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Warhammer 40,000/9th Edition Tactics/Blood Angels
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===Pistol Weapons=== Pistol weapons are equivalent to their bigger brethren, with different ranges and weapon types. *'''Bolt Pistol:''' 12" and pistol 1. One of the most common weapons in the Space Marine armoury and available on most things as either an option or as part of their wargear. Just don't forget it exists and that you can fire it in melee. **'''Heavy Bolt Pistol:''' 18", pistol 1, S4, AP-1, D1. Primaris-only, as the Firstborn don't have the wrist strength to hold them. *'''Hand Flamer:''' A Deathwatch and Blood Angel only weapon. 12", S3, and pistol d6 allows for good hit spamming and self-immolation in melee, but the low S does hurt it the most. **Not worth the cost, matching an actual flamer in cost and the units that cannot take the flamer aren't going to care about a pistol. *'''Inferno Pistol:''' The second Deathwatch and Blood Angel only weapon. Pistol 1 with 6" range. The range puts you in close enough to spit on your target if you're trying to use it for melta, but you should be maximising the pistol aspect to pull a General Kenobi or Indiana Jones on your opponent and finish the swordfight with a pistol shot. **Just to be clear, you are spending five points for a weapon that you may not even get to fire in melee. Your pistols are fired in your shooting phase. If you charged on your turn, the unit with this will fight and be hit back two times before this comes up. In casual games this might come up, but again most units that can take will lack invulns so it's of dubious use. *'''Grav Pistol:''' 12", pistol 1, S5, AP-3, D1, becomes D2 against Sv3+ or better. **A shame our Sanguinary Guard can't take this since it would match their glaives pretty well. It has a niche of killing a marine before you charge them, but like all pistols it tends to lag behind melee weaponry in utility. *'''Plasma Pistol:''' 12", pistol 1, S7, AP-3, D1, can become S8 and D2 but kills the user on a hit roll of UM1. **IMO, even more worthless than the other three. Supercharged, it'll one-shot MEQ's... Which the grav-pistol does without the possibility of killing the user. Not supercharged, it has good strength and AP to show for itself, but is a measly D1. Against things tougher than T5 (Custodes, Death Guard, Nobs, etc.) it has an edge, but it's doubtful to actually kill them anyway.
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