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=The Four Grand Alliances= ==Order== [[File:SigThor.jpg|thumb|center|750px|[https://www.youtube.com/watch?v=HcGNqrAtsgg| STORM, STORM, STORM, STORMCASTS HO!] ]] [[Grand_Alliance:_Order|The factions united under Sigmar]], interested in beating the shit out of Chaos and... well, just kind of surviving. Races are no longer homogenous: Dwarf, Elf, Human, and even some Undead live and dwell alongside each other with all previous conflicts forgotten. Some cultures from the past world survived, and new ones have appeared as Sigmar united the mortals from many settings lost in the Warp. [[File:Age Of Sigmar Map.png|right|thumb|400px|The floating ring-city of Sigmarabulum, because Emprah couldn't have all the space stations.]] Unfortunately Sigmar cannot keep the other Incarnates in check. Nagash and Gorkamorka fucked off to make their own factions [https://www.youtube.com/watch?v=e35AQK014tI| with blackjack and hookaz], many of the <strike>Dorfs</strike> Duardin bound to Fire need payment to become loyal, and the three factions of <strike>Elves</strike> Aelfs keep taking off to do their own shit. <gallery> Image:Sigmaron.png|The Light Side Of The Moon. Image:Primarch_Sigmar.png|This reminds me of something... Image::The True God Emperor Of Allkind.png </gallery> On 3/25/16 most of the Order armies in the game other than Lizardmen, Stormcast Eternal and Sylvaneth had a lot of their miniatures discontinued, Bretonnia taking the brunt of the cut as being squatted. The old armies of the Empire, High Elves, Dark Elves, Wood Elves and Dwarfs being restructured in new factions. ====[[Stormcast Eternals]]==== [[File:Open-another-chamber.png|400px|thumb|right|We know what you're thinking- no, [https://www.youtube.com/watch?v=Q9daI6m4KsM this is actually not fanmade...]]] Sigmar forged his Realm out of Azyr, Wind of Heavens, into the realm of Azyrheim. He then took small mortal tribes which had been hiding from Chaos in the Warp and with the help of Grungni forged them into immortal beings of flesh and blood clad in armor made of a pure refined metal called... [[Derp|Sigmarite]]. These beings were dubbed the Stormcast Eternals (prepare yourself for facepalm lore writing, as the Stormcast Eternals storm things stormingly with their stormhammers just as much as [[Space Wolves]] wolf things wolfishly with their wolfguns, and—to make it even worse—this is coupled with GW's boner for fauxus-Latinarium), and were created to be the perfect defense against the Chaos Warriors and similar opponents, who run roughshod over regular human settlements. The Stormcast are truly immortal, as upon dying Sigmar reforges them back to life in Azyr. Each time they're reforged, however, their soul is weakened like brittle metal: they lose intelligence, emotions, and memories in small increments, which is later revealed due to Sigmar not fully perfecting the reforging process, [[Raven Guard|as he had to rush them to have them finished in time to save the realms]]. Thus, on their way back to Azyr, Nagash (who covets these very strong souls) tears at them in an attempt to bring them back down to Shyish, tearing away bits of them in the process. This is then coupled with the reforging process itself, which is highly traumatic to the soul itself, with some not even surviving the reforging process. It is shown that Stormcast that are resurrected more than once begin to lose their personality and individuality and start to become cold and unfeeling. In addition, the reforging process takes longer with each reforging and new sigmarite is needed to craft new equipment if it is lost, slowing the process down even more. This forces the stormhosts to make gains against their enemies, if only to allow time for reforged Stormcasts to be sent back to reinforce their allies. On the other hand, Sigmarite itself is actually mined from the metal core of Malus (the old Warhammer world, and also the Latin for “apple”), and while in theory it is a limited resource, the fact that the supply is basically the size of a planet and Sigmar (being a god) could likely find more if needed means that for all practical purposes it is in limitless supply. Assuming the reforging chambers in Azyr remain intact, of course. Additionally, it ''is'' possible for their souls to be lost to the Warp if something obstructs the recall process, at which point their only hope is for a [[Apothecary|Relictor]] to try [[Geneseed|reclaiming it]]—and even then, it's a toss-up whether they actually catch the free soul before [[Nagash|Big Daddy Skellington]] (or whatever else is blocking things, like Chaos) gets them. They travel from Realm to Realm via [[Drop Pod|lightning bolts]] that strike the ground and makes the 'Casts appear in a brilliant flash of light. Each group of the Stormcast belongs to one of the Stormhosts, which we don't know exactly how many there are. Although it seems there are more than 8, since each realm is unimaginably vast, and only 3 Realms have been covered so far. Unless Sigmar is ignoring those Realms till later... Each Stormhost is somewhat analogous to a well-known [[Warhammer 40,000|40k]] [[Space Marines|chapter]] of Space Marines. Foremost amongst them are the poster child faction, [[Ultramarines|the Hammers of Sigmar who bear the regal blue and gold]] and the [[Blood Angels|Astral Templars]] who are the monster-killer Stormhost, the cursed and brooding figures called the [[Raven Guard|Anvils of Heldenhammer]] who were born as a faction of emo kids, the [[Grey Knights|Hallowed Knights]] which are the spiritually consecrated warriors immune to Chaos and so horrifically mangled they are still battle-scarred underneath their armor even after being reforged, the [[Black Templars|Celestial Vindicators]] who sport a spiffing turquoise armor which somehow ties into their role as Sigmar's new [[Witch Hunters]], the gold with purple [[Dark Angels|Lions of Sigmar]] whose power is that they are dreadfully mysteeeeeeerious, and the silver and green [[White Scars|Knights of the Aurora]] are chosen for speed and rapid deployment (and have a warrior chamber called "Borealis" lead by one [[Indrick Boreale|Arturo Boreas]]). According to [[Josh Reynolds]], the Eternals were not all human men, and were forged out of all mortals Sigmar found. Under the armor could be a woman (and, indeed, there are now explicitly female Stormcast miniatures), an Aelf, an Orruk (ok maybe not, but it would cool though!), or anything else not aligned to Chaos or a Daemon (and even that can be changed with a good wackin' with Ghal'Maraz)—although it’s still unclear whether they all just end up with a human-looking body after being forged. Still, this does raise a few interesting questions, like whether some red Stormcasts might be faster than the others... Only formerly Undead Sigmarines seem to serve as "Relictors", flag-bearers who draw slain Stormcast souls back to Sigmar. In one story, a Relictor hears Nagash's words "A tithe for a tithe, a soul for a soul" during a battle, which suggests the Skelepope has something nasty up his sleeve for the Stormboys. See, Nagash doesn't like it one bit that people who die doesn't go to him, and sees Sigmar as a liar and a cheat, who tries to take power from him, which isn't all wrong, when it comes down to it. Thanks to their bulky appearance, massive fucking bodies, and design that's obviously meant to get the attention of Space Marine players, they are known to most of the fanbase as "Sigmarines". The Stormcast Stormhosts are all led by the "Celestant-Prime", a former righteous king who was granted part of Sigmar's own essence upon becoming the first Sigmarine and gifted with Ghal Maraz once it was reclaimed. He is stated to "slay a Daemon with one blow, setting the spirit within free to make its way to Azyr". The implications for this are interesting, the most obvious being Sigmar is recruiting Daemons by purifying them [[Saint Cuthbert]] style. In Balance of Power, One of Nurgle’s Champions is struck with Ghal Maraz and ultimately reforged as a Stormcast Eternal, after being judged by Sigmar himself (making Sigmar's Judge Hammer a literal hammer). There are a few theories as to the past identity of this figure, the most likely being Karl Franz. Before anyone says "but he was EMPRAH, NOT KING!", the Stormcast Eternals battle tome refers to Sigmar's old empire as a Kingdom, and thus would consider Franz to be its King. It's probably NOT Settra, since Settra is now strongly implied to be leading a Stormhost named the Imperishables, under a slightly modified name and with no knowledge of his previous life (which is good for Sigmar, since if he did, he’d promptly attempt to take over, or at least go rogue and refuse to be commanded). Seeing as how, while most reforging quirks are unintentional, negative traits like "thinking ill of Sigmar" are deliberately scrapped during the reforging process, it's very likely Settra's refusal to serve others would be the first thing to go. Although it is (very) easy to hate on them, it is only fair to say GW may have had "good" intentions regarding their purpose in the game. They appeal to 40k players, yes, but also have maximum "your dudes" options while also not requiring going into very much detail or put in a lot of thought ("These are the {two words, from a thesaurus} and they are {two colors}. They {basic behavior} and originated {cool quirk, or favorite race/faction from Fantasy}"). In fact, so long as they have that bulky armor and praise <strike>the sun</strike> Sigmar while hating Chaos you are fully in acceptable range of plausible lore. They are easy to paint, and their immortal nature means there isn’t a sense of picking a losing or dying-out race. Furthermore, they give non-villain sides a faction to whom death is laughable. Only the similarity to 40k—along with the fact they came bundled with massive changes to existing lore and disappointing rules—causes the hate to really pile on so easily. Well, that, and the fact that the word “storm” has lost all meaning to those reading their fluff. Had they been introduced in 8e or End Times, it's possible they would be much less scorned among the general fanbase. Despite many fans and critics saying that the Stormcast eternals are carbon copies of the Space Marines, Black Library writer Josh Reynolds had this to say: :'' "Well, for starters, Space Marines are chosen as children, tortured by SCIENCE!, and then drafted into an eternity of being monastic murder machines whose sole purpose is to hold up the crumbling foundations of an omnicidal dystopia in the name of a rotting carcass that eats psykers like chiclets. They're emotionally stunted orphans who were brainwashed and weaponized before being unleashed on a galaxy where EVERYTHING is trying to kill them. They never even had a chance to be people before someone turned them into a gun instead.'' :''Stormcast, on the other hand, are dead heroes, chosen for their valour and faith, resurrected and sent to free the Mortal Realms from the abominations currently running the show, on behalf of a benevolent God-King (Though benevolent is seriously up to debate). They're traumatized heroes who had lives, personalities and histories prior to being crammed into primary colored hulkbuster armor and filled full of lightning so that they could go save their descendants from the eldritch horrors of a nightmare dimension. They endure death after death, losing a bit more of their soul each time, in order to prevent anyone else from suffering the fate which befell them.'' :''One group are so far removed from humanity as to be utterly alien. The other group are so human it causes them pain. One group feels little in the way of emotion, the other group feels emotion as strongly as they did before death. One group hates and fears the alien. The other group allies regularly with space-lizards, skeletors and green monster-men. One group is the personification of the grim future in which they live. The other is a thing born of hope.'' :''The similarities are cosmetic: big guys in easily paintable armor sell better than little dudes with fiddly bits. But the context for those cosmetic similarities is quite different. Think of it this way...Space Marines are Batman and Stormcast are Captain America. Both are super-heroes, both wear costumes, both punch bad guys, both save people. But they ain't the same, are they?" '' Really makes you think. Sadly, GeeDubs bit the hand that fed them by telling Josh to shut up and state that anything he says outside the books he writes for them is not canon. More recent lore from novels and books has begun adding some interesting angles to the Stormcasts, and how they think of themselves and their mission. Apparently, regardless of how much lightning and awesome they've been pumped with to become a Stormcast, they are, in many other ways, still like mortals in armor. They feel all the feelings a mortal person would, they eat and sleep, and they fear death and pain just like any other warrior. In fact, the novels makes it a point that no one has yet to see a Stormcast regenerated more than three times, and many fear how they'll be, since twice regenerated Stormcasts are noticeably grimdark and detached (mirroring the personality of Astartes), and have even started developing mutations (not unlike gene-seed flaws). Sigmar apparantly sees this issue, and wants to correct it, but has no means to do so without risking an all-out war with Nagash. In any case, it seems that by attempting to move them away from Noblebright, GW has made them more like Space Marines than ever before. Oops Grimdark Sci-fi Superwarrior versus Noblebright Fantasy Superwarrior. Dark versus Light. God versus Man. The gladiatorial match of the worl- Wait no that's something else. It's noticeable that with more muted metallics, they are not as unappealing. Dull silvers or coppers with dark washes and earth tones appeal to many more than the gaudy gold and high-contrast coloration, and many have taken advantage of the "any race" lore to clip off their Persian 300-style helmets and replace them with Dwarf, Orc, Elf, and skeleton heads. <gallery> Image:AgeOfSigmar.jpg|Hope you stocked up on gold, blue, and white paint because you don't really need any other colors. Image:Ugh Oaf Ziggy Scale.jpg|They're Sigmarines alright. Image:Sigmarine.jpg| Image:Sigmarine Codex Approved Chapters.jpg|[http://youtu.be/_-MzNpMD1K8 SIGMARINES, HO!] Image:Sigmarine Stormbolters.jpg|. Image:Sigmarine Logical Conclusion.jpg Image:Gold Knights.jpg Image:sigultramarine.jpg|Looks about right Image:Sigmarine Shield Wall.png|Silly Sigmarines, you don't need to be in formation! Just run at them and start flailing, that's how real war is fought. Image:Its All Over, Lovehammer Is Dead.jpg| Image:Warhammer Persians.png Image:Hanzbur Anvilhelm 1.jpg|[[Forgesworn Eternals]]: the first /tg/-approved <strike>Chapter</strike> Stormhost. Image:Warpgate Boner.png|BEHOLD, MY SIGMARECTION! Image:Stormcast Against Khornates-Winning.png Image:Stormcast Victory.png|Not pictured: the unit musician playing the guitar solo this album cover goes with. Image:Stormcast VS Nurgle.png Image:Sigmarine Stormbanner.png|Because it isn't a victory unless you destroy the entire countryside with lightning before the fight even begins. Image:Stormcast Troops.png|They ride wingless dragons like horses and use wingless gryphons as dogs... Image:Sigmarine Jetpacks.png|... because they kept all the fucking wings to themselves, the selfish fucks. Image:THIS IS SIGMARON!.png|Now where have I seen this before? Image:Bravery.jpg|This is definitely their plan. Image:Sigbrarian.jpg|Nothing like saying "fuck you" to Khorne like having a man with a skull for a head carry your standard. Note how the Khorgaron's arms have switches places. They're the opposite on the model and in other pics. Image:Sigmarine by kimplate-d92h94a.png|Here's some SIGMARINES!!! </gallery> =====Extremis Chamber===== Sigmarines that ride the hermaphrodite children of the hermaphrodite star god Dracothian. Now folded into Stormcast Eternals as a singular faction, the idea is basically this: the stormcast are angels, and no horses can carry their heavy asses, so only three other species are willing to rub backs with stormcast groins: stardrakes, dracoths, and gryph-chargers. Stardrakes are dragons. No, they're more awesome than dragons, because they're elemental lightning given form. They spew lightning and are totally noble creatures in the fluff, and usually gets laughed off the table in actual play in the hands of all but the greatest of tacticians. Dracoths are mini-stardrakes that serve as heavy cavalry that shits cheese with every step they take. Gryph-charges are chocobo theropods that serve as light cavalry and can teleport across the table because obviously the stormcast need more mobility options on top of their deepstrikes. While gryph-chargers are not part of the extremis chamber (they are part of the vanguard chapter), they represent the rapier of the stormcast army, trusted to hit deep into enemy territory and leave before their foes know what hit them. When in a proper battlefield, dracoths are called upon to break lines and shatter flanks with their thunderous charges (both in