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Warhammer 40,000/6th Edition Tactics/Dark Eldar
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==Fortifications== * '''Aegis Defence Lines:''' Meh. We don't really need stable cover. However, depending on the power and ubiquity of the new fliers, it might be a good idea to drop 100 points on a Quad-gun Aegis. These can be put down anywhere on your table half, which would give rushing Hellions a nice bit of cover on turn 1. Also, if you're taking Eldar allies for a Farseer/Eldrad, this is the perfect depository for your mandatory troop choice - Rangers/Pathfinders love these things. * '''Skyshield Landing Pad:''' 75 points for a bit of terrain that gives your guys a 4+ invulnerable save against shooting and non-scattering deepstrikes to Jump units and Skimmers that land on the pad. This faces the same problem as the Aegis Defence Line, as this isn't an army that likes to drop down units into cover and have them sit there, and deep striking is about striking ''deep'', not behind your lines. Well actually given how rules state that you deploy it in your HALF of the table and not specifically in your deployment zone it means you can set down a deepstriking spot for 3 venoms or 2 raiders just 12" away from your opponent's frontline units, perhaps 2 raiders with full complement of warriors splinter cannon and splinter racks because after all you'll be shooting at bs1 that first turn you arrive, and of course dark lances to pop those metal bawkses so you can kill some infantry with the guys inside. Also if you have the stronghold assault book the updated datapage says you can start a flyer on the skyshield so this could be useful to have your voidraven doing damage on turn 1. * '''Imperial Bastion:''' A stolen bastion might be good - Armor 14 supporting a Trueborn or Scourge gunline is downright cruel, but it's not fluffy at all, unless of course you hang corpses all over it. Since it's a medium building, you can cram 20 models into it. It gives 3+ cover to your skimmers hiding behind it, at 75 points this makes it strictly better than the landing pad at protecting your Raiders. * '''[[Fortress of Redemption]]:''' Huge, expensive, and totally against the way that Dark Eldar should be played. It's powerful, but it has very little synergy with the rest of the army. And the fluff...The poor fluff. Well, in the words of Avitus: "More corpses". * '''Vengeance Battery:''' An av 14 turret for 75 points. You can cram two into one force org slot. for 10 more points you can give it a battle cannon, which is nifty.
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