Editing
Warhammer 40,000/8th Edition Tactics/Tyranids
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
====Universal==== *'''Adaptive Biology''': From the end of the first phase in which the Warlord suffers a wound until the end of the battle, the Warlord takes 1 less damage from any attack (to a minimum of 1). Old One Eye has this trait, making him incredibly hard to kill *'''Alien Cunning''': Before the battle begins, you can remove your warlord from the battlefield and deploy him again. Deploy your flyrant first, let your opponent counter deploy his force, then redeploy your warlord at the end to fuck with them. Swarmy comes stock with this. ** A Flyrant may be redeployed into reserves with this. *'''Heightened Senses''': Warlord never suffers any penalty to their to hit rolls. Fuck Alaitoc/Stygies/Raven Guard. Use this on a walking Dakkarant when trying to fight flyer-heavy armies to save some points. Red Terror comes stock with this one. *'''Synaptic Lynchpin''': +6" to Synapse. Good but not great considering the increased range of normal Synapse, but if you're fielding lots of swarms with only a few Synapse units (e.g. you run Hydra) this can be a lifesaver. **On the other hand, since the IB is not an army killer thing anymore, and you can even play it out, and lastly, the other warlord traits are better than this, you should consider to not take this one. *'''Mind Eater''': If your warlord kills a character in melee, then they can make an allied unit that is within 3" move (and advance) at the end of the fight phase. This is Deathleaper's trait. Practically made for Broodlords and Genestealers. ** As you are moving as if in your Movement Phase, you can't end up within 1" of an enemy. *'''Instinctive Killer''': At the beginning of the battle, select a unit. Your warlord can re-roll all failed to hit rolls when targeting that unit or any other unit with the same datasheet (target a tactical squad and get the bonus against all tactical squads). Having trouble with spam armies? Not anymore.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information