fluff and on the table), and when shit hits the fan, stardrakes are called down to even the odds, usually by smashing everything and then teabagging the corpses of daemon princes and chaos behemoths. =====Sacrosanct Chamber===== The Sigmarines' wizards. Normally they guard the Anvil of Apotheosis, but following the Necroquake Sigmar has seen fit to have them join the rest of the Stormcasts in battle. ====Seraphon==== The [[Lizardmen]] reached the new setting with their flying magical pyramids, which got Dracothion's attention. After communing with the Slann, Dracothion learned of the destruction of the World that Was, leading him to eventually meet Sigmar. They then followed the trail that Dracothion's tears left until they reached Azyr, when the Lizardmen disembarked in "High Azyr". Their new Slann caste, "Starmasters", began scanning everything that exists and formulating a Great Plan to change the rules of the Great Game. New weapons and armor made of stars were forged, and the Slann recreated the environment of Lustria using their minds to return DINOSAUZ to existence. The lizards must also have made a stop at the Mushroom Kingdom on their way to the Nine Realms, because they’re loading up to the eyeballs with STAR POWER (Playing the Star Theme when fielding Seraphon is optional but recommended)! Seriously, there’s enough star and celestial references with the Seraphon that they can join Khorne, the Stormcast Stormternals, the Fyreslayers and the [[Space Wolves]] in the Chronic-obsession-with-sticking-their-theme-words-into-everything club. They were initially described as reptilian warriors made of Azyr who appear out of nowhere, making them the other Order Daemons alongside the Stormcast Eternals (except the Seraphon have the 'daemon' keyword on their warscrolls, The Sigmarines do not). The Slann can summon in the Lizardmen troops as if they were Daemons as a result, and whenever Chaos-aligned warriors try to call upon their masters through Realmgates the Seraphon can reroute it to their Realm and assault the supplicating edgemasters. They are the only faction to get a Warscroll that changes their fluff without making it fucking stupid in the process. It seems that they will survive relatively unchanged from a fluff perspective, as theirs is the only rulebook with reasonable fluff and none of the silly rules (but you have Skinks who teleport ANYWHERE and shoot, and you can summon UNLIMITED copies of ANY warscroll, so it seems the Lizardmen cheese-fest is here to stay). Contrary to [[Warseer| Whineseer]] rumors stating that the lizardmen were getting squatted, Seraphon are the first old army to get their own Battletome and are mentioned in the other factions fluff far more than they did in WHFB. Its worth noting that previously, Seraphon was the dragon mount of [[Malekith]]. It is unclear if in setting if anyone remembers that was her name, or who Malekith even is at that matter. Weird flipping reskinning has happened in /tg/. (e.g. 4e D&D [[Archon]]s). At any rate, whoever wrote Malekith's AoS war scroll remembers, since it specifically mentions his dragon mount by name and Malekith can use her breath weapon. Seraphon got their first important lore in AoS when, in a White Dwarf battle between [[Be'lakor|Be'lakor's]] personal army and Seraphon, Terradon Riders managed to kill him with rocks. Read that again; as revenge for End Times, Lizardmen made rocks fall until Cuck Undivided himself died. Although there's dispute on canonicity, any actual conversation on the topic usually results in a heavy [[Skub|Skubfest]] between Lizardmen and <strike>Chaos</strike> Taco'bel fans (although its worth noting the most likely explanations are it really was him or that [[Changeling]] had taken his form again; either way, Chaos got <strike>rocked</strike> <strike>rolled</strike> defeated most humiliatingly). During their first proper lore, Lizardmen are portrayed as almost angelic beings who appear from the stars. Of particular interest, a [[Lord Kroak|mummified Slann with a golden mask rained down meteors from the sky using his mind, wielded the powers of a god, and whose soul is more ancient than the first Daemons. While they fought, the stars rearranged into the grinning face of a frog with red eyes.]]. '''FUCK. YES.''' Nurgle <strike>Warriors</strike> Mortals awaited a Realmgate opening to Nurgle's Garden, which instead opened to the Lizardmen. When the warband leader managed to kill one, it exploded into a flash of light which cleansed ALL the incurable diseases from his hand and removed their rotted immunities to harm. Even better, a watching Skaven was plagued by horrific nightmares of Lustria, Skaven being sacrificed and all the horror the Lizardmen inflicted on the ratmen through the ages. It seems that Sotek kicked the Horned Rat's ass so bad during End Times that the new Skaven instinctively remember and fear the Lizardmen. For those who didn't like the kick-in-the-balls Lizardmen got in the End Times, Seraphon lore adds a surprisingly hopeful twist to it: if their fluff's to be believed, the End Times were merely one more step in the plan of the Old Ones to destroy Chaos for good and bring balance to the universe, and something the Slann not only expected, but ''wanted'' to happen, like a 9D chessmove that even Tzeentch would be impressed by. Vampires can't feed on the Lizardmen as they have Light magic in their blood, and that the Slann hatched a new Great Plan which involves taking advantage of how the Chaos Gods are incapable of learning or changing their motives. With omniscient view of the Realms (something the Chaos Gods don't have, as it mentions this gives the Slann a look "many moves" ahead of their enemies), they now have their own Great Game which involves sending their forces to the exact spots at the exact times needed to weaken Chaos. After the Necroquake, they realized they'd ignored the other factions for too long and added Death, and Destruction (plus any uppity Order) to their hit list to ensure that THIS TIME the Chaos Gods will die (or at least be unwillingly stalemated for eternity, which is practically a victory). tl:dr [[Awesome|Slann have out-Tzeentched Tzeentch]]. As the setting has advanced, however, it has become clear that the Seraphon ARE NOT all shiny star-powered Daemons of Order. Well, not entirely, at least. The ones that seem to be are known as Starborne, and dwell within pyramid ships in High Azyr. It’s now possible for Seraphon, when they enter the realms, to become one with the magic of that realm and become <strike>flesh</strike> scales and blood like every other mortal. Funnily enough, when they do land, the land around their pyramid terraforms into lush jungles reminiscent of Old Lustria. <gallery> Image:Lizardmen Seraphon Protest.jpg|Dats racist. Image:Seraphon AKA Lizardmen VS Cowardly Wizards.jpg Image:DINOSAURS ROCK CHAOS.png|Almost everything GW ever did to Lizardmen is forgiven. Almost. Image:Rock'akor.jpg Image:Lizard Terrafission.jpg Image:Kroxigar Porn Setup.png Image:Rule 63 Krox Porn Setup.png </gallery> ====[[Sylvaneth]]==== The Sylvaneth are forest spirits of the Wanderer Aelfs. Led by [[Everqueen|the goddess Alarielle]], the new treefolk were made from "Soulpods" she created. After Sigmar retreated to his realm, she considered herself a free agent, opposing [[Nurgle]] who seeks to claim the Realm of Life as his own. For some reason, all of Alarielle's soulpods became female Dryads and male Treekin, which makes sense only in the context of using existing models, but when looked at from a lore perspective Alarielle clearly had saved a LOT more female souls, and the only males she saved were the biggest. Lotta jokes that can be made here, hard to decide... Branchwraiths are the unsleeping priestesses of Alarielle, who call the trees to awaken and kill the shit out of the enemies of Alarielle. Later, the Sigmarines aided the Sylvaneth in eradicating a Nurgle infestation they were having leading to them rejoining Order. The damage Nurgle managed to deal was permanent and his forces were sure to be back causing Alarielle to let out a scream which rang through the Realms, letting all beings know "'''NATURE WILL TREEFUCK YOU!'''" in a call of eternal war without surrender. During the Age of Chaos, Alarielle cut off her hand, growing a new one then cultivating the hand into a new Branchwraith Demigod, the replacement for Drycha called The Lady Of Vines. The LoV is Alarielle's favorite daughter (dawww), created in summer and despite any corruption or defeat she burns away the taint to bring optimism and youthfullness despite now being ancient in her own right. She seems to be a replacement for Aliathra from [[The End Times]]. LoV led the bulk of the Sylvaneth. Then, one book after being introduced, the Lady of Vines was killed. Although Alarielle lost the Ariel portion of herself during End Times, she retained the Wood Elf season shifts and everything about her changes as the Realm of Life does. After dying, Alarielle survived as a seed (don't ask questions you know you won't get any answers to) and was planted by the Sigmarines in a place where many of their own died in the hopes of making her a warrior queen that isn't completely insane. With the new release the Sylvaneth range has expanded to include some EPIC models such as: Kurnoth Hunters: Mini (Realative term) treelords that can be fielded in units. Seem to be the new bridge between dryads and treelords (Replacing treekin). There aesthetic is almost identical to the tree lords (Aka awesome) and can take a number of cool weapon options from swords to giant ass bows! Spite Revenants: Look like a cross between a ghost and a vampire...and a tree (Obviously). They represent the more freaky side to the forest and are filled with bravery reducing RAGE! (See Drycha.) Tree Revenants: The REAL wood elves (No seriously they are elves+trees) They are actually the reincarnated "souls" of elves that Alarielle salvaged from the world-that-was and as such retain the martial skill and a little personality from their 'donors'. Branch Wych: The OTHER dryad hero. Swaps out the branchwraith's swirly nipples for a big scythe like weapon. [[Drycha]]: The RAGE tree is back! And this time she has stolen something from the 40k universe. No seriosly! Drycha is now depicted as a medusa like Spite Revenant sporting what can only be described as a "Grey knights Dreadknight made out of wood" As usual she is suitably pissed at everything. Alarielle: Another god tier model. Alarielle is now in her "warrior mode" and looks like a cross between Old World's Ariel and some giant amazon warrior. She has also pinched Orion's spear. Oh and a final minor point... She rides a a HUGE ass beetle (It's like rhino sized). Pretty original. (Genuinely.) The Lady of Vines: Alarielle's literal right hand that she chopped off and raised into a powerful leader. Well, at least now we know her power, as she didn't have any sort of presence until 3E's Echoes of Doom boxset introduced rules for her. With her revival as a badass warrior queen with her pet beetle (who wouldn't want one?) Alarielle leads the Sylvaneth to war against her foes while she allows Drycha to rampage around seeing her as a necessary evil. The Durthu model has been made canon by introducing them as the "Spirits of Durthu" who basically take the roll of Honor Guard treelords for Alarielle. In addition to this the Sylvaneth society has now been opened up showing the Sylvaneth as being divided up into various little families (wargroves) usually with a Treelord Ancient leading it. <gallery> Image:Alarielle At Crystal Lake.jpg|I am the Great and Powerful <s>Wizard of Oz</s> Incarnate of Life! Image:Alarielle Crazy.jpeg|Goddess of Life, Alarielle prior to her death. Looks like ''someone's'' got a case of the Mondays! Image:Alarielle-beetle.jpeg|Alarielle's kickass makeover; almost as cool as the Last March of the Ents. Image:Most_Friendly_Being_In_Sylvaneth.jpg|The Lady of Vines. The essence of lazy summer days of beating up fat kids until one of them brings a gun and shoots you. Image:Alarielle VS Nurgle.png Image:Alarielle VS Nurgle 2.png Image:Incarnate of Life.jpg Image:Amazons Pine.jpg </gallery> ====[[Fyreslayers]]==== [[File:FyreslayersCollectionsENG Slot3.jpg|thumb|Yes, they actually went there.]] The Fyreslayers (formerly known as the Red Slayers, the name abruptly changed midway though production likely so it's easier to copyright; note how the impossible to copyright "fire" is spelled with a much more patent-friendly "fyre"), are a faction for Order that doesn't even really pay lip-service to it, unlike the Exiles (Dark Elves). They're mercenary Dwarfs, formerly the [[Slayers]], that worship Grimnir instead of Sigmar's buddy Grungni and won't help the Sigmarines and friends out unless paid in gold. So, in a world that was ripped to shreds from the sphincter out, these guys only care about gold. "Ur-Gold", specifically. Fyreslayers believe Ur-gold is made up of the shattered fragments of Grimnir, something fans predicted as soon as the lore dropped despite it being held as a reveal months later. Ur in German means old or ancient, and given the fact Keepers of Secrets who think they can become the new Slaanesh call themselves the "Ur-Slaanesh", the word Ur seems to be synonymous with divinity or godhood in Age. It is worth to mention that in a 40k [[Black Library]] book and the 4th edition Ork Codex, an Ork character named Kaptin Badrukk had false teeth that were made of Ur-Gold as well. To quote, "[his teeth] are plated with an alloy of adamantium and priceless ur-gold stolen from the Palace of Undying Light" causing mass speculation once again that 40k and <strike>Fantasy</strike> Age will crossover in the future. In 40K, Ur-Gold is gold mined from Terra itself. Fyreslayers were created by the battle between Grimnir and Vulcatrix, and aggressively spread throughout all of the Realms to bring the gift of volcanoes and Grudges. They are now divided by Lodges rather than Holds, and each Lodge is essentially led by a supreme leader called a Runefather and his many, many MANY sons. Its ultimately up to each Runefather to decide who the Lodge fights, who they ally with, and who is lying about not having gold. Every single plane a Lodge is established in changes it greatly; the generic Slayer-like Fyreslayers hail from the Realm of Fire, but Fyreslayers in the Realm of Shadow are more like Dwarf Dark Elves while those in the Realm of Death would be like stunty Nehekharans... if only... Zharrgrim is the name of the religion of the Fyreslayers, Auric Runemasters are the priesthood . They are personally responsible for the gold madness of their kin. Auric Runefathers command the Runemasters. The Runefather's children are the Auric Runesons, who rule in his name as the nobility although only one can replace him if he dies; the rest must either become ineligible to ever become a Runefather (so no Dwarf Hamlet) or strike out on their own to form a new Lodge, like Dwarfy queen bees. All subgroups within Lodges are called Fyrds which are each led by a Runeson, and represent the models you will be putting on the table. The entirety of the Fyrd militaries of a Lodge are called the Grand-fyrd and represent the thousands of Fyrds assembled (so to be a Runefather, you need to be quite fertile). It falls on the Runefather to dispense gold to his people on a personal basis, as too little or too much will drive them mad. They also have GeeDubs trend of spamming theme words as the fiery Fyreslayers fire things with their flaming firestaffs just like the storming Stormcast with their stormy stormhammers and the wolfy Space Wolves with their wolfish wolfguns. So Fyreslayers are stupid, and dicks, but they're ''Sigmar's'' stupid dicks...except they aren't, because they'll work for Chaos against Sigmar too if given a better counter-offer. At any rate, the previous gold fever of the Warhammer Dwarfs is now magnified tenfold; Duardin may give no fucks about the lures of Chaos, but gold corrupts them and drives them to outright madness now. Grudges no longer mean anything once gold is involved, but the Fyreslayers still put a great emphasis on honour and oaths. It's just that nine times out of ten, the only way to get a Fyreslayer to make an oath is to offer him some gold. That said, Fyreslayers are as serious about oaths as classic Dwarfs ever were, one story involves a Runefather who swears an oath to never part from his fallen son's Magmadroth until the Chaos Lord who killed him is dead, and he sticks to this oath even as the Chaos Lord's juggernaut pins the Magmadroth upside down and the Runefather has to drop his guard and allow the Chaos Lord to impale him in order to hang on to the lava dinosaur, ''and he still kills the Chaos Lord before dying and falling from the saddle.'' Say what you want, but the dedication to oaths that these guys have is as hardcore as the Dwarfs of old. Another Runefather even refused the promised payment of ur-gold because the Fyreslayers failed in the mission they were hired to complete, and would only accept payment once their oaths to complete their mission were fulfilled. That said, enough ur-gold can convince a Fyreslayer to do almost anything. ''Oaths are oaths, but gold is