap it, preventing escape and forcing activation's on low-value targets. *'''''Beastspeaker+Rocktusk Prowler'''''-The innate synergy the Beastspeaker has with the Prowler means that these two should always be grouped together. If you can fit another Prowler into your list, it will go here too. Best used in the Hammer or Dagger group given their high movement and threat range. *'''''Heart Eater+First Fang+Plains Runner x2'''''-A solid all around grouping. You can use the Heart Eater to hit-and-run while your First Fang drags other targets into range. The Plains-Runners act as chaff. Best in the Shield grouping.
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