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=====Technomancy===== The discipline to use for mechanized armies. Also fares very well with Imperial Guard allies. Heck, a Librarius Conclave and a CAD of tank-heavy Guard makes this all kinds of epicness. Question is, do the blessings affect the whole squadron if a target vehicle is part of said squadron? If you got enough Librarians this could also work against unexpected Flyers - seriously, with our anti-air Codex options anything goes at this point. Primaris '''Subvert Machine''' - 18" Malediction. <s>You Select</s> (would've been way better) a weapon on an enemy vehicle is randomly selected. You and your opponent roll a die. If he rolls higher, nothing happens. If you draw, he can only fire snap shots. If you roll higher, you [[Awesome|take control of said vehicle's weapon for a turn.]] This power relies on luck, even after you blew some dice to cast it. May be worth it if you have lady luck on your side. #'''Blessing of the Machine''' - WC1. Blessing you give to 1 vehicle in 24". It now ignores Crew Shaken, Crew Stunned, and either gives Power of the Machine Spirit, or +1 BS if the target vehicle that already has PotMS (So basically every vehicle Space Marines have except vanilla Rhino-Chassis vehicles) #'''Machine Curse''' - WC1. Focused Witchfire. Smacks a vehicle with 3 S1 AP- Haywire hits. #'''Reforge''' - WC1. Blessing that either restores 1 hull point, or repairs either an immobilized or destroyed weapon result, as well as giving the vehicle IWND. #'''Warpmetal Armour''' - WC1. Blessing that grants plus 1 AV to all sides for a turn. Or, if put at a non-vehicle unit, gives +1T. Welcome to T6 Black Knights and Terminators, welcome to AV15 Spartan Assault Tanks/Leman Russes/Land Raiders (and [[Necrons|Gauss Weaponry]] still doesn't give a shit). #'''Fury of Mars''' - WC1. A S1 Haywire Beam. #'''Machine Flense''' - WC2. Focused Witchfire, 18". Target loses D3 HP. For each HP lost, inflicts D6 S4AP6 rending hits to a nearby enemy unit.
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