gold.'' [[Awesome|So yes, Warhammer Duardin are now Dwarf Fortress Dwarves if they have red hair and lava blood]]. Runes are far more important now, and are often forged directly into the skin of Duardin using Ur-Gold. Fyreslayers seem to have taken the often shirtless quality of the Slayers to an extreme. They now prefer thongs and aprons as attire. One thing to note is that despite there being two Incarnates of Fire in [[The End Times]], one a dwarf and one an elf, there's no sign of any <s>fire-elves</s> fyre-aelves. Yet... Strangely, despite the fact that the fecundity of the fyreslayers is a big thing, given how the ruler of each clan is a literal patriarch to his people with potentially dozens if not hundreds of sons, we still know all of jack shit about the existence of fyreslayer women, although the novels do say they exist. <gallery> Image:Grimnir And Vulcatrix.jpg|More epic than 40k will ever be. Image:Red Slayers.png|"Fuck honor, this is about the gold!" Image:Duardin 1.png Image:Duardin Thong.png Image:One Eyed Slayer Sausage.png Image:Slayer Finding Out If They Have Guts.png Image:Duardin Make Rat Leather.png Image:Duardin Ass.png Image:Duardin Army.png Image:Duardin Tradition.png </gallery> ====[[Kharadron Overlords]]==== Another new addition to the Age of Sigmar are these guys. You see, back during the early days of the Age of Chaos these Duardin fought against the invaders just as everyone else did. Realizing victory was impossible, they started to think of ways to escape the shitshow the Mortal Realms was about to become, and took the unusual step of turning their backs on the old traditions. Using a substance called "aether-gold" they were able to power their technology to incredible heights and bugger off to safety. With the return of Sigmar to the Realms they've decided it's high time to set their airships aloft and do some good old-fashioned adventuring! Aesthetically they have a far more scientifically-advanced look than anyone else in the game. Their look has many people citing Warmachine and its steampunk style as an influence. Each of these Duardin is clad head-to-toe with gear and armour which protects them from adverse effects of the local environment. This means that whatever else you can say about them, they possess far more common sense than most - these Duardin are exploring hostile, unknown lands and treat them as such! The Kharadron live in meritocracies in huge, Laputa-style flying cities and send out expeditions to find aether-gold, a substance that they both covet like all dwarves covet gold, but it also the literal fuel source that powers all their technology, and without it their massive flying strongholds, called Baraks, would lose power and fall out of the sky. Being a merit-based system, only the most kickass and profitable duardin can become Admirals or governors, and should they repeatedly fail to prove themselves are demoted back into the regular rank and file, where they could prove themselves again or stay in obscurity. Aether-Gold is a notoriously fickle substance, and even the most learned of alchemists can hardly find it, let alone make anything with the stuff. However, the Aether-Khemists of the Kharadron can smell (yes, smell, it's an actual skill taught in Khemist colleges) Aether-Gold and can refine it into all sorts of useful materials, almost like 40k's Promethium. Unfortunately, it also attracts monsters, who subconsciously flock to veins of the stuff to roost. Har-Krakens (flying krakens), chimerae, manticores, and dragons are all noted to love building nests and lairs in clouds harboring Aether-Gold. This makes collecting and harvesting Aether-Gold extremely dangerous, so every Kharadron skyvessel serves a dual purpose: they must be able to collect, refine, and haul Aether-Gold, as well as be super-defensive battleships against any foe. This means that a Kharadron Frigate is less of a war machine and more of a big oil tanker with a machine gun stapled on top, and the mighty Ironclad is just a freight train with rocket launchers. The Kharadron are, much like the Fyreslayers, only on the side of Order because Order tends to backstab you the least. Long ago, when the ancestors of the Kharadron were struggling to stay safe in the Age of Chaos, the other Order factions abandoned them as a lost cause like a bunch of shitty assholes. [[Grungni]], the last living Dorf god, similarly left them behind, thinking that they would fare well without his help while paying no consideration about the consequences of such an act. The Duardin remembered this, and now refuse to help others unless offered something in exchange (almost universally Aether-Gold, or maps to Aether-Gold veins). That being said, if the Kharadron have useful trading partners that are threatened, the Kharadron will jump in to help, but not out of sentimentality, but instead out of pure pragmatism. After all, a living ally is more profitable than a dead one. This means that although they're mercenary assholes who will fight for anyone for the right price (even Chaos), they're smarter than the Fyreslayers who abandon or betray allies at the first glint of Ur-Gold. ====Cities of Sigmar==== Seeing the chaos (pun intended) brought from having the old Warhammer races (wood elves, empire, dwarfs, high elves and dark elves) being split into sub-factions and only a quarter of them having rules and enough models to actually be playable, (it's cool to "ride of the rohirrim" your way to victory with a dragon and dragons prince only army, but it misses everything else) GW got the shit done, grabbing and hold together unts from all those subfactions, even if it cost a [[RAGE|MASS SQUATTING OF A FUCKTON OF MODELS RAGING FROM ELVES AND DRAGONS TO WARRIOR PRIESTS]]. Lore wise they are all the races that escaped the massive onslaught of the chaos gods running into Azyr in time. Forced to live together, the races started to cooperate with Sigmar, building their military forces back, getting ready to when the time of reckoning will come. When the crusade finally started, the free armies of Order take advantage of the holding conquered by the Stormcast to conquer back their lands, purify them and build their cities back. While the different races contribute to the cause in different ways while also following their own hidden goals (while humans and duardins usually are genuine in their purpose of taking back their lands from the grip of chaos, some elves are more forcibly conscripted into service with inferior beings for survival's sake). =====Devoted Of Sigmar===== Part of the remnants of the former [[The Empire (Warhammer Fantasy)|Empire]] models. Any humans, or any race really, that is in Sigmar's religion. Flagellants, Priests, and Witch Hunters. What, you thought you were getting new models? What do you think you are, Sigmarines? Usually after the other armies of Sigmar have cleaned out an area they move in to cleanse it of Chaos and other dark powers. While generally noble individuals they can be highly zealous in rooting out chaos followers and dissidents. Purges and public executions being carried out by Witch Hunters and priests are not unheard off. Like their old world counterparts they also function of spreading the faith of Sigmar. While they respect the religions of the other gods of Order they make no illusions that they believe that theirs should be the predominant faith. And they can be pretty territorial about that. =====[[Free Peoples]]===== The rest of the human race. Any people not sworn to Chaos pretty much, which are all Holy Roman Empire German because, otherwise, it would alienate fantasy players who were fans of the Empire. Demigryph Knights, plus everything else is called "Freeguild". Whether as reincarnated defenders who were killed during the fall of the old world or descendants and reclaimers of their lost ancestral culture [[Fallout]]-style, Humans still exist in their old forms and are amongst the most numerous and wide-spread races in the Mortal Realms. Thus allowing kingdoms similar in appearance to the old setting (like The Empire, Bretonia, etc) to exist along with completely unique cultures that have sprung up in the millennia since the old worlds destruction. Most humans are loyal to Sigmar but some follow other gods (with some sworn to Alarielle or Grungi or even Nagash in certain circumstances) but due to the sheer size of the Mortal Realms there are many smaller civilisations that remain hidden and neutral to the larger wars between the Grand Alliances. Prior to the birth of the Stormstormst Eternals the Humans played a pivotal role building civilizations and fighting in Sigmar's name, with the Free Peoples being the most numerous of Sigmar's armies and the armies of Order in general. They labored to build the [[Derp|Tzeentch-proof wall]], and follow Sigmar's vision in their own unique ways. Following the great war to retake the realms the Freeguild serve as the standing armies of Order who move in after the Stormcasts have moved on and The Devoted of Sigmar have cleansed the place for the most part to construct the permanent fortresses and serve as local garrisons and pretty much any military roles that aren't cool enough for the Stormcast Eternals (what? you thought the golden boys would actually dig trenches, that's so beneath their talents). Currently they serve as the main line defenders of Sigmar's Cities with the Duardin and Aelfs serving as reinforcements and basically serving as the Order Factions Cannon Fodder armies in the narrative. Hey its a dirty job but someone's got to do it. =====Collegiate Arcane===== Human wizards. The Magic specialists among the Free Peoples. Founded initially from various magic users who arrived in Sigmars realm after fleeing Chaos. These individuals banded together to share their knowledge and continue their research into the arcane. Often served as magical support for Order armies operating and creating the Magical devices to aid their allies in battle. Such as the Celestial Hurricanum among other devices. Essentially serving a similiar function to the Ironweld Arsenal except with magical devices instead of technology. =====Ironweld Arsenal===== Human and Dwarf artillery and weapons of war. Includes [[Steam Tank]]s and flying machines. They were created to facilitate the distribution of mechanical knowledge from the Disspossesed to the rest of the Order factions. Thus their ranks contain both free peoples and dispossesed. They mainly serve as the artillery crews and engineers for Sigmar's armies. Operating things like big cannons and rocket launchers. The Ironweld also maintain and operate the Orders war machines. They have a heavy steampunk vibe and include many marvels such as a functioning airforce, squadrons of steam-tanks and other steampunk marvels. Amazingly they even operate greater marvels like steam powered piston-legged mobile fortresses called Cogforts. They mostly serve as support functions to Free Peoples and Disspossesed armies where their engineering prowess and heavy weaponry have ended a siege, defended a city from certain doom or turned the tide of a battle many a time. =====Dispossessed===== [[Dwarfs]]. Interestingly they have old-school [[Slayer]]s called the Unforged, who are basically the same except Slayers swore to find death in battle due to breaking an Oath while Unforged are simply insane due to being mindfucked by Chaos. Otherwise they're what we knew from Warhammer Fantasy, sans most of the artillery and war machines. After the initial falling out of the pantheon of Order, [[Grungni]] was the first fellow god Sigmar sought out, and he helped him forge the Stormcast Eternals. Awww, what a bro! He also found the Duardin living in a land called Anvrok where they had established mountain Holds and..."cloud mines". This turned out to be the Kharadron Overlords mentioned above but you can be real sure people were confused as to what that meant for a while. The Duardin who worship Grungni are absolutely loyal to Sigmar, although they rarely venture out of their own lands unless summoned as the race as a whole have taken to hermit-like lifestyles, moving as "work gangs" and lending their expertise to those who will pay for it. Many of the Free Cities around the Realms are partially or fully designed and built by them. Just wait, soon we'll know if they have a [[The Hobbit|huge mountain kingdom that was taken from them by a monster.]] The Celestial Vindicators (teal metal (Lot like Rusted copper) with gold trim, white details, and reddish leather) are the Sigmarine faction assigned to dwell with the Steamheads, and were Sigmar's emissaries to them. =====Eldritch Council===== The new Elves of the setting are called "Aelves" and are no longer a single race but have been subdivided into various subfactions. Many Aelfs were trapped within Slaanesh's belly while he hid in a cave trying to digest them like some creepy fucking porn you'd see on the internet until Tyrion, Teclis, Morathi and Malerion captured the Dark Prince and made him/her/it spit them out. While others managed to avoid Slaanesh and gradually made their way to the Mortal Realms on Malus (the old world) or drifting through the void, where they eventually gained physical form again in Azyr under Sigmar's protection. Most Aelves fight for Order and unlike the previous setting do not universally follow the Aelven gods, like Tyrion for instance (along with Teclis, who somehow managed to come back to life). Many Aelves serve Sigmar and his armies (as assasins, auxillary, scouts/messengers, etc..) and may even hold him in higher regard (considering he technically presided over many of them personally after the old world was destroyed this does make sense). Tyrion has ascended to godhood and his power over light somehow managed to render him permanently blind; as a result, he's dependent on Teclis to help him with basically anything that requires sight. No word on how Teclis feels about this. Both are currently looking to create their own new races of Aelves from freed souls, and then succeeded with the [[Lumineth Realm-Lords]]. The Eldritch Council is the High Elves from the [[Saphery]] army list, including Wizards, Swordmasters of Hoeth, and Loremasters. Plus the Wizard on Dragon. Incidentally, the loremasters and swordmasters also exist among the lumineth with fancy copyright-friendly names. They mostly serve as magical experts and support Wizards to other Order armies, due to being some of the most powerful magic users around. They are based mainly in Azyr. But a few venture out occasionally to aid Sigmar's armies. =====Phoenix Temple===== Former devotees of [[Asuryan]], now worshiping the Ur-Phoenix, one of the eight great God Beasts of the realms (Because worshipping Sigmar and Dracothian is too mainstream and as Aelves they are far too cool for that). Brought back from death by necromanc-{{BLAM}}<span style='color:DarkRed'>'''THE WILL OF THE UR-PHOENIX!'''