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Warhammer 40,000/8th Edition Tactics/Blood Angels
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===Vanguard Space Marines=== Available only to {{W40kKeyword|Phobos characters}}, aka the tacticool Captain, Lieutenant and Librarian found in the Shadowspear box. Chaplains can suck it because yelling catechisms isn't stealthy. #'''Shoot and Fade:''' Immediately after doing a shooting attack (except Overwatch), this warlord can move. If he does, he also has to advance. #*Imperial stealthy Jump-Shoot-Jump baby! There are better things to do than to play with ONE model's positioning, but this trait does enable your buff characters to be at many places at once, repositioning at max speed: be near one unit, those guys shoot, your captain shoots, then he dashes over to buff another unit's shooting. Can also enable him to get back behind his troops/break LoS and avoid retaliation. #'''Lord of Deceit:''' At the start of the first round but before the first turn begins, you can remove and redeploy up to 3 {{W40kKeyword|<Chapter>}} {{W40kKeyword|phobos}} units present on the battlefield. #'''Master of the Vanguard:''' Friendly {{W40kKeyword|<chapter>}} {{W40kKeyword|phobos}} units within 6" of the warlord gain +1" to both their move, advance AND ''charge'' rolls. #*Seems to stack with the Red Thirst, helps Reivers and Incursors charge out of deep strike or infiltration. #'''Stealth Adept:''' -1 from hit rolls that target the warlord. Not just at range so he can prove he's the better sniper around, but it also works in melee; useful since the warlord lacks an invuln save. #'''Target Priority''': The Warlord can skip shooting in the shooting phase to select a {{W40kKeyword|<chapter>}} {{W40kKeyword|phobos}} unit within 3" and a visible enemy. The selected unit gets +1 to hit against the enemy in question until the end of the phase. #*''Can help with those -1 to hit enemies, as well to improve your snipers' chances of eliminating that troublesome enemy character. #'''Marksman Honours:''' +1D to ''all'' of the warlord's guns, and he can reroll all failed hit and wound rolls for ranged attacks. Doesn't apply to grenades, but it DOES apply to Chapter relics. Of which they can take none.
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