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===Space Wolves=== ====Champions of Russ==== <div class="toccolours mw-collapsible mw-collapsed"> The exclusive detachment for the Space Wolves. Their sagas rely on characters performing a major deed and granting armywide buffs. As such, you'll need to make use of your many characters to get those buffs as fast as possible. <div class="mw-collapsible-content"> =====Special Rules===== *'''Deeds Worthy of Saga:''' At the end of each round, you can pick one Saga to channel. If you accomplished this Saga during the next round, you get a permanent buff. Some of your stratagems are affected by your sagas. **'''Saga of the Beastslayer:''' If you had a {{W40kKeyword|character}} model kill an enemy {{W40kKeyword|Monster}} or {{W40kKeyword|Vehicle}} model, everyone's melee weapons gain '''Lethal Hits'''. ***The best characters for making this happen have good guns, like a Wolf Guard Pack Leader with missile launcher or Bjorn the Fell-Handed. **'''Saga of the Bear:''' If you had a {{W40kKeyword|character}} model reduced to below half their wounds but it still lives, everyone gets '''Feel No Pain 6+++''' to make everyone tanky. ***There's no truly ''good'' way to make this happen, as you generally need to rely on your opponent hurting you just enough without finishing the job, but the best you have is fielding a lot of '''Hazardous''' weapons (i.e. guns) and shooting them to hurt yourself. Bjorn the Fell-Handed is just about the best you have for earning this. **'''Saga of Majesty:''' If you managed to control an objective in the enemy's DZ and got a {{W40kKeyword|character}} model within reach, your entire army gains +1 to their OC stats. *** Build the rest of your army to take control of objectives like you should have been doing ''anyway'' and this should more or less take care of itself, but the more mobile a character, the easier a time you'll have rushing them over once you realize you're on track to score this. **'''Saga of the Warrior Born:''' If one of your {{W40kKeyword|Characters}} killed an enemy {{W40kKeyword|character}}, all of your melee weapons gain ''Sustained Hits 1''. ***You don't have any characters with Precise ranged weapons worth a damn, but in melee you have the Primaris Company Champion (as well as Arjac Rockfist), the Judiciar, and anyone else you gave the Frost Weapon to. Since the first two require a ride to be delivered into melee ''and'' can't Fly to reach your target, that third option is the most reliable. *'''Restrictions:''' As a very divergent chapter, there are forces the Space Wolves won't use or have alternatives. Tactical Squads, Assault Squads of both Varieties, Devastator Squads, Command Squads, and Primaris Apothecaries are all out of the list. It is easy to tell when you have an intended replacement, as the new units have special rules to make '''Leader''' work properly. **Tactical Squads are replaced by Grey Hunters. **Assault Squads are replaced by Blood Claws if they don't have Jump Packs and Skyclaws if they do. **Devastator Squads are replaced by Long Fangs. **Command Squads are ''theoretically'' replaced by Wolf Guard, except their special rule decided to limit them [[Wat|to only Vanguard Veteran attachments]] instead, so now you have no Command Squads, and then both Wolf Guard and Vanguard Veterans attract the same leaders. **Primaris Apothecaries have no replacement at all, and even worse, Wolf Priests are weirdly no longer available. [[Derp|Despite the Wolves using regular Apothecaries alongside Wolf Guard during]] [[Horus Heresy|that one temper-tantrum]]. =====Stratagems===== <tabs> <tab name="Battle Tactic"> *'''Armour of Contempt (1 CP):''' Same as the one in Gladius. Any hits on one unit reduce their AP by 1. With the loss of any Wolf Priests, you're absolutely going to need this. *'''Go for the Throat (1 CP):''' Improve the AP of one units' melee weapons by 1. If the Saga of the Beastslayer has been completed, these weapons also get ''Lance'' for an edge in charging. </tab> <tab name="Epic Deed"> *'''Warrior Pride (1 CP):''' One {{W40kKeyword|Character}} and their unit gains the effects of completing a saga they hadn't yet completed. </tab> <tab name="Wargear"> *'''Runic Wards (1 CP):''' One unit gets a 5+++ against mortal wounds and psychic weapons. This improves to a 4+++ if the Saga of the Bear has been completed. </tab> <tab name="Strategic Ploy"> *'''Death Howl (1 CP):''' When a unit wipes out an enemy unit, they can consolidate 6" towards an enemy unit so they can get into engagement range again. If you've already accomplished the Saga of Majesty, any enemies within 6" of this unit are forced to make battle-shock checks. *'''Relentless Assault (1 CP):''' One unit can shoot after advancing or falling back. If you accomplished the Saga of the Warrior Born, you can also charge with that same unit. </tab> </tabs> =====Enhancements===== *'''Black Death:''' The bearer's melee weapons gain ''Anti-Vehicle 4+'' and ''Anti-Monster 4+''. Want an easier way to fulfill the Saga of the Beastslayer? This is how. *'''Frost Weapon:''' The bearer's melee weapons gain ''Precision'' as well as improve their Strength and AP by 1. *'''Pelt of the Bale Wolf:''' Enemies engaged with the bearer must take a battle-shock test each turn. *'''Wolf Tail Talisman:''' Reduces any damage the bearer takes by 1. </div> </div> ====Thoryk's Void Hunters (Combat Patrol)==== <div class="toccolours mw-collapsible mw-collapsed"> Focuses your army on taking down key units. <div class="mw-collapsible-content"> <u><b>Composition</b></u> 1 Battle Leader Thoryk, 10 Intercessors, 5 Reivers, 1 Invictor *'''Battle Leader Thoryk:''' A Primaris Lieutenant with Bolt Rifle and Power Weapon. While you lost the extremely good ''[Lethal Hits]'', you can have his unit shoot or charge after falling back. *'''Intercessor Squad:''' They exist. They lost their ability to keep units capped. *'''Reiver Squad:''' Keep their knives to make them the preferred melee unit to nail key units. Fortunately, they can deep-strike to help them get as close as they need to. *'''Invictor Tactical Warsuit:''' Comes with a twin Ironhail Autocannon for more shots over the Incendium Cannon so you can blow up TEQ with ease. Sadly can't support your Reivers with anything. <u><b>Secondary Objectives</b></u> *''Mighty Saga:'' Mark one enemy {{W40kKeyword|character/vehicle/monster}} for death. Score 8 VP if you kill this enemy, 12 VP if Battle Leader Thoryk dealt the killing blow. Pretty easily goes hand-in-hand with the default enhancement. *''Reiving Conquerors:'' 3 VP if you control at least half the objectives in no man's land. <u><b>Stratagems</b></u> *'''Keen Senses (1 CP):''' One unit gains ''[Ignores Cover]'' on their guns. They can re-roll 1s to wound any enemy {{W40kKeyword|character}} they target. *'''Pack Ambush (1 CP):''' After your Reivers shoot, their target must take a battle-shock test at a -2 penalty. *'''A Warrior's Death (1 CP):''' When an enemy fights one of your units, all models gain the ability to fight after death on a 4+. <u><b>Enhancements</b></u> *''Tireless Hunter:'' Mark one enemy unit. Battle Leader Thoryk's unit can re-roll to wound this chosen quarry. A bit thematic, but it does limit their effectiveness outside of that one case. *''Ferocious:'' Battle Leader Thoryk's unit can use the Heroic Intervention strat for free, regardless of if you already used it. Has much more uses for protecting the Invictor from getting tied up. </div> </div>
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