</span> Once they are resurrected they swear an oath of silence from then on as they fight alongside Sigmar's armies. Phoenixes, Anointed, Phoenix Guard, and not-[[Caradryan]]. =====Lion Rangers===== If you thought renaming wasn't painful enough already. [[Chrace]]. White Lions of Chrace, Lion Chariots. Anyways they are a monastic warrior brotherhood that would fight for the betterment and safety of Aelfs everywhere. At least until most were killed when chaos invaded. After Sigmar fucked off and closed the gates of Azyr those that remained traveled around with their lion campanions protecting the weak and fighting evil (with mixed results). When the forces of Order returned they once again joined back up to aid Sigmars armies and take revenge for their kin. =====Order Draconis===== [[Caledor the Dragontamer|Caledor]]. Dragon Princes, which are now called Dragon Blades, plus the Prince on Dragon model. Noble Aelf lords who happen to be really good at riding on Dragons. Now are looking to retake their ancient kingdoms after running like peasants during the age of chaos. =====Swifthawk Agents===== The miscellaneous category of Highborn. Skycutters, Chariots, and Shadow Warriors. With the Spire of Dawn box, this faction now includes Reavers, Lothern Sea Guard (now Spireguard) and the Warden on Griffin. Prior to the fall of the realms to chaos the Swifthawk Agents essentially served as a glorified postal service, acting as messengers between the Aelf empires and the other Order factions. When chaos conquered everything and things went tits-up they either fled to Azyr or held-up in secret fortified Waytowers that served as bastions as Chaos conquered the rest of the land. With Sigmars armies retaking the realms the Swifthawk Agents have moved to reestablish their old communications networks and now serve as the main messengers and communication network for the forces of Order. With their Waytowers serving as well defended headquarters across the realms. In addition, the Swifthawk also serve as scouts for Sigmar's armies. =====Scourge Privateers===== The old Dark Elves, like the High Elves, have been divided up into various independent subfactions that actually no longer exclusively serve Malerion/Malekith. Technically speaking Dark Elves no longer exist, instead the subfactions that comprise the old Dark Elf range are just regular Aelves with more bloodthirsty/dangerous occupations than others and many even serve Sigmar directly and fight alongside other Order armies. As for Malerion after forming a new body for himself using nothing but his own bitterness and reuniting with Morathi (who somehow managed to survive being dragged into the Warp by Slaanesh, and then made it to the realm of Shadow like Malerion did), he agreed to work with Sigmar as part of the forces of Order. Even as a god, Malerion/Malekith seems doomed to be stuck living with his mother. Scourge Privateers are Aelf pirates. Kharybdiss, Scourgerunner Chariot, Corsairs, and the Fleetmaster. Fleets of Aelven raiders that sail across the Mortal Realms in search of plunder and riches. Usually by raiding other civilisations and plundering ruins. They also specialise in beast slaying/capturing. Usually they do so to get their rare meats and organs to sell in the Free cities or to capture them to serve as mounts for other Order armies. The Kharibdyss in particular is a favourite among the Scourge Privateers and often capturing them to use as war beasts. =====Darkling Covens===== Most of the troops of the Aelves that survived the purge, all Dark Elves. Black Guard, Dreadspears, Darkshards, Bleakswords, and both the Sorceress on foot and the Sorceress on Dragon. Shadowy cults that are centered around a sorcerous leader; the fluff proclaims them to be predominantly female, but there's the occasional male warlock with his disciples and followers (so it's not entirely Woke). They normally keep to themselves and are less well regarded than the more widely known Eldritch Council who they tend to avoid. Their forces are predominately aelves but they also recruit other races on occasion. The covens are viewed with the same amount of suspicion afforded to the Daughters of Khaine. Many are wary of them due to their dark practices and secretive nature, but are tolerated due to their help in fighting chaos and their great skill in sorcery. =====Shadowblades===== Dark Elf Assassins and Dark Riders. Operate similiar to their old world counterparts but with a new purpose. Shadowblades operate as Sigmars and Orders secret police. Quietly eliminating things like chaos cultists, dissidents and general trouble makers with the general public being none the wiser. =====Order Serpentis===== Cold One (now called Drakespawn) Riders and Chariots, the Dreadlord on Dragon, and the War Hydra. The Order Draconis edgelord cousins. Also looking to retake their lost kingdoms and are super pissed-off about it. Still ride into battle on black dragons, though now with only so many dragons to go around some have had to find alternative beasts to ride to compensate (like the Drakespawn). Incidently that would likely make them prime customers for Scourge Privateers and their fantastic beasts. =====Wanderers===== All surviving Wood Elf models plus the Sisters of Avelorn. Aelves that followed Allarielle in Ghyran. Well until they ran like the tree hugging cowards when chaos starting steamrolling Ghyran and abadoned the goddess and Sylvaneth cousins to their fates during the Age of Chaos. Even with the Age of Sigmar bringing new hope to Ghyran Allarielle was still pissed at them. For a long time their mission was to follow the way and place down waystones to bring nature to realms outside azyr hoping that their goddess will forgive them. After crafting the Living City, Alarielle forgave them and gave them the city to garrison. However, not all Wanderers have gotten the message while some of them continue their mission but with their goddess' forgiveness and a permanent home, so the faction still works as functioned. Plus while Alarielle has forgiven them, some of the Sylvaneth are still salty over the whole desertion thing. ====[[Daughters of Khaine]]==== Khaine may have died, but his heart still lived. A faction of Khaine-worshipping aelves led by Morathi, who is leeching off of their worship in the hopes of becoming a goddess (and was transformed into a winged [[Medusa]]-like creature due to her little stay with Slaanesh between AoS and the End Times); while Khaine ''could'' be reborn through the worship and sacrifices of his servants, he won't be so long as Morathi keeps redirecting all of the worship intended for him to herself. They have the [[Witch Elves]], [[Doomfire Warlocks]], and the two kits; Cauldron of Blood and Bloodwrack Shrine. They also have several new units formed from elf souls that retain a degree of Slaaneshi corruption, much like Morathi herself: the serpentine Melusai and the bat-winged Khinerai. Morathi, having managed to claw her way out of Slaanesh's asshole, eventually teamed up Avengers-style with Malerion, Tyrion, and Teclis to beat the shit out of the Dark Prince(ss) and make him/her/it puke up all the tasty aelf souls he/she/it had swallowed after the End Times. The souls got divvied up more or less equally between the four, but Morathi - being Morathi - decided to enact some trickery that sent more souls than her allotted share her way. This had the unfortunate side effect of causing Slaanesh's orgy buddies to start a crusade into Ulgu in an attempt to free their god(dess), but it ''also'' meant that Morathi was able to start building up her own forces. Long story short, she realized that what few aelves remained were way more into the idea of worshiping Khaine than they were into worshiping her, so Morathi - again, being Morathi - tricked everyone into thinking that Khaine ''totally'' spoke to her and told her that she was his Oracle. (Side quest: Morathi tried to bang Sigmar, Nagash, and a sea monster and got slapped down by all three - literally, in the cases of Nagash and the sea monster. Hat trick!) So now the Mortal Realms have thousands of shrieking religious nutjobs running around, committing murder in the name of their god, and generally being assholes to everyone else around them. Pretty par for the course in the Warhammer universe, actually. The Daughters of Khaine, as would be expected from a faction devoted to the "good" god of murder and bloodshed, are a little bit out of place among the rest of their Order comrades, and are almost unilaterally viewed with revulsion and varying levels of distrust because of their methods of "worship" (not to mention they worship a god of murder who's worshiped through murder and sacrificing people, vs Sigmar who loves civilization, Alarielle who nurtures life, Grungi who loves blacksmithing...) Not a bad way to view them, considering their propensity toward the abduction and murder not only of the agents of Chaos, Death, and Destruction, but of Order as well. They're tolerated - just barely - by their fellows, however, because they're just ''so goddamned good at killing'' that removing them from Sigmar's shallow pool of allies would deal a significant blow to Order's ability to combat The Bad Guys.(despite grand allianc:Order having the most armies to choose from) And quite honestly any naysayers have to concede that it is far more beneficial having them fight alongside their forces rather than against, as Order has enough enemies already, and the last thing they need is another murderous god working against them, especially a literal murder god. However, the view of individual Temples can vary somewhat, with the various Daughters forces divided between different temples that have differing cultures. Some keep to themselves mostly in Temple-cities, while others can be surprisingly sociable, founding temples in Order Free cities to spread their faith and even intermingling with the locals (such as providing entertainment with bladed dance displays and pit-fights being quite popular). Incidentally also giving your average Order individual a somewhat neutral opinion of them in general with many a city saved by their welcome intervention. While others are just crazed berzerkers, traveling around the realms slaughtering anything they can find (chaos mostly thankfully) or operating as mercenaries. Unsurprisingly, they're pretty good pals in the lore with Alarielle's Sylvaneth due to their zeal in protecting the Realm of Life (and a shared sadism and hatred towards enemies that the Dreadwood Wargrove has), the fact that Sylvaneth probably make poor sacrifices to Khaine with their lack of blood (and their ability to make the trees around you smash you and your city to pieces), and probably also their tendency toward episodes of batshit insanity. ====[[Idoneth Deepkin]]==== A new take on the Sea Elves from the early editions of Fantasy, sometimes nicknamed "Teclis' Sea-Monkeys". Teclis's attempt to reconstitute the Elves from [[Warhammer Fantasy|The-World-That-Was]] resulted in them going horribly wrong because they kept having PTSD-style flashbacks to their time with Slaanesh. Many of them were also bald, blind or both. Many of them [[Grimdark|even have souls that are slowly losing their strength and thus have extremely short lives. The only way to fix this is harvest the souls of others <s>Dark Eldar</s> Drukhari style]]. Teclis tried to find out what was wrong with the aelves, but they resisted his attempts to investigate, and he eventually declared them a mistake. They fled, and when he decided to start killing them off the aleves renamed themselves Idoneth Deepkin and [https://www.youtube.com/watch?v=twVvnr7bOw4| decided to start a new life under the sea] (unaware that Tyrion talked Teclis out of killing them off). They move around using Whirlways, Realmgates that are underwater. So between their dark attire, hunger for souls to replenish their own and living in a remote location with interdimensional travel, they're like the [[Dark Eldar]] but with the torture fetishes replaced with an oceanic motif and they aren't a society of sociopaths. They also mostly regret that some of them have to harvest souls to survive and aren't atheistic like nearly every Dark Eldar bar the Incubi and Ynnari; fittingly enough, many of them follow [[Mathlann]] and the soul-essences that they can conjure in battle often manifest in the form of the deceased sea god. Like the Daughters of Khaine, they're aligned with Order but are generally viewed with suspicion due to their raids on humans, aelves, and occasionally Sylvaneth when they're running low on souls. Unsurprisingly, this also makes them unpopular with Death since Nagash hates everyone who tries to claim the souls of the dead other than himself. In battle, they summon a magical ocean called the ethersea that allows them to deploy powerful aquatic creatures in battle and use their skills at fighting underwater, even when they're hundreds of miles away from any body of water. ====[[Lumineth Realm-Lords]]==== The new Hysh Aelf army revealed at the first 2020 LVO. They're [[Teclis]]'s boys, and are as over designed and noblebright as expected. The noblebright immediately gave way as it was later revealed that they lose their emotions and personality over time, deemed a worthy sacrifice to avoid Slaanesh. All because they use a specific stone about as often as the Skaven huff warpstone. That said, this stone heightens their prowess in considerable ways and they have mages called Cathallars who can help with the more deleterious effects of this addiction. Also of note is that the Lumineth have bonded themselves to the various environmental spirits. At the lowest, this imbues various aelfs with certain properties of the elements like being able to manipulate the earth to become steadfast or jump around on wind currents. At the highest, this involves summoning giant elemental monsters who represent aspects of nature, like giant bovine beasts made of mountains. New lore straight from GW implies HEAVILY that the Lumineth are not afraid to take over small human towns and brainwash the yokels, viewing them them as disposable pawns. Of course the story also implies that they would not try that on one of the massive free cities...to say nothing about the city stationed in Hysh that's none-too-subtly manipulated by them. ==Death== <center><span style='color:purple;font-size:200%'>'''"THEY DO NOT BELONG TO SIGMAR. SIGMAR THE DECEIVER. SIGMAR THE BARBARIAN. SIGMAR THE TRAITOR. WHO ALMOST COST AN UNDYING KING HIS KINGDOM." '''</span></center> [[File:Age Nagash.jpg|thumb|center|750px|"WHY DOES EVERYONE KEEP TRYING TO WRECK MY SHIT? ALL I EVER WANTED WAS TO KILL EVERYONE AND MAKE THEM MY UNDEAD SUBJECTS"]] The spooky side of things. Same goals as Order, but they don't play nice and their secondary goal is ruling over the survivors after Chaos is gone. In the war-torn Mortal Realms, the unquiet dead are plentiful indeed. Some have the power to bind the slain to their will, from the most bestial corpse to the most kingly of specters. Their revenant armies walk abroad in every realm, grave-cold blades hacking into warm flesh whenever their masters seek dominion over the living. They all originate from the realm of Shyish, formed from the Afterlives of this setting and the wind of death. Shyish is considered the best-defended realm after Azyr because; * Being the Afterlife for this setting means any mortal who dies and don't get taken by Sigmar or Chaos go here since Shyish now is "every Netherworld that ever was, or will be" where the Winds of Magic themselves die. This gives them one of, if not the, most numerous army, with the dead of seven realms plus their own. * Undead don't need rest or nourishment. * They can pop up anywhere at anytime with necromancy. * Every enemy of theirs that dies is at least one more soldier for Shyish. * Bonus points for being spooky. [[Nagash|Three guesses who rules this faction]]. No undead, and very few otherwise, can rival Nagash, the Great Necromancer – even Sigmar himself has cause to fear his name. Nagash came back with the Wind of Death, took control of the Afterlifes in the new setting and formed the realm of Shyish. He allows living mortals to remain in his realm, but they must worship him (probably to provide blood for the vampires to feed off too). This departure from his "...turn the entire world into a kingdom of death, where no action would be taken except when he willed it" plan suggested he may have learned something from all his experiences. However, Nagash talks alot about the long game; he still wants his "kingdom of undeath with Naggy himself as the top god", he just altered his plans to "make the dead into an army to kill all mortals and daemons and the Chaos Gods, then make Sigmar and the other gods bend the knee to me." Nagash also brought back some of his Mortarchs; Arkhan (obviously) and Neferata and maybe Krell. However Mannfred's treacherous nature sees him occasionally devoted and also having a side job as [[Troll|Nagash's whipping boy]]. tl:dr; Nagash is Darkseid as a gigantic skeleton (he even has eye beams) and Shyish is Apokolips plus the afterlife. [[File:Nagash VS Horned Rat.png|thumb|right|450px|"[[Star Wars|I find your lack of faith disturbing, Mr. Whiskers.]]"]] Ignoring his epiphany about teamwork from the End Times thanks apparently to Archaon and Tzeentch realizing they could not defeat a united Death and Order and slipping stupid pills into his...well, not even that makes sense...whatever they did to make him go full retard, he fights the forces of Chaos alone, and ended up getting defeated personally by Archaon. Still unwilling to accept defeat and too proud to accept a place in the forces of Order, he is currently in the state he always seems to be in: gathering power, with his ultimate goal just out of reach. Some things never change. Nagash still has the same old goals: *Destroy everyone else, rule those willing to bow down to him. *Eat Chaos, become supreme god of spooky. Because that worked so well the last time he tried it. Despite his "betrayal", he still allowed some Undead to remain in Sigmar's service for a time. However Nagash DOES NOT LIKE what Sigmar is doing with the Stormcast Eternals. Nagash sees those souls as his and Nagash is unable to stop them from returning directly to Sigmar in order to be reborn unless Nagash personally kills them himself. The first hint of a Death special character was The Silver Maiden from the Realm of Metal. In life she was Celemnis, a Swordmaiden of the Argent Sisterhood. Daughter of a powerful Wizard and one of the greatest heroes of a region called Anvrok, she used her own hair to create magical swords that could even harm incorporeal foes like spirits and Daemons. When Tzeentch's warbands invaded, they slaughtered the citizens of the city and brought her to their leader Ephryx. For refusing to fuck him, she was boiled alive in silver, causing her and many other spirits wielding her swords to remain in the Shattered City, bringing misery and death to anyone who doesn't belong. Spoooooooky. Then the Sigmarines came and their undead chaplain convinced her they were the good guys and that it was pay-back time, so she proceeded to chop all the Tzeentchies down and show the Stormcasts where Ghal-Maraz was, swell gal. Neferata's domain of Nulahmia (no, seriously, "New Lahmia") has fallen under siege by Slaaneshi because a Slaaneshi Chaos Lord has a thing for her (cue necromantic jokes). After defending Nulahmia, Neferata accepted help from Stormcast Eternals looking to renew ties with the