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===Special Weapons=== Note: You have three choices of Psi-weapons shared among all your infantry, and the good news is that you have [[https://1d4chan.org/wiki/Warhammer_40,000/Tactics/Grey_Knights_(9E)#Or_just_drown_the_enemy_in_big_thicc_dakka|lots of ways of buffing them]], the bad news is that they're all spread about from different sources, and some affect one specific unit at a time. Here are somethat are specific (or close enough) to psi-weapons. Buffs: # Tide of Convergence: adds 6" to range, also buffs force weapons with UM6s causing a Mortal Wound; # Recitation of Projection (Litany): pick one unit, bolt and psi-weapons add 6", and if TOC is active, it's capped to 9". # Empyric Amplification (WC 7 Dominus): pick an '''enemy''' unit and for the rest of the turn, psi-weapons and force-weapons do an additional point of damage; #*a curse that causes an additional point of damage, available to everyone in your army, but limited to a single enemy unit. Helpful because your Psi-weapons suffer from a severe lack of damage which make them inefficient against tougher opponents. Very good when dealing with your opponent's distraction carnifexes, Aggressors/TEQ blob, or even just giving your psilencers the punch they need to shred a blob of Marines sitting on an objective. The key to this, however, is picking your targets wisely and fitting the right weapons to the job. # Psychic Onslaught (1CP Strat): Add +1 STR and -1 AP to Psi Weapons # Sanctified Kill Zone (1 CP, Purgation only): Pick a Purgation squad, receive +1 to wound when firing at something within half range. *'''Psycannon:''' The ol' Psycannon has an arguably greater utility than it did in 7th, but it's nowhere near the premier auto-include it used to be. 5pts for power armoured models and 10pts for Terminators nets you a 24", heavy 3, S7, AP-1, D2 gun. **Functionally a better Heavy Bolter with +2 STR; but don't underestimate it, since with all the buffs you can throw on a unit of 4 (STR 8 AP-2 2d), you can shred MEQs with mindbullets that hit like power fists; if the enemy is tougher, cast Empyric Amplification on the target you need dead to bring the D up to 3, for pegging TEQs. ** Tide of Convergence/Refrain of Convergence brings them up to 30", stack both and go up to 33". ** If you want real anti-vehicle though, you'll have to look at the NDK's heavy psycannon with the Psychic Onslaught strat and the Empyric Amplification psychic power (for S9 AP-3 D3), daemonhammer spam or lascannons. Don't expect them to start wiping armour companies. *'''Psilencer:''' The newest kid on the block for the Grey Knight ranged arsenal, shooting mind bullets. ''Free for power armoured units'' and only 5pts for Terminators it's 24"(30 with TOC/ROC, 33" with both) heavy 6, S4, AP-1, D1 stats made it your best bet against enemy infantry hordes instead of the psycannon. ** A Purgation Squad armed with four of these can spew 24 shots at S5, AP-2, D1. It requires 1CP for the Psychic Onslaught stratagem, and can reach AP-3 on UM6s to wound (with the Psalm of Purity). *'''Incinerator:''' Cleansing flame to make the Sisters wet. ''Free for power armoured units'' and only 5pts for Terminators. In terms of function, it's 12", Heavy d6, S6, AP-1, D1, automatically hits. ** Bring 4 in a squad and teleport strike in front of the enemy lines for 4d6 auto-hits. Conversely, you can dare an enemy unit to charge your own line as you Overwatch against them with 4d6 auto-hits!
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