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===Heavy Weapons=== Can be taken by Heavy Weapon teams, so 3 in a Heavy Weapon Squad, and 1 per Command/infantry/Veterans squad on the table. You can stick the Heavy Weapons in with normal squads since a HWS is pretty fragile for its points value. *'''Mortars''' - A S4 AP6 Blast with Barrage so it's good for killing things out of line of sight and it has a solid range. Effective at taking out footslogging infantry like Orks, Tyranids and Daemons. Unfortunately, the Wyvern is literally 5 points more than a full Heavy Weapon Squad of 3 Mortars, and does the same job with Twin-link and Shred. Meaning it is almost three times as effective per point value. At least Mortars don't take up a Heavy Support slot. *'''Heavy Bolter''' - It's good at anti-infantry in general but against light tanks the Autocannon serves you better (in fact, statistically, the Autocannon is better against everything T5+ (T3 if Instant Death matters) and only 16% less effective against T4. Also it's available on every vehicle you have, and doesn't have particularly good range, which is a problem for fragile HW squads. Decent in infantry blobs, but look elsewhere for Weapons teams. *'''Autocannon''' - Costs as much as a heavy bolter at the same AP without the extra shot. However, S7 means it's great at wounding infantry and stands a fair chance at penetrating light vehicles. Well rounded and versatile option that often finds a home in Imperial Guard lists; better than a lascannon against AV12 and down, and, as noted above, better than a heavy bolter against T5+ and T3 when Instant Death matters. *'''Missile Launcher''' - The most versatile of the heavy weapons choices, on the surface at least. Can choose between an S4 AP6 blast or an S8 AP3 single shot. Infantry or vehicles will suffer! A bit 'jack of all trades, master of none' though; S8 will struggle vs heavy vehicles, and S4 AP6 is lousy against anything better than GEQ, meaning you're better off settling for autocannons or lascannons unless you're fighting other guard often. **'''Flakk Missiles''' - For extra points you can get missiles with the skyfire rule. But don't do it since they're too expensive. Just take more Autocannons or a Hydra. *'''Lascannon''' - The Lasgun's big brother. It's your main source of long ranged anti-tank, as it is in the Space Marine Codex. This is probably your go-to heavy weapon, alongside the Autocannon. 48 inches of S9 AP 2. *'''Multi-Melta:''' Surprisingly can be taken by Forgeworld Drop Sentinels, and by Servitors. It's a 24" melta. *'''Plasma Cannon:''' Available to Servitors, Sentinels, and as a potentially expensive sponson on the Leman Russ. Costs the same as a Plasma Gun ([[Fail|and Pistol...]]) for an S7 AP2 blast that can get hot. Still useful to take out clumped squads of Space Marines.
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