Undead on Sigmar's behalf before Nagash crashed the party like the attention whore he is and altered the deal. Notably, despite no non-Daemon soul escaping Nagash and the Undead being eternal now, the only characters from the entire Warhammer setting to return are Nagash, Mannfred, Arkhan, and Neferata. All the other Mortarchs are gone, as their models have been renamed to generic counterparts (cue cries out outrage from all the fans of [[Vlad von Carstein|Vlad]] and Krell). Finally, in an act that sent ripples of pain throughout the fanbase, the Tomb Kings faction and all their models were given the axe without even a sentence explaining their absence in Age of Sigmar (even "they died on the way to their home planet" would've been better than nothing). There has been a recent shoutout to the Tomb Kings; a ghostly figure trying to get the aid of a soldier mentions being an overthrown king and "lost Nehekhara" in his entreaty; which got a few fans excited over [[Settra the Imperishable|who it could be]]. So far Death is the smallest grand alliance alongside Destruction. <gallery> Image:Green Eyes Silver Maiden.jpg|The Silver Maiden. In the story, she's cool towards dudes in gold. Image:Nagash VS Nurgle.png|"I'm back! And this time, it's personal." Image:Nagash VS Khorne.png|Nagash and Mini-me/Arkhan. Image:Realm Of Derp.jpeg|Before Malign Portents, this was all we saw of the Realm of Shyish. To say people were confused would be an understatement. </gallery> ===Legions of Nagash=== Before the factions were fully fleshed out in 2E, a lot of stuff was clumped into a larger meta-faction called Legions of Nagash. This largely held the stuff that would eventually become part of the Soulblight army below, but it was also an all-encompassing faction for the Mortarchs and Nagash himself. As it goes without saying, this army has effectively been discontinued as there's nothing in it. ===[[Flesh-Eater Courts]]=== Strigoi and ghouls. Note that if you want a Strigoi Ghoul King, you still have to buy the Zombie Dragon/Terrorgheist kit or seek the internet for a good ol' Strigoi vampire. Fucking cheap sons'a... Hilariously the Varghulfs are also there, and heroes to boot. In the new canon, the Ghouls and not-Strigoi began with [[Ushoran]] of all beings, who managed to survive the destruction of the old setting at the expense of anything vaguely resembling sanity and was imprisoned in something called the Shroudcage by Nagash. He escaped and created a kingdom of monstrous undead due to his madness being contagious, and gathered living beings from the Realm of Death to him. As a result, most of the Flesh-Eater Courts are actually still alive (Ghouls are not undead, but rather starving former peasants and soldiers that have been infected with Ushoran's delusions after consuming flesh from the feast of an Abhorrent Ghoul King where the courts foul powers gradually mutate them into Crypt Ghouls, with their appearance worsening over generations). Instead of being bestial monsters marauding the wilderness like werewolves, the Abhorrent Ghoul Kings are tragic figures like King Lear who see a court of magnificent marble and silk-wearing courtiers but instead are the scarred and tainted wearing rags. Also the Abhorrant Ghoul King grotesque appearance is explained as they are created from Ghouls instead of ordinary humans, thus why they look more primitive and repulsive, and that different strains of Ghouls present in the Flesh-Eater Courts is due to the Abhorrant Ghoul King feeding their blood directly to certain members. Thus creatingly more intelligent and/or more powerfull followers, with some of these select few eventually being given the true vampires curse and being turned into new Abhorrant Ghoul Kings who can found new insane/glorious kingdoms of their own. Some are so delusional that some see Nagash as Sigmar, a benevolent golden deity. Some are in rebellion against him, on the side of the Carrion King. Some ally with Chaos, or other factions. Unlike the Warhammer Fantasy Strigoi who run around naked and can only used half-chewed bones and looted rusty implements as weapons, the Flesh-Eater Courts have a more Skaven-like degree of refinement but without the mad science. This is due to the Ghoul Kings being able to impose their own unique brand of insanity onto their followers, altering their perception of reality; in one story two Ghouls snarling and fighting with their claws over the entrails of an Ogre suddenly see each other as soldiers in arms, who address each other kindly and decide to share their "loot" as kinsmen as soon as their lord (who they see as a shining knight on a horse speaking with another knight) passes them. Another sees himself as a knight who has lost his sword and is forced to rely on his fists leading an army of men clad in bright livery who fight monsters, and completely ignores his own monstrous reflection in the eyes of his enemy as he tears into the neck of what is really a human begging for mercy. Thus the Flesh Eater Courts can never be persuaded that they are living a lie, as their delusion can alter itself to account for every possible situation that would otherwise reveal their true nature and appearance and all members of the court are bound to the same shared delusion. While there are a rare few who shake off the delusion, when they realize what they've done they're so traumatized they go insane and the delusion take over again. Some manage to organize and even appear as somewhat pitifully trying to emulate what can be called "Bretonnian", but still only look like devolved creatures in tatters. The Flesh-Eater Courts represent the only living faction in Death where the majority (barring the Abhorrant Ghoul Kings who are vampires, along with other savage vampires like Varghulfs who serve as champions/muscle) are technically alive and the only faction not directly under Nagash's control, as the Carrion King went rogue and vanished from the Realm of Death. All beings are welcome among them, and those who are foolish enough not to play along with their warped view of reality are likely to be viewed as enemies then become food that the Ghouls drag back to whatever cave, ruin, or giant corpse of a monster their Ghoul King thinks is his "palace". They have currently spread throughout the Mortal Realms and can be found almost everywhere, where they recruit from the starving, dispossessed or already cannibal (cannibal cults or tribes make excellent recruiting grounds for Flesh Eater Courts) portions of the population. While technically part of Death, the Flesh-Eater Courts are too batshit insane to be considered loyal to any Grand Alliance- they draw from all of them, ally with all of them, and fight with all of them with no rhyme or reason. The entire rest of the Death faction is hunting down Ushoran, AKA Ushoran the Handsome, AKA the Carrion King, AKA the Rot-skinned King, AKA the Blood Rose Prince, AKA Sumeros the Summerking, AKA whatever new title his followers have given him this time. [[Cypher|He's been sighted everywhere, caught never]]. Any being with information is expected to report sightings to the Mortarchs, who dispense rewards accordingly. ===[[Nighthaunt]]=== Spooky Ghosts! They were originally another mini 3-model faction before GW decided to give them a huge model range for 2nd Edition. Essentially, when a mortal dies their soul goes to Shyish, and if they commit a particular grievance against Nagash, then their identity will be completely obliterated, and they will be subsumed into a Nighthaunt Procession. Before the Necroquake, Nighthaunt... Hauntings were far and few between, occurring mainly as a result of an excess of Death Magic and/or restless spirits not wanting to move on. Then the Necroquake happened. Tides of Death Magic completely swamped the realms, causing enormous amounts of Nighthaunt spirits to rise from the graves, taking out their anger and pissiness over being dead on the living. The fact that they're completely ethereal, can appear and disappear completely at choosing, and look pretty fucking terrifying to most mortal troops meant that these attacks were devastating. It was around this time Nagash recruited [[Lady Olynder]], a particularly powerful ghost lady, into being a Mortarch and thus leader of these Processions. Since then they've been spitefully killing the living at every opportunity, as most races in the mortal realms collectively begin to realise the scope of what Nagash has done. ===[[Ossiarch Bonereapers]]=== Nagash's newest creations, the Ossiarch Bonereapers serve as Death's vanguard force. Built from centuries' worth of harvested bone and infused with the soul animus of long-dead heroes, this army of skeletons possesses terrifying physical prowess and hundreds of lifetimes' worth of experience. But its true threat comes from its leader Orpheon [[Katakros]], Mortarch of the Necropolis and perhaps the greatest military strategist in all the Mortal Realms. Of course, [[Arkhan the Black]] also has his own legion considering his vast knowledge of necromancy. Because of this, the Ossiarchs are considered the elite foot-soldiers of the armies of Death, considering how each one is armored and armed with weapons while not possessing any of the madnesses, grudges, or other distractions that comes with the other undead armies. These skellingtons are purely soldiers, scrubbed clean of whatever traits are deemed undesirable by their master and wholly dedicated to destroying his foes. ===[[Soulblight Gravelords]]=== The Vampire Counts. Do note that soulblight refers to the ''curse'' that turns them into vampires, the individuals are still called vampires. Of course, they still employ ordinary skeletons as disposable foot-soldiers and necromancers as lackeys to raise them. There's loads of mansions held by vampires ruling their own little corner of the Realm they inhabit, though most of them still bow to the Skelepope. Their leader under Nagash's rule is our gal [[Neferata]], ruling her citystate of... [[Skub|Nuhlamia]], while Mannfred remains an ever-present schemer who plays whatever side suits his fancy. They've also gained a new special character called Prince Vhordrai, created with the Zombie Dragon kit; he attempted to overthrow Nagash but failed due to the fact that he didn't realize how fucking stupid this idea was. As a result, Vhordrai is bound by Nagash to [[Castlevania|a great castle that can appear in any Realm]] as a staging ground for military movement away from Shyish, leading his Blood Knight armies against his will. Warhammer Fest 2021 has revealed a few more lords such as Lauka Vai, who's a mutated vampire with a bat-like lower torso and a barely-restrained monstrous personality. ==Destruction== [[File:Gordrakk.jpeg|thumb|center|900px|GET OFF ME FAKKIN FROG AN TOAD, YA TOM TIT WANKERS!]] The forces uninterested in beating Chaos, or more specifically not caring about who it is that they beat. Destruction is now more chaotic than Chaos, to the point even Tzeentch cannot really predict or control them with any degree of certainty. Most of Destruction is the former [[Orcs & Goblins]], led by Gorkamorka, the two-headed combined form of the old gods [[Gork]] and [[Mork]] (or is it Mork and Gork?), who separates back into the two when greenskins fight each other. Confirmed that Gork is the brutal one while Mork is the sneaky one, though that has been implied if not outright stated for years with any implication otherwise being a joke. He was initially interested in Sigmar's plans until he got bored and led the savage elements of the reborn world on a massive reality spanning WAAAGH and finally settling to his realm made of Ghur, the Wind of Beasts. Now they're predictably trying to get in as many fights as they can, and don't really give a fuck about exactly who it is that they're fighting. The posterboy of Destruction was [[Gordrakk]], the firstborn son of Gorkamorka/Gork and Mork (or was it Mork and Gork, because even Gordrakk isn't quite sure) dubbed the Fist Of Gork, and was the first greenskin in the new setting. [[Spiritual Liege|All beings of Destruction bow to him as their absolute Warboss for being the 'ardest, the absolute pinnacle of both Brutality and Cunning at once.]] Gordrakk is directly connected to his gods, who are present with him at all times. He sees them as "more suggestions of shapes than shapes themselves, but powerful for all of that" who feud or cooperate in his presence and gently whisper their will and interests to him. He notices that all other beings of Destruction follow their mood, but only he is aware of why a WAAAGH! can form out of beings who hate each other or turn in on itself out of the blue. And gave 'is boyz ork armour. Nice. After 3E, that title could arguably have been passed to [[Kragnos]], a massive centaur god from a bygone age who was freed as a result of Alarielle trying to reverse the Necroquake. After being freed, he got absolutely pissed at all the cities that grew up in his absence and went on a freewheeling campaign of destruction that draws in all manner of followers, thanks in part to the machinations of the Kruleboy shaman Gobsprakk, who acts as mouthpiece. ====[[Orruk Warclans]]==== The combined Orruk factions. =====[[Ironjawz]]===== Massive <strike>Orcs</strike> Orruks, the literal 'ardest. They take the place of the Black Orcs, who look upon these superior greenskins with envy as they pry armor off of dead Warriors of Chaos and pound it into shape with their fists into a magnificent covering (see [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheWorfEffect The Worf Effect] for an explanation). [[Tuska_Daemon-Killa|Remind you of anyone else?]] Ironjawz are the elites among all Destruction, who do not even tolerate the existence of weak and lesser things than themselves. Consist of: * '''Ardboys''', which are the rank and file of the Ironjawz. Not technically born of Ironjawz, Ardboys are simply any <strike>Orcs</strike> Orruks massive enough to be tolerated among them (who in the previous Warhammer would be Warbosses). Thought to be a silly and eccentric lot due to them desiring musicians when all other Ironjawz see it as a waste of weapon-holding hands, marching in disciplined ranks while other Ironjawz are individually focused on getting themselves into the battle as soon as possible, and using cloth to make banners differentiating themselves which Ironjawz see as pointless (but the cleverer ones recognize the benefit of a hard frontline if only to keep the enemy pinned to make it easier to krump them). Most Ardboys wear helmets. * '''Brutes''', the elite among the Ironjawz. They aren't stupid so much as ignorant on an unprecedented scale, they ONLY understand fighting. Not war, not tactics, fighting. They have only one goal; smash. When they encounter a wall, they smash it. When they encounter a tree, they smash it. When they encounter things that move, they smash it. When they go to the red light district to get it on, they smash i- no wait * '''Gore-gruntas''', basically the boars of the old setting with more muscle and spiky things. Dire Dire Boars. Gore-gruntas eat almost anything, and the metal that they shit out is called Pig-iron and used to form the weapons and armor of the Ironjawz. * '''Megabosses'''. Megabosses are Ironjawz that have killed a lot. Like, a whole fucking lot. You think you know killing; these guys wrote the book on it, if they could write in the first place. The more fights an Ironjawz survives the bigger they grow, and when none is larger that Ironjaw is the new leader making Megabosses the best of the best ([[Meme|sir, with honors!]]). * '''Weirdnob Shamans'''. Orruks with almost no control over their own bodies due to the insanity required to channel the magic of Destruction and its out-Chaosing chaotic nature through them. They twitch, squirm, spasm, drool, gibber, and cause extremely random fucking shit to happen. * '''Warchanters''' Ironjawz mostly think music is pointless, but Warchanters are percussion masters whose entire job is to take anything that can be held and hit anything else to create a loud noise like a drum beat which causes flashmobs of Ironjawz similarly hitting random things in rhythm. * '''Maw-krushas''' Giant Wyvern-looking things. Have the personality of Brutes. Ridden by Megabosses. Their physiology works on the same system of "clap your hands if you believe" as 40k Orks, as they can fly despite their wingspan being too small to lift their bulky, rotund physiques; however [[Lulz|the book suggests they're so belligerent even gravity doesn't want to mess with them]]. =====Greenskinz===== All the vanilla Orc models that survived the great purge of models at the release of the Destruction book. Orcs are the weakest and smallest <s>(the older models still in production)</s>, Orruks are the Boyz, they have Boarboys and Boar Chariots still, a Warboss, Shaman, and a Warboss riding a Wyvern. They still represent the majority of the Orc/Orruk race. They are the ones who'll raze and destroy a city out in nowhere, and they're a nasty bit of action when they're on the Waaagh, even for the more powerful factions available in Age of Sigmar. Almost all of their models are now gone from Games Workshop's site, and are no longer available, either in