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===[[Biel-Tan]]=== <div class="toccolours mw-collapsible mw-collapsed" style="10> {| |[[File:Biel tan banner large by mirageknight32-d62s4xb.jpg|Border|75px|left]] |A highly militarized craftworld, Biel-Tan's martial might has been halved following the Fracture of their worldship and the subsequent rise of the Ynnari. Despite this, theirs is a force still to be reckoned with. The path of the warrior is so thoroughly ingrained in Biel-Tan's society that many consider service in one of their numerous Aspect Warrior shrines to be the first step along the greater path of the eldar. Biel-Tan is arguably the most "thematic" of your choices and the vanilla craftworld that Aspect Warrior enthusiasts benefit from most. Consistency is the name of the game; universal hit re-roll support and a minimum cap to Battle Focus moves can help ensure all your forces are less likely to get screwed over by poor rolls than others. |} <div class="mw-collapsible-content"> ====Special Rules==== *'''Attribute β Swordwind:''' Each time a unit with this attribute Advances or makes a Battle Focus move, treat a roll of a 1-2 as a 3. Additionally, each time a unit with this attribute is selected to shoot or fight, you may re-roll one hit roll. **A bit more usable than last edition's Swordwind. The increased consistency in advancing/battle focus moves can be very valuable for infantry-focused armies, though keep in mind that this trait will not help when you try to battle focus move over terrain. Otherwise, the hit re-roll support is a fantastic tool for low-shot high damage units like Fire Prisms, Heavy Support Platforms and Wraithguard. *'''Warlord Trait - Natural Leader:''' During the Command phase, pick a friendly {{W40kKeyword|Biel-Tan Core}} unit within 6" of the Warlord. For the rest of the turn, each model within the unit may re-roll any hit rolls they make. **Functionally, it's basically the Guide psychic power. It is slightly worse, however, since it only lasts until the end of your turn. That said, a Farseer can potentially use it in tandem ''with'' Guide in order to support multiple units with re-roll support or in lieu of Guide for further psychic flexibility. Autarchs can use this trait, but given the native re-roll support Biel-Tan offers on top of the Autarch's aura offering complete re-rolls of 1's, there's a smidge of redundancy to using this as his trait. *'''Stratagem - Wrath of the Shrines (1 CP):''' In the Shooting or Fight phase, select a {{W40kKeyword|Biel-Tan Aspect Warrior}} unit. Whenever that unit makes it's respective attacks, any unmodified hit roll of a 6 generates 1 additional hit on the target unit. **Pairs reasonably well with the hit re-roll support from the Craftworld Attribute. *'''Remnant of Glory - The Spirit Stone of Anath'Lan ({{W40kKeyword|Biel-Tan Psyker}} only):''' The {{W40kKeyword|PSYKER}} using this knows one additional power from their respective discipline and can re-roll one psychic test per turn. **A pretty solid relic for any psyker, Farseers included, if only because of the extra psychic power they can learn because of it. ====Elites==== *'''Amallyn Shadowguide''': A character from the new Warhammer Quest: Blackstone Fortress box, Amallyn serves kind of an awkward role in a 40k detachment. She's one of the few named characters in regular 40k who isn't an HQ choice, and like most named characters, is strictly associated with one particular sub-faction of her kind (Biel-Tan in Amallyn's case). Her stat-sheet is almost virtually identical to your standard Rangers. But for Amallyn's 50 points, what are you getting over a regular squad of rangers? Well, as a relatively cheap character with 3 wounds, Amallyn can sit securely in or behind other units while she takes potshots with her sniper rifle, which benefits from a slightly buffed BS of a 2+. She's also not completely helpless in melee, having one extra attack and a small Power blade to cut through armor a bit more easily than any other of your rangers could. Lastly, and probably most importantly, Amallyn benefits from a 4++ invuln, meaning even if she's caught with her pants down, she'll still at least have a save of some kind. But is she worth it? If she were an HQ choice, definitely. Sadly, as far as your elite choices go, you'll have much more cost effective choices to fill these slots (seeing as she's limited to Biel-Tan, Howling Banshees or Striking Scorpions would probably be better for your army). Additionally, a regular squad of rangers runs only 10 points more and will easily plant more wounds on enemy units per turn than Amallyn could in every circumstance (they have the same Ranger Long Rifle, after all). Plus, said regular rangers can abuse both Alaitoc's attribute and unique stratagem to bolster their defenses drastically. If nothing else, Amallyn can be used if you need an elite choice and need to save as many points as possible for whatever else you're bringing. </div> </div>
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