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Warhammer 40,000/9th Edition Tactics/Necrons
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===[[Nihilakh Dynasty|Nihilakh]]=== <div class="toccolours mw-collapsible mw-collapsed" style="100%"> [[File:NihiBanner.PNG|80px|left|]] ''After 60 million years of slumber, our territory shall be ours once more.'' The Nihilakh Dynasty has only recently started conquering, having otherwise been quite pleased to hunker down and build up their forces and ensure that they do not lose what they have left after their slumber. Also home to the crazed collector Trazyn and his hoard of curiosities that rivals those of the black library of the Harlequins or the vaults of Terra. In terms of crunch, Nihilakh excels at taking and holding objectives, especially when those objectives are on their home turf. Nihilakh is in a precarious position, as their biggest draw can be taken by a custom dynasty. If you’re playing Nihilakh it’s because you want to double down on holding fast with a long-range gunline. <div class="mw-collapsible-content"> *'''Dynastic Code: Aggressively Territorial:''' All units gain ObSec, and if a model already had it they count as being two models; AP-1 attacks against them count as AP0 if they are in their deployment zone. This can be a big deal if your a Timmy as it opens up very strange army builds. Want to run an all destroyer army? This one let's you do that. **Dynastic Protocol: Protocol of the Eternal Guardian applies both Directives when active. This is a big deal for keeping objectives under your control, and that goes double if you're playing a mission as the defender. *'''Warlord Trait: Precognitive Strike:''' Warlord strikes first in the fight phase. Useless. *'''Stratagem: Reclaim a Lost Empire (1 CP):''' A unit can shoot while performing an action. Helpful if you need an out-of-sequence Protocol of the Sudden Storm, but that makes it very niche. *'''Relic - The Infinity Mantle:''' The bearer gets +1 to armor saves and Feel No Pain 6+. Better the more wounds a character has, such as a Catacomb Command Barge or a Destroyer Lord. </div></div>
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