stores or online. They are unlikely to ever be re-released, and can now be added to the list of Squatted factions, alongside Brettonia and the Tomb Kings. Rest in Peace (or War), you magnificent, Greenskinned Bastards. No longer shall you torch cities and destroy entire armies, [[Meme|Just Because They Were There.]] <gallery> Image:Gorkamorka VS Khorne.png Image:Gorkamorka VS Sigmarines.png </gallery> =====[[Bonesplitterz]]===== [[Orcs_&_Goblins#Varieties|Savage Orcs]]. Including Savage Orruks, Savage Orruk Boarboys, Shamans, and Warbosses. Shamans are technically called Ju-ju Doks now and the orruks aren't naturally primitive anymore, but have been driven mad by the waaagh!'s power. Or just by being hit by lightning, suffering from hallucinations due to infected wounds, or just staring at the sun for too long. They are led by Wurrgog Prophets (aka not Wurrzags) plus their second-in-command Wardokks and their elite are called Maniaks. They go around hunting monsters in the realm of beasts and use ju-ju to transfer the killed monsters' strength into their various bone weapons and charms. Wow, I'm starting to bone. <gallery> Image:Savage Orruk VS Persian Technoviking.png </gallery> =====[[Kruleboyz]]===== The new <strike>Orcs</strike> Orruks of 3rd edition. Lads that worship Mork over Gork, thus being more kunning than their peers, and being thinner and lankier than the average Orruk as a consequence. Apparently they've been around in swamps and the like, but because of how much more sneakier they are than their more oafish cousins, they've been mostly ignored. With coming of Kragnos, however, they've rallied around him and have begun to show just how aggressive they are. Unlike the heavily armored Ironjawz or unhinged Bonesplitterz, these guys use more than just muscles. They bring with them crossbows (and even a ballista!) along with lots of other tools, like hobgoblins that use hand grenades, or standards that generate swampy mist. (Eat your heart out Idoneth! not the only one terraforming the battlefield anymore!) ====[[Gloomspite Gitz]]==== The [[Night Goblins]], Spiderfang Grots, Troggoths and Gargants have joined forces under the worship of da Bad Moon. Led by Skragrott the Loonking and kept together by taking ''way'' too many psychadelic mushrooms, they fight an insane crusade to somehow permanently keep da Bad Moon in the sky to usher in an era of perpetual darkness. ====[[Ogor Mawtribes]]==== The combined Ogor factions. =====Gutbusters===== Ogres, now called Ogors (ffs), with an even worse faction name. Leadbelchers, Butchers, Gorgers, Scraplaunchers, Ironblasters, Ironguts, rank and file Ogres, Tyrants, and [[Gnoblar]]s which are now just "Grots" with different models. Baba booey. =====[[Beastclaw Raiders]]===== The wilder <strike>Ogres</strike> Ogors. Stonehorns, Thundertusks, Yhetees (many fans were angry over these surviving while their favorites were squatted), Hunters, Mournfang Cavalry, Sabretusks. Now they are a tribe of nomadic snowy weirdos [alfrostuns to themselves] who bring winter wherever they go and fight to eat [and their appetites are still huge]. Cue the sticking theme words EVERYWHERE with icefall yhetees, icebrow hunters, frost sabres, frostlords, frost hunters [reaches for gun to shoot GW...] =====Firebellies===== [[Wat|The Firebelly, as its own faction.]] =====Maneaters===== Maneaters, unchanged. ====[[Fimir]]s==== One-eyed swamp creatures from WAY back. They were known for breeding through rape, though this time they seem to have dropped the rape aspect in favor of laying eggs by way of their female leader. They are reptilian creatures with bird-like features and are cyclopeses. Something worth note is that they used to worship Chaos, though Chaos largely ignored them because they found them boring; that appears to have finally broken in AoS. They're also known for being an end tier unit for Norsca in Total War: Warhammer, where they act as heavy shock troopers that will cause most units to flee in fear after a brief stint of combat with them. In this setting, the Fimir originate from Ghyran on an island called Peel and appear to be virtually the same outside of the abandonment of pseudo-celtic names for their society. Instead of a Maergh they follow a Matriarch, which seems to follow the exact same idea. They live on a shitty island and appear to have completely been abandoned by Chaos, again. Their survival into the new realms means that someone had to have re-seeded them, though whether it was a pity move by the Chaos Gods or just because they like to watch them suffer in their eternal role as the red-headed stepchild is unknown. They've tossed themselves in with the Grand Alliance of Destruction instead of aligning with Chaos, possibly either having forgotten their origins or just tired of playing second fiddle in Chaos' eyes. Their models are exclusively Forge-World at the moment, though they were recently removed off the store and a preview of an actual army for them was seen a while ago, so they'll probably make their way to the main store soon. Just kidding. It's been years now since they've had models for sale or viable rules for the game, so they're effectively gone for (most likely) good. Kruleboyz hit the Destruction and Swamp element so if these interest you outside of the rape then go give them a look. ====Sons of Behemat==== An all-giant/gargant army. You read that right. According to lore they're the offspring of the Godbeast Behemat, who created them by accident through magical asexual reproduction. As with the [[Imperial Knights]], there are certained named gargants that are mercenary enough to throw their lots in with other factions besides Destruction. ==Chaos== [[File:Archaon Mango.jpg|thumb|center|900px|THE TIME OF THE EVERCHOSEN HAS COME AGAIN!]] Archaon the Everchosen was tested once again by each of the Chaos Gods following the End Times, as they wanted him to turn to them as their new supreme champion he again defeated their challenges without feeling any loyalty towards them, and each granted him new powers until he was a demigod, and Incarnate of Chaos itself. Great Horned Rat attempted to give him a blessing upon joining the pantheon, but Archaon refused it and spat in GHR's face. Demigod Archaon has been given the title of "Grand High Marshall of Chaos" (so much for Chaos being Chaotic (think of him as a great khan)), and basically has free-reign to do whatever the fuck he wants for whatever reason (everything Be'lakor wanted but could never have). Interestingly, this creates an entire new position in Chaos hierarchy without it being clear if Archaon can command Chaos Gods who are not part of the Great Game, if he has supreme authority over all of the Daemon Princes, and so on. As a side note, Dhorgar changed from a Daemon horse to a $100 Daemon dragonish thing. Slaanesh gorged himself on souls during End Times until he was so bloated he was unable to move ([[/d/|just like those creepy porn comics you've read about]]), and spent post-End Times (before or after Archaon's second ascendance isn't clear) hiding in a cave while digesting. Tzeentch manipulated Khorne into attacking the armies defending him, [https://www.youtube.com/watch?v=XIMg2Xw4_8s which allowed the Aelfs Tyrion and Malerion to kidnap him] which removed him from the Great Game while enabling them to retrieve all the souls of Elves killed in End Times and possibly even before then (some have taken advantage of the undefined explanation of exactly who the Aelfs are to say [[Eldar]] have come to a Warhammer Fantasy setting). Slaanesh's forces, who are justifiably freaking out that their god(dess) is missing, are currently invading Ulgu in search of Malerion for clues as to where their god(dess) is. To quote White Dwarf, "THE FORCES OF CHAOS HAVE ARRIVED... BUT WHERE IS THE DARK PRINCE?" The other Chaos Gods are actually happy he/she/it is gone, but the Chaos Gods have always hated each other so that's to be expected. In reality Slaaesh is Currently trapped between the realms Ulga and Hysh and is slowing being drained of the Aelven souls it devoured by Malerion, Morathi, Tyrion and Teclis. Things were going well until Morathi double crossed the others to pull a secret spell to steal more souls than was initially allocated to her (and perhaps to get a dig at the other four). Which unintentionally resulted in the weakening of its prison and allowing Slaanesh to send out SOS on its location to its followers who are right its trail. In addition this also weakened the prison itself so its only a matter of time before it breaks loose. After the end of the old world and his ascension, Archaon spent his time obliterating many universes and slaying kings and what not. He recieved a vision from his (apparently now un-smashed) third eye which foretold the events until the release of Age of Sigmar, with the final vision being Archaon apparently killing Sigmar (although Order fans that were unamused with ANOTHER "Chaos wins" spoiler ending to this universe noted that in Archaon's vision, Slaanesh was still gone). The Chaos Gods sent a Champion each (Tzeentch, Nurgle, Khorne, Great Horned Rat) to kill Archaon but each was defeated, with Dhorgar feasting on their souls which resulted in a Khornate head, a Tzeentchian head, a Nurglite head, and the two tails that Great Horned Rat's servants have. Once Chaos had taken 7/8 of the Realms, with Sigmar as the only holdout, Khorne basically screamed "WILDCARD, BITCHES!" and blitzed his way into Nurgle's Garden and Tzeentch's Maze, allowing the other factions to reclaim their lands (although the Daemon-wrought damage now makes them resemble something out of [[Brütal Legend]]). Archaon's Chaos armies only defeat came at the hands of Morelion and Morathi in the Realm of Shadow, a place which now fascinates him. Chaos continued its Saturday Morning Cartoonification when [[Be'lakor]] was killed by Seraphon, more specifically; [[Lizardmen#Skinks|Skinks]] riding pterodactyls dropped rocks on him until he popped. Although this happened in a White Dwarf battle report, and Be'lakor's model was only used to represent a generic Daemon Prince, others have defended it saying that White Dwarf has access to all Warhammer models and thus had no reason to use Be'lakor unless it was Be'lakor in narrative and a weaker model on the tabletop for balance reasons. Others have suggested it was only [[Changeling]], pulling the same trick he did in End Times. Regardless, the Seraphon still managed to close the portal. See: [[Skub]]. It's been theorized that Nurgle's almost single-minded obsession with the Sylvaneth is because he wants to claim Alarielle as his new [[Isha|waifu]]. No word on whether this means he'll keep her as is or make her the Poxfulcrum; who was retconned from Isha to Shallya in End Times, then secretly replaced by some elf wizard called Kalara in [[Araloth|Araloth's]] Realm of Chaos excursion. The Great Horned Rat's been doing very little on his own at first glance, mostly having Clan Pestilens work closely with Nurgle's forces in the Realm of Life. However it may be worth noting that GHR is literally the god of a race who pretty much have a monopoly on backstabbing the guy above you and taking their place, and with Slaanesh missing Nurgle is currently the weakest of the classic Chaos Gods. Based on this, there's some recurring theory that says that GHR has a backstabby-ulterior motive for getting so friendly with Nurgle. One of the confirmed tribe names for Chaos humans is the Gjallervolk, obviously the direct replacement to the old Warriors. Same old, same old. So to recap: *Khorne wages war on Sigmar, all the time. The Blades represent most of them. *Nurgle is obsessed with Alarielle, since she's sexy feral Isha, and has grown to hate all of Death as well. *Slaanesh is missing, his forces are split between those trying to find him/her/it and those trying to replace him as "Ur-Slaanesh", the main contender for which is a [[Keeper of Secrets]] named Luxscious and [[Archaon]] since 'Everchosen' briefly touches on majority of Mortal and quite a few Daemon worshippers are using him as a 'go to' figure for veneration. On a meta-level, ''loads'' of people somehow made themselves believe that Slaanesh was being squatted altogether. Adepticon 2k19 reveal showed this was a load of crap. What's more, Slaanesh gave birth to two demigods called Dexcessa and Synessa, who directly lead Slaanesh's worshippers in their absence. *Tzeentch is still fucking around everywhere being an annoying shit, but Games Workshop is finally letting him get shit done; he arranged for Slaanesh's capture and tricked Sigmar into losing Ghal-Maraz (Sigmar got it back but that's still something). Fun things too, he also indirectly helps Order sometimes. During the Realm of Life Campaign, Tzeentch did his part sabotaging Nurgle's plans in the Realm of Life. He wanted Sigmar to get his cities up and running so that he can extend his influence and do more plotting in those new mortal bastions. He's the Chaos God most likely to side with Order temporarily just to mess with the other Gods' plans. *Horned Rat is now the Great Horned Rat, a fully-fledged Chaos God. This changes ''no one's'' opinion on him, much to his chagrin. *Archaon is the top dog in charge of all Chaos, hates and is hated/loved <3 by everyone else oh and will kill that damn Rat thinking it's one of the Gods. Archaon is simultaneously hated and loved by the mortal Chaos followers; some find him to be all a-okay, others hate him and find him to be an overly arrogant prick who should just fuck off to his precious All-Point. *Be'lakor is still a conniving motherfucker, looking for ways to get back in the good graces of the four. He's also somewhat responsible for some of the fuckery in 3E as he managed to find a way to cut off the Stormboys from their express lane to Azyr upon dying. *...And [[Malal]] is STILL nowhere to be seen. Natch. [https://www.youtube.com/watch?v=Ju1wdQMqz9I Here is the theme song of all Chaos factions.] <gallery> Image:Age of Sigmar Chaos.jpg|Say goodbye to [[Slaanesh]] kids, daddy/momma is goin' bye-bye. Image:Luxscious Sigmar.jpg|"[[Fallout|The Ultra-Lux; it'll Keep your Secret.]]" </gallery> ====Beasts Of Chaos==== [[Beastmen]], monsters, and <strike>giants</strike> gargants (re)combined into a singular faction after 2nd Edition came out. Originally split into Brayherds (most beastmen along with the various Tzaangors), Warherds (bigger beastmen like <strike>minotaurs</strike> bullgors), Thunderscorn (Dragon <strike>Ogres</strike> Ogors), Chaos Gargants, Monsters of Chaos (Cockatrices, Chimeras, Razorgors, Chaos Warhounds, Jabberslythes to be precise. Though not every monster in the Monsters of Chaos faction got the Beasts of Chaos keyword for some reason) and Chaos Spawn when AoS originally launched. As a singular faction, the tags of Brayherd, Warherd, and Thunderscorn are treated the same way as Stormcast Eternal chambers, with certain units counting as battleline with the right general. Fingers crossed for other scattered factions (Skaven, Grots, etc.) to get the same recombination treatment. Currently they represent the mutated and Beastly hordes of Chaos undivided. This includes anything from from Beastman to the various chaos-born monsters that they summon or enslave to use as beasts of war. Contrary to what a layman might think they do not necessarily fight for the Four chaos gods. Obviously some of their number have sworn to one of big four Chaos gods and are now worshippers but for the most part they have no real allegiance to any of the plans of the chaos gods and fight simply to destroy and tear down civilisation as its their very nature. They are one of the few forces in the Chaos Grand alliance that can be said to be largely independent of the Chaos gods or the Horned Rat and are simply fighting and spreading chaos as they are creatures of pure chaos itself, thus if their actions benefit the the four gods (and the horned rat) then good for them. Some on the other hand venerate their own god of sorts Morghur, the first Beastman. They wish to continue his plan to plunge all the Realms in endless chaos by tearing down all civilizations and erecting enough herdstones to alter reality itself. While others feel worshipping any god is itself a form of Order and follow none but themselves. Obviously they show respect and fear of the chaos gods, but they look down on the outright worship practised by other forces of chaos (like the Slaves to Darkness or Bloodbound. In there eyes this form of chaos worship is itself a form of Order and thus wrong and weak). The Origins of the various hordes of the Beasts of Chaos is vague and their are multiple stories but it is known that they were not created by any of the Chaos gods directly (with the exception of the Tzaangors who were first created through the power of Tzcheench) and are said to have been spawned from the raw, aligned powers of chaos. Thus they see themselves as the true children of chaos unlike other followers who only follow chaos out of fear or for rewards from the Gods themselves. To them chaos and destruction is literally in their DNA and to them fighting and spreading chaos is as natural as eating or sleeping. Currently also share the various