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===Horde of Boyz=== BOYZ. What did you expect? Buttloads of Boyz everywhere, in thirty-man squads, charging across the battlefield. This should be your only tactic in 1000-500 point games, seeing as you don't really have any [[Land Raider|singuar pivotal unit]] in your army besides massive amounts of troops. Place 19-man squads of Gretchin in front of the boyz to give cover, wounds, and distractions. Stick a Warboss with Power Klaw (really, would you do anything else?) in one of your ''identical'' Boyz squads. Beware AP anything, Blast Templates, and Vindicators. The green tide tactic works because relative to the other horde armies (Tyranids and Guard) Ork boyz are significantly tougher at toughness four while costing roughly the same. And unlike the Tyranids and the Guard, most of your other slots can be filled with large hordes rather than small squads or broods. The reasoning behind this is that you can throw forth so many units at the enemy that they simply won't be able to gun down enough of them to not get fucked by the time you're in charging distance, and even other assault armies wither when hundreds of boyz charge into them. And unlike the Tyranids you get ''grenades'' <s>which is vital for assaulting into cover without losing shit tons of models (alternatively, some units don't ''need'' grenades because they have low initiative anyway).</s> Not as useful in 6th, because most armies have basic troops at I3, meaning an Ork Boy squad is still going last. '''Spamming every slot you can have:''' *'''HQ:''' Gazghkull and Mad Dok Grotsnik (STFU YOU WANT THEM) *'''Elites:''' 3 mobz of 15 burna boyz each (or 3 mobz of 10 nobz, tank bustaz, or 15 lootaz each) *'''Troops:''' 6 mobz of 30 boyz each (yes you could get gretchin for MOAR models, see below) *'''Fast attack:''' 3 mobz of 20 stormboyz each *'''Heavy support:''' 3 Killa kan mobz of 3 each. This adds up to ''290'' models that can dish out nearly ''two thousand'' attacks on a charge, not much is going to survive that, but of course, no normal 40k game has a points limit that high, and in apocalypse games, THERE ARE NO SLOTS SO YOU CAN FULFILL YOUR DREAM OF A NOB ONLY GREENTIDE. '''Shooty Green Tide''': AKA the viable footslog *'''HQ:''' A Big Mek with KFF. For your second HQ choice, a Big Mek with a SAG and an ammo runt or a Warboss with a PK are also solid options. Or, whatever the fuck, take another KFF. You always take atleast one KFF with you when footslogging. ''Always.'' *'''Elites:''' Lootas. If you even think of running anything other than lootas in your elite slot, punch yourself in the dick. Run them at 5 boy squads when strapped for points, 9 orks strong if you want them to go to ground, or run full 15 boy mobs. Do not ever skimp on the lootas. Use them at all times. If you want to use nobs, take a warboss so you can field them as troops. Gork only knows why you'd want them in a footslog list, though. *'''Troops:''' Tons of 30 boy shoota mobs + nob with PK and BP. Heavy weapons not required; save the points and buy more Boyz. Field at least one grot screen unit of 19 grots and a runtherd. Use them to cover your mobs or cover your lootas, both work. *'''Fast attack:''' Optional. Your best bet is Dakkajets. <s>Pray for erratas soon, but use them anyway.</s> You want their delicious dakka. If you're strapped for cash or points, run some lone deffkoptas with TL rokkits instead. *'''Heavy support:''' Big Gunz batteries, always with 3 guns, some extra Grot Crewmen and a max of 3 Ammo Runts. Kannons strongly recommended. Possible to replace a battery with either lobbas or zzap guns, depending on your opponent. All variants are dirt cheap, no brainer fire support. Other heavy support choices are too pricey. The point of Green Tide is to dump more shoota boyz on the table. Footslog forward, shoot at things. The KFF will give some mobs cover while they advance. Lootas, Dakkajets and Big Gunz can and will crap out an absurd amount of dakka while your boyz move forward towards objectives or targets. Once your shoota boyz get in shooting range too, holy mother of fuck, <s>you will finally achieve enough dakka</s> wrong you can never achieve enough dakka! These dice of yours are burning red. Also, if your opponent wants to waste shots on 60 point backline artillery units while your fuckhuge blobs of rape are breathing down his neck, more power to him. Smile and advance. Remember the most important combat rule when playing orks: Chop the shooty and shoot the choppy. Boyz are exceptional at both for their point cost, but will get tabled by dedicated units of either when fighting on their terms. '''MAXIMUM MODELS''', <s>quantity is a quality all of its own.</s> Not when 90% of your models are grots. *'''HQ:''' 2 Big Meks with 6 Oiler Grots *'''Elites:''' <s>3 mobz of 15 Mek Boyz and 15 oiler grots each (Not possible)</s> 3 Mobz of 15 Lootas, stack on the DAKKA. Replace 3 with Mek boys and then add up to 3 oiler Grots for 9 grots and 45 boys in total. *'''Troops:''' 6 mobz of 30 Gretchin and 3 Runtherds each (GREEN-TIDE, MOTHERFUCKER) *'''Fast attack:''' 3 mobz of 20 Stormboyz each, with Zagstruck tossed in on top *'''Heavy support:''' 3 Big Gunz batteriez with 3 Kannons, 12 Grot Crewmen, 6 Ammo Runtz, and a Runtherd each This adds up to ''[[Homestuck|413]]'' models that can dish out exactly ''nine-hundred and twenty-nine'' attacks on a charge, that's still a fucking lot considering your table is going to be swimming with models. *'''Trivia:''' Do you like Power Klaws? Within the limitations of the Force Organization slot you can have ''292'' Power Klaw attacks on the charge. All ignoring armour saves; all at S7, S9, or S10. All for only 3965 points. Now THIS is [[Powergamer|powergaming]]. This tactic works up until about 1500 points, when counter-horde weapons and vehicles are assured. Tyranids will beat you out at this 1000+ points. Tau at 500-1250 points can actually be beaten by a well-practiced mob tactic, seeing as they can only fire so much per turn. *'''Trivia:''', [[Munchkin (Card Game)|3,872 Orks]] would cost 23,000+ points and hours to deploy. <s>Sorry for ruining your dream.</s> Which is an unimportant inconvenience, next to how awesome that would be.
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