Tzaangors with the Disciples of Tzeench. ====Blades of Khorne==== Khorne's faction, Consisting of his mortal and daemon followers. Their Blood warriors look like Worldeaters. Oddly enough, theirs were the only miniatures to receive approval from the Warhammer Fantasy fanbase although many have complained the new Daemon resembles something from 40k, with a hint of Alien except with a skull in its mouth. Said Daemons are the "Khorgoraths" who are mortal men so infused with Khorne's magic their skin becomes like liquid boiling blood with skulls bubbling within, and in time they come to resemble Khorne himself not unlike how Great Unclean Ones resemble Nurgle. Some are cannibals, and consume the flesh of their foes almost exclusively (preferably while the meal is still alive interestingly enough, as it goes against many of Khorne's common themes of killing on the battlefield). Doing this, they believe, imbues them with the divine power of Khorne. This actually makes sense if you know your shit regarding the spirituality of cannibalistic practices. In fact it's rather similar to a pre-Islamic Turkic practice that held that drinking from the skull of your enemies allowed you to devour their souls and gain their power. Khorne's initial army (in Aqshy, anyway) was led by a warlord named Khul, who wanted to become a Daemon Prince and constructed a giant pyramid of skulls in order to earn the highest possible position. He had planned to cap it with a Sigmarine skull, although in the actual battle with the Sigmarines he was not able to actually secure the skull despite killing the Sigmarine while a Sigmarine skeleton ironically blew up the pyramid. He kicked Vandus Hammerhand's gold-plated ass pretty well in Nick Kyme's ''War Storm'', so kudos to him for knocking the Sigmarines off their high fucking perch, albeit temporarily. Archaon in 'Balance of Power' did a number on Vandus by virtually cutting him in half and killing him outright which he laughed about it later after massacring the rest of his stormhost 'The Hammers of Sigmar'. The mortal humans known as bloodbound are specifically a Khornate-flavored addition called Bloodreavers. It has been noted that the Bloodreavers seem to have a mixed-race feel, suggesting the Mortals are no longer just not-Björk-Björks and not-Mongols anymore. Nonetheless, they have fair hair, vaguely Scandinavian-sounding names like "Skargan", "Hroth" (which, depending on what you read, either means "gore" or "fame" in Old Norse), Volundr, and use patronymic naming conventions, so they are basically Norscans from the Old World. However, some argue that the presence of dark-skinned people in the Bloodreavers ranks points to them being ethnically diverse. These people forget that the WoC of the original setting also had non-European people among their ranks - the Kurgan and Hung - and that this did not change the fact that the Warriors of Chaos were basically Death Metal stereotypes about Vikings. So it will likely have as much bearing here as it did there. Also, the miniature for the Exalted Deathbringer is an eight foot tall blond bodybuilder with a massive Viking beard and Death Metal hair, so yeah. The bearded Blood Warrior miniature (the one who uses a skull as a beard clasp) has been lauded throughout the intrawebs as the best miniature in the starter set due to having the largest beard of any mini GeeDubs has ever put out, even compared to their Dwarf models. [[Khorne|Khorne's]] new warriors all have names alluding to their deity's blood and decapitation fetish. * Slaughterpriest * Bloodsecrator * Bloodstoker * Skullgrinder * Deathbringer * Red Headsman [https://www.youtube.com/watch?v=D6LQsME4t98 Here is their theme song.] <gallery> Image:Warriors of Chaos Space Marines.jpg|This man's beard is the longest beard in the Nine Realms. Except for Exalted Deathbringer Johann Headtaker. Image:Games Workshop Writing.jpg|Still miss the 90's? Image:Age Of Khornan.png Image:Khornate Lucha!.png|LUCHA FOR THE LUCHA GOD, MASKS FOR THE MASK THRONE! Image:Chaos Diversity.jpg|Standing fast against their homogeneous foes - the Stormfront Eternals Image:DisgraceHammer.jpg|[[Grimdark|Some Bloodbound fork their beards with the melted fat of their victims, hence the blade-like look.]] Image:99070201017_ExaltedDeathbringerImpalingSpear01.jpg| <strike>Perhaps</strike> The Manliest Beard Ever. </gallery> ====Disciples of Tzeentch==== Tzeentch's mortal followers and Daemon followers. Unlike the roaming hordes of Khorne and Nurgle, Tzeentch prefers to operate using cults that make their homes in civilized cities, meaning while the other gods are declining as Sigmar brings civilization to the realm Tzeentch is thriving. Their basic troops are the Kairic Acolytes, cultists who masquerade as normal citizens but in times of war use magic to transform their bodies into [[Muscle Wizard|muscle-bound ideals of the human form]]. In addition to humans sorcerers, many cults also include covens of Tzaangor beastmen (many of whom were former humans mutated by worshiping Tzeentch). The Gaunt Summoners, while not technically part of these cults, are respected enough by them that when one shows up, they follow their orders. ====Hedonites Of Slaanesh==== Since Slaanesh has been demoted, his faction is now all of his Daemons and exclusive mortal followers well before the other gods followed this model. <s>Note that [[Sigvald]] is now a generic model Chaos Lord Of Slaanesh, with no special rules</s> DISREGARD THAT, WE SUCK COCKS! Sigvald is back as a super-powered not-quite-mortal champion of the Dark Prince! Long story short the big four Aelven gods (Malerion, Morathi, Tyrion and Teclis) managed to capture Slaanesh in a trap between the realms of light and shadow and are slowly freeing the Aelven souls it devoured. While the trap is held Morathi's attempts to steal more than her share of souls has weakened the trap and Slaanesh is slowing freeing itself and is even sending out distress signals to its followers. So yeah not like this traps going to last long. Anyways... Most of his followers currently are still aiding Archaon and is lending their strength to the fight against Order. These are referred to as Invaders and for the most part the faction is being governed by Slaanesh's Greater Daemons who have taken up the main godly duties (bestowing boons, gifts, answering prayers etc..) while some have actually looked to worshipping Archaon as the new Slaanesh. No, seriously. They think Archaon has a personality inside him that deep down [[Moot|wants to be the little girl]]. They call this being "Placebo" (no, seriously, this is actual GW lore). The rest are split between those looking to rescue Slaanesh who are referred to as Seekers and those looking to BE Slaanesh which are referred to as pretenders and are trying to pass themselves off as Slaanesh reborn. Though currently the Seekers seem to be making progress and are currently right on Slaanesh's trail. So its likely only a matter of time before they find it and all those Greater Daemons and Mortal champions that were passing themselves off as the '''NEXT''' Slaanesh better hope their god is forgiving when it gets back. ...and then Broken Realms threw that quota a hard turn. Slaanesh might have lost some more souls in Morathi's mad quest for godhood, but its chains were loosened ever-so-slightly enough so it can spit out a "Newborn" to act as its voice....which then split off into twins to remind the realms that the Lord of Excess remains a very visible threat. ====Maggotkin of Nurgle==== The OTHER guy who gets all the new models also has his own faction, although it consists of Nurglite <strike>Warriors of Chaos</strike> Mortals and Daemons. Appeared in Black Library book Ghal-Maraz (which actually is two novellas) messing around with the realm of life, sadly for them they got most of their story getting kicked by the Stormcasts, but then again, in the End Times these guys nearly wipe out the Empire all by themselves and in the beginning of the novella they had just conquered most of the realm of life, besides they put a great fight against Alarielle, forcing her out of hiding, so all in all they are not that incompetent. Notably has the most special characters of the four as all of his champions managed to make the transition perfectly fine, while others had to sacrifice their less-fun ones because nomodel: *The [[Glottkin]] *The [[Maggoth Lords]] of Icehorn Peak *[[Gutrot Spume]] *[[Festus the Leechlord]] <gallery> Image:Ugh Of Nurgle.png </gallery> ====Slaves To Darkness==== All the generic Warriors of Chaos, plus the Daemon Prince. They're pretty tough, with warriors able to take two wounds a piece and can do some serious damage ( 2 attacks on 3+/4+, rerolling ones to hit if you take double weapons). The bargain price of this, however is fewer bodies and effectively no ranged units. That being said, there are plenty of fast attack options to bog your enemy down, a fair amount of fodder (Marauders) and a good amount of wizards, so make sure you have at least two, one for Mystic Shield, and the other for arcane bolt attacks at the start of every turn, at least. =====Daemons Of Chaos===== [[Fury|Furies]], [[Soul Grinder]]s, [[Daemon Prince]]s, and [[Be'lakor]]. Were left as their own little unloved factio before being folded in the STD. =====Everchosen===== Archaon, the Varanguard who are Chaos Lords who renounced their (insert faction god) to be one of Archaon's chosen, forever bound in service to him and him alone. [[File:Godbeasts.jpg|thumb|400px|right|[https://www.youtube.com/watch?v=R4vjJrGeh1c Further proof that Archaon is now powered solely by '''ANIME'''].]] Games Workshop FINALLY decided to <s>give the often-neglected Tzeentch some love</s> throw Tzeentch a bone with the new Gaunt Summoner models (which look like techni-color Hellraiser-style Cenobites). According to GW; "Originating from deep within the Realm of Chaos, the Gaunt Summoners are powerful daemon sorcerers of Tzeentch. Archaon exerts an iron grip upon their souls - they are not only favoured by the Everchosen for their abilities, which are prodigious, but for their helpless devotion to their masters’ twisted whims. Able to twist reality with their dread incantations and engulf whole armies in deadly warpfire, the Gaunt Summoners were responsible for some of the most horrifying atrocities committed during the Age of Chaos. Only nine of these bizarre, faceless creatures exist at any one time, and it is an exceedingly rare event to see more than one appear at any time." As for Archaon himself? As the newfound [[Meme]] indicates, he is now powered solely by '''ANIME'''. * ''Catches a bolt of Azyr lightning in his hand and crushes it with his hand into nothingness.'' * ''His contempt is so intense that it shatters the earth beneath his feet.'' * ''His and his men's acts of butchery and slaughter caused a Lord of Change that viewed them to weep quicksilver tears of anguish.'' Archaon's ultimate goal is to destroy the Chaos Gods still, and while he's their greatest servant they are actually afraid that this can really happen. They continually send their greatest warriors to kill him in random encounters, but like a JRPG character he only grows stronger. Archaon intends to claim all of the Realms in order to gain the power to destroy all of Chaos and rule over a godless kingless united Realm for eternity, but he has to be careful in doing so. He cannot kill the being who controls that Wind (Nagash as Death for example) outright or the Realm will collapse. It will only be his if he holds them until he can somehow extract the former Incarnates from them. He fights for the freedom of all men, yet also enjoys killing and torturing all beings and comitting genocide against reality. tl;dr Archaon is [[Malal]] now. Or the Emperor. They have been rolled into Slaves to Darkness, which for all intents and purposes, it should’ve been apart of from the beginning. ====Legions Of Azgorh==== [[Chaos Dwarves]]. ====Tamurkhan's Horde==== Pretty much every [[Forge World]] Chaos model not in Legions Of Azgorh. Kind-of considered a subfaction of Nurgle, but due to a lot of their stuff being relegated to Legends and Forge World kind of giving up on writing rules for non-specialist games, they're stuck in an odd limbo of allegiances. ====[[Skaven]]==== They still exist. They are still aligned with Chaos and are still backstabbing little shits. The Great Horned Rat ascended as the God of Blight (no doubt annoying Nurgle since that's supposed to be his job) and the fourth major Chaos God after Slaanesh's disappearance, but only the Skaven worship him (although any rogue insane [[Necromunda|humans]] who consider it would probably be turned into Skaven, making it a self-fulfilling rule) and the other gods (along with Archaon) look down on him, seeing him as a scheming usurper rather than a true equal. He's hoping to get more power, and the Skaven do remain numerous as all fuck. The day Horned Rat was accepted into the Four, Chaos drew Skavenblight into itself as a fifth realm in the Daemon-controlled Warp, which was renamed Blight City. In true Skaven fashion however, they dug their burrows too deep and accidently sunk Blight City halfway back into the material plane. This turned out to be a blessing as now Skaven can travel anywhere from Warp to material plane at will and bring anything Chaos friendly with them at the moment with. Skaven thus far have only been seen supporting Nurgle militarily. But "the Great Horned Rat" will rise; given that the Great Horned Rat's M.O. is scheming and treachery and that, with Slaanesh MIA, Nurgle's the weakest of the original Chaos gods, Nurgle getting backstabbed may happen in the future. It's also possible that, given the treacherous nature of Skaven, they may fight other chaos factions. Could this mean the Great Horned Rat is GW's attempt at a second [[Malal]]? The old Warhammer Fantasy Skaven Clans are now types of Clans; what was once Eshin is now tens of thousands or more of Clans just like Eshin. Because there are as many Elves as the plot demands. Skaven as a faction are only generic characters, Skaven Slaves, Thrott The Unclean, Packmaster Skweel Gnawtooth, Tretch Craventail, Lord Skrolk, Queek Headtaker, Deathmaster Snikch, and Warlord Spinetail. <gallery> Image:Chaos God Hemmed Mutt.jpg|D'AAAWWW! </gallery> =====Skaven Pestilens===== The plague rats in [[Clan Pestilens]]. They are shown to be working a lot with Nurgle's rotbringers into taking the realm of life. =====Skaven Eshin===== Sneaky motherfucker Skaven still. Formerly [[Clan Eshin]]. Turns out during the Age of Chaos Eshin managed to somehow tunnel into Sigmars outhouse in Azyr without anyone noticing...But the horned one himself decided to keep these little passages a secret from the other chaos gods. It's how he saw Sigmars counter assault coming a mile away and only committed he's most disliked servants to the battle, leaving the Skaven as the least damaged chaos faction. Hopefully Eshin got a pat on the head for that. =====Skaven Moulder===== [[Clan Moulder]] are still monster makers. Also have the ordinary Rat Swarms. =====Skaven Skryre===== [[Clan Skryre]]. Still rocking the magitek hard. =====Skaven Verminus===== Embodying the overwhelming numbers mentality of the Old World Skaven, this new Great Clan is comprised of the old Clanrats, Stormvermin, and Warlord models and generally represent the majority of clans without anything significant to set them apart. =====Skaven Masterclan===== The [[Grey Seers]]. Basically the Skaven Priesthood. NOT ACTUALLY THE MASTERS OF THE OTHER CLANS, however much they would like to be. Not a good idea to piss off a Grey Seer regardless. ==The Realms== [[File:AoS Realms.jpeg|right|thumb|500px|The arcane pea-soup that is Age of Sigmar.]] The Realms is essentially a group of nine gigantic planes à la [[Planescape]] with a few additional sub-planes here and there, boppin' about in a magical, aetherial pea soup. Each Realm was created by amassed magic from each of the magical [[Warhammer Magic|Winds]], which causes each of the Realms to be made more or less entirely out of that type of magic (so Aqshy is at best as hot as central Australia in the summer and at worst like a plasma furnace). Realms are not unending, but they span such a huge area that you'd spend almost a hundred years to get from the center to the edge of a Realm. Those Realm-gates seem important now don't they? The further from the center of a Realm gets, the weirder it gets as well - to take Aqshy again, the center is hot and sorta barren, but hospitable at the very least, but as you get towards the edges at the Realms, shit gets ''weird''. This is where you get the unending caves without a sky found in Chamon or the flying, burning volcanoes and rivers of magma and stuff where the Sigmarines and the Khornebois fought in the beginning of Age of Sigmar. However, if you get too far from the center, the energies of the Realm fucks you up and changes you - it might make you into a tree, kills you and turns you into sentient bones, mutate you, you get the point. The central areas are getting more and more habitable, and you'll find cities and stuff here. There are mortals in all the Realms, though some of them absolutely fucking ''sucks'' to live in, like Shyish. Take Hades, combine it with Hel and make it five-thousand times as dreary and you have a shining summer day in Shyish. To get from one Realm to another, you'd need to go through a Realmgate. It doesn't need to be a gateway per say; some mystical shit might allow you to travel through a cave or over a sea or sleep under a tree some other nonsense. ===[[Azyr]] (Heavens)=== The Realm of Sigmar, related to celestial bodies and lightning-bolts. It is home to many draconic and gryphon-like beasts. During the Age of Chaos Sigmar sealed all of its Realmgates and then committed a great [[Inquisition|purge]] to eliminate the pressence of Chaos so he could work on the Stormcasts uninterrupted. This is why it remains the most untainted of the eight Realms but it's also the reason why a lot of people hate Sigmar, since he basically shut the door in their faces. ===[[Ulgu]] (Shadow)=== Grey and covered in mist and illusion, it remains the most mysterious due to being extremely confusing and labyrinthic to outsiders. Inhabited by beings known as Shadowkin, and a red eyed god. No word on perpetual pendulum being there too... Ulgu and Hysh fly around each other, and when Ulgu covers Hysh it is night in the other Realms. How does that work in a place without direction? Who the fuck knows. ===[[Shyish]] (Death)=== [[File:58d245c9debfa warhammerageofsigmarartworkallgatesstormcast.png.a8c8e7cb3998d3f54e4920a978e76600.png|thumb|right|450px|Shyish: You're Already Dead.]] The [[Shyish|realm of the dead]], home to the afterlife of the mortal souls not dedicated to Chaos, and Nagash's dominion. Due to the nature of the realm if the beliefs of enough mortals in the realms is strong and numerous enough it will form an actual afterlife in a portion of Realm. So for example if a civilization believes that when they die they go to a paradise of abundant beauty then it will form in Shyish and their soul will drift there to rest for however long their soul lasts (yeah another thing souls aren't necessarily eternal, they will eventually burn out and dissipate into the aether, though it is implied that there is another existence in the ether beyond the mortal realms that souls can go too, nobody knows for sure but means that the Shyish isn't necessarily the true end of souls. This process can vary depending on the strength of the soul so can range anywhere from a few years to millennia if not forever). The various afterlifes can range in appearance to however the individual civilisations pictured them. From beautiful heavens, to barbaric Valhalla where warrior spirits battle for all eternity, to hellish regions were "evil" souls will be tormented for eternity. However these afterlifes are not eternal, if mortals lose their belief in that particular afterlife and begin believing in another than that afterlife will gradually move to the edge of the realm as the belief in it fades until it hits the edge of the realm and is destroyed along with all the souls that are within it. And eventually in its place new afterlifes will take its place until belief in them fades and they are replaced in a endless cycle. At some point in the core of Shyish, or only Nulahmia, there is the true end of everything, a vortex known as the Maw of Uncreation. It's essentially a supernatural black hole of The Nothing from The Neverending Story which resembles a huge grey whirlpool and only has any texture and movement as it consumes a part of reality. The Maw will consume everything that exists -even death itself - as the final end in absolute entropy. Few even knew stories of it, and it was a legend even among the Mortarchs until Neferata discovered it. While Nagash knew of The Maw of Uncreaction, he spoke of it rarely and when he did it's implied '''even Nagash was scared of this thing'''. So Neferata showed she had HUEG balls (metaphorically) by temporarily expanding the Maw to [[Exterminatus|consume a part of Nulahmia and everyone in it]] to get rid of rebellious nobles, an invading Bloodbound army and much of the city's population; Nagash himself was shocked/satisfied/impressed enough that he gave her back control of the city. It's implied Nagash's necroquake tunneled through to it, but it doesn't pull you in unless you cross its event horizon, and you can even climb or fly away from it (but past that point anyone or anything is doomed). This is not to say that all that exists in Shyish is undead. There are many undead of course but many mortals live in the realm as well alongside the dead. Though this is not as bad as you might think as many undead are benign and could even be deceased family members of the living (so a village could actually be populated by mortals and their recently deceased living side-by-side) who reanimate themselves due to the inherent magic of the realm. While Shyish isn't exactly Ghyran it has many areas that are perfectly habitable and in fact even beautiful. For instance many mortals actually live within and settle in the various afterlifes within the realm (though one would hope that they don't get dragged to the edge as the afterlife fades in relevance). Due to this their are many independent kingdoms in the realm ruled by both either the living, the dead or combination of both. However all respect the authority of Nagash even if they are not directly being ruled by him as he claims rulership of all the realm (even if some areas more tenuously than others). Shyish recently changed following the Necroquake. Nagash attempt to conquer the realms backfired spectacularly thanks to Skaven sabotage of his great ritual (seriously he is like 0-3 against those guys). Anyways due to the contaminated ritual the magic and souls of the realm now move towards the centre instead of the edges. Now as an afterlife runs its course and is no longer believed in now moves towards the centre of the realm and is destroyed in a huge vortex of death magic rather than heading towards the edges and being destroyed. The vortex grinds the afterlives back into pure death magic in a giant swirling black hole. This has caused Nagash many problems as not only did he wreck his capital but not even he can handle the death magic in the centre completely due to the chaos taint within the ritual and can't tap into its full potential (he can only stay there for brief periods to charge up, but any longer and even he starts to feel the tainted death magic ripping him apart). Otherwise the realm still functions as normal for the most part (with the edition of endless spells and greater Nighthaunts running around). ===[[Aqshy]] (Fire)=== [[File:Malign-Portents-Poster-Battlefield.jpg|thumb|left|250px|Patrolling Aqshy almost makes you wish for a nuclear winter.]] FIRE. [[Aqshy|Home]] to the fiery [[Fyreslayers]]. The flaming fireterrain can vary from being akin to the surface of the sun, to being merely volcanic, all the way down to being a mixture of Australia and California's Death Valley in summer in the coldest regions. While largely barren, life can thrive in this realm (volcanic soil is extremely fertile). People here tend to be passionate but disrespect the elderly, in part due to how dangerous life is here and partially due to the magic of Aqshy. Despite being of Azyr, Sigmar has some sympathy for them, having come from a tribe of passionate people himself but understands that more restraint is needed where Chaos is concerned. This proved especially evident when a large group of [[Khorne]] worshipers came from Aqshy starting with Korghos Khul's tribe. During the age of Chaos, the Realm disk got broken and now many continents float in the realm aether, requiring an airship or a Realmgate to travel between them. ===[[Ghur]] (Beasts)=== [[Ghur]] is like any Habitable Deathworld, everything wants to eat you. Lots of super-predators. Many Plants properly also carnivorous. Sea tries to eat land, Land tries to take bites out of the sea. Continents literally battle to the death, and any map of a continental area is only relevant for a few hundred years. A continent could come in and eat the smaller ones, or the bigger one gets tag-teamed to death by a pack of islands, who then turn on each other and fight over the "corpse" of the dead continent. In the far north of Ghur is a series of icy mountains called the Ice-Kingdoms of Gjoll, where Nordic-themed humans dwell. So do lots of monsters, including Merwyrms who have now sided with destruction (wtf?!). Looks a lot like a Conan-The-Barbarian style savage world, with a little heavy metal album cover thrown in. Despite being the god of the Orks, [[Digganobz|many other Races in Ghur do worship Gorkamorka]] as the god of beasts and embodiment of the realm. ===[[Hysh]] (Light)=== A realm full of light, duh. A place governed by symbolism, reason and order where everything has more than one meaning and hidden symbolism. It was Tyrion and Teclis's crib, where they re-educated their new children in the old ways of the High Elves of the world-that-was...after they realized that [[Idoneth Deepkin|their last experiment]] was a lost cause. They manage this using fancy [[magitech]] like the giant education-prisms that stored vast banks of knowledge. Also during this time, they picked up a dependency on a certain crystal native to their realm that would make the Skaven cackle like madmen. Why? Because this crystal helped suck away all those nasty unwanted emotions and allowed them to focus entirely on just pure, unfettered knowledge-gathering. Then they repeated the follies of the past. Being such elitist snobs, they never expected their own hubris to be used against them and entered a massive civil war alongside Chaos taking root. Eventually, the aelves managed to gather their shit together by binding themselves to the very environment of Hysh and learning the virtue of self-discipline. Thus was how the [[Lumineth Realm-Lords]] were formed. For the most part, they remain fairly reclusive, with only one major Free City placed here (and even then, it's being not-so-secretly governed/manipulated by the Lumineth). Ulgu and Hysh fly around each other, and when Hysh covers Ulgu it becomes day in the other realms. Slaanesh is imprisoned in-between the two realms. ===[[Chamon]] (Metal)=== [[Chamon]] is a land of constantly changing landscapes, filled with many rare minerals and alchemic secrets. Also there are weird clockwork cyborgs and liquid metal rivers. Though not to fear for its inhabitants, as like all the realms (except Shyish now) it is much more livable towards the center of the realm, but gets crazier the closer to the edges you go where the land constantly changes and weird land topography starts to happen. Tzeentch took this realm, as its secrets and shifting nature fit the Chaos god like a glove - and unlike Khorne or Nurgle's chaos followers, his forces still maintain cities and governments with talk about [[settlers of Catan|farming and fishing and shit]]. Thanks to Tzeentch's minions not being full of retards, this realm is still greatly under Chaos control and hasn't yet seen the devastating blows from the other factions like Khorne did in Aqshy and Nurgle did in Ghyran, outside of a few key battles during the Realmgate Wars. The Kharadron Overlords has several of its most important skyports in this realm due to the abundance of Aethergold in the region. In addition many Duardin Disspossed make their holds in this realm as its rare metals and malleable nature suits them well. There is no god that rules the realm officially, though it could be argued that the Duardin god Grungi is most associated with this realm. ===[[Ghyran]] (Life)=== [[File:Ghyran-aos-2.0.jpg|thumb|right|600px|Sigmar won't like the trees for being larger and more majestic than his tin boys.<s>''That'' explains the Black Seeds.</s>]] Trees, trees and more trees. Alarielle and her tree-friends hang out [[Ghyran|here]] and do a bit of gardening. Quite similar to the Realm of Beasts, only with more of an emphasis on life (duh) and nature over stark craggy canyons and shit. Contrary to popular belief the realm of Life is not an endless forest but actually contains all kinds of different land areas. However regardless of its regional location any area of Ghyran is full of life. So even a desert or craggy area in Ghyran will be fill with desert animals and plants and will be much more abundant than a similar area in another realm. The realm obviously has been greatly valuable as a source of crops and arable land which many civilizations take advantage of. However great care must be taken when logging, as this can easily draw conflict with local [[Sylvaneth]] communities. The realm also contains many varied and fantastical creatures and landscapes, though not anywhere near as dangerous and wild as the creatures and lands of Ghur the realm of Beasts. Ghyran serves as the main home of the Sylvaneth, but virtually every race has members that reside in Ghyran (even undead). Currently much of Ghyran is still corrupted by Nurgle and is embroiled in the war of life to reclaim the realm by the forces of Order from Nurgle's forces. Currently Sigmars forces of Order have made many in roads into Ghyran. Such as the establishment of several new free cities and a loose-alliance between Sigmars forces and Allarielles. The War of Life to claim the realm from Nurgle is still far from over but real gains have been made in recent centuries following the Realmgate Wars. Ghyran has four major cities: Sigmar and his boys established the youngest and largest of them, Hammerhal Ghyra, which has a realmgate leading straight to the ream of fire, with its own city, Hammerhal Aqsha. The others are called the Seeds of Hope. The Living City was sung into existence by Alarielle herself in a matter of days, but is mainly inhabited by anyone not a treeperson. Greywater Fastness is an industral hub, bringing smog and lung cancer into the realm of forests. Needless to say, the locals were not amused, which caused violence and big loss of life on both sides. Thanks to Alarielles intervention the city is at least allowed to stay alive, instead of being starved out or serving as a reenactment of the Last March of the Ents, but Alarielle also promised a future reckoning for the harm they've caused. Lastly, Phoenicium is a proud aelven city from the age of myth that got sealed in amber. You know, like Pompeii, but more like an insect, especially since Ghyran has volcanoes that spew molten sap instead of lava. When the city was rediscovered, two phoenixes sang and flew around it, melting the amber and allowing for recolonization. There is also subtle horrors in Ghyran, such as way that life magic interacts with reproduction. Mention is made of "the undulating island of Irridia, where even the soil itself is pregnant with new life", whilst "life-quakes" can result in spontaneous outbreaks of immaculate conceptions - not too bad in and of itself but imagine the problems that occur when a couple living in poverty suddenly find themselves expecting triplets. And then there's what happens if you dare to get too close to the Realm's End of Ghyran, the place where the boundary between Ghyran and the Realm of Chaos is especially thin and thus the magical energies of super-concentrated life are unchecked. Here people can [[Halo|sprout foliage all over their body]] or turn into plants while females also risk becoming [[/d/|perpetually pregnant]] or [[Broo|get pregnant with and give birth to different races or even species from their own]]. ===[[Realm of Chaos|Chaos ]](Guess Who)=== Same shit as [[Realm of Chaos|before]]. Still has the [[Eye of Terror]], still has [[Kaldor Draigo]] and the mad mapmaker plus possibly [[Oxyotl]] running around inside it. The former underground city of Skavenblight is now a part of it, and thanks to the Skaven somehow tunneling through the bizarre geometries in the endless void they sunk themselves halfway through to reality in some mindfuckey way that adds a metric fuckload of questions which get handwaved as "It's Chaos, you can't explain shit". Skaven can use it to tunnel through reality itself <s>with the exception of Azyr currently.</s> according to their 3rd edition book not only have they secretly done so but HAD so since the Age of Chaos, just kept it to themselves... The process is highly unpredictable and just as likely to lead into a volcano as an intended destination. ===The Allpoints=== This is like the London underground if it was simultaneously connected to the New York & Chinese subway system. It is a station with gates leading to all realms including Chaos. This is where Sigmar and friends, using the power of friendship (hah), held off the forces of Chaos before Nagash, being the asshole he is, buggered off. During the age of chaos Archaon built his huge house here and this is from where he controls his EXbawkshueg army. The forces of Chaos call it Eightpoints, and Archaon's ultimate fortress the Varanspire is built at the center of it, where the gates leading to the Realm of Chaos are. ===Halosphere=== A self-enclosed globe of reality created by the Slann from part of Tzeentch's Domain, grants access to the heart of the Crystal Labyrinth of Tzeentch when the stars are right. {{AoS-Realms}}
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