Editing
Warhammer 40,000/Tactics/Imperial Militia and Cults (30k)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===Fast Attack=== *'''Arvus Lighter:''' Only marginally better than the travesty of their 40k incarnation in that they can take guns and use them properly; this makes them like flying razorbacks with twice the transport capacity. You can take them as dedicated transports for grenadiers and to be honest, it might be worth it here if you can stomach forking out for a resin box when you can have so many other things (why are you buying a Arvus Lighter this is Militia and Cults you could use a Tau Devilfish if you want). Since the Arvus won't last long with the amount of Dakka that 30k brings to the table. You may as well go full bore and shell out points for the twin linked Lascannons and the Armored Cockpit. Also should be considered, outside of Survivors of the Dark Age, the only non super heavy transport. *'''Auxilia Sentinel Scout Squadron:''' almost exactly the same as the guard option, three to six chicken walkers with a heavy weapon, no plasma cannons but you can take a multi-melta. You can also take combat blades granting them +1 attack, but taking open topped AV10 walkers into melee is still generally not a good idea. By contrast, their ability to scout (and therefore outflank), makes them ideal for tank hunting. *'''Thunderbolt Heavy Fighter:''' If you have one, field it as these are the business. They start off at BS4 which means their considerable firepower is going to come to bear more reliably, which now includes Kinetic Piercer missiles, which while only S6, are AP2, armourbane and heat-seeking which makes them twin linked against other flyers. While you could swap them for hellstrike missiles, you'd be an idiot to do so because of the drawbacks of the ordnance rule, but if you wanted more ground attack then sunfury missiles can be bought which are AP3 large blast and blinding but get hot. For added goodies, they can buy strafing run, so your nose guns hit things on the ground with rerollable 2s, and a flare shield which reduced incoming firepower by -1 strength. *'''Terrax Pattern Termite Assault Drill:''' You get this five points cheaper than Solar Auxilia for the same standard loadout and 15 points cheaper than Legiones Astartes who have to buy heavy flamers separately. What you get is an underground drop-pod capable of carrying 12 models and arriving via special deep-strike, scattering a 5" blast marker, automatically avoiding impassable terrain and engaged units and then causing an automatic S10 AP- hit on anything else it scatters onto, then forcing the survivors to move out of the way so you can fit the giant drill who can then hose down the nearby units with heavy flamers. It is '''not''' an assault vehicle, so anything that deploys will be standing around waiting for the inevitable counter charge, unfortunately your melee units such as Levy squads need not apply since their minimum squad size is too high, and Ogryns are bulky and are not allowed. Because your shooting units tend to be quite fragile at close ranges maybe save it for some disposable short ranged squads like a shotgun Recon squad with a demo charge. Otherwise stick an Enginseer inside to keep it fixed and provide some nasty fire support with the tech thralls when he disembarks. **It is one of the few units that can perform a turn 1 deep strike thanks to the ''Subterranean Assault'' rule, though you can only deploy half (rounding up) of these units on the first turn. Unless you play ''Survivors of the Dark Age'' you will be unlikely able to deploy more than two in the first turn because they are only Fast Attack choices but it still can be good for pushing enemy units out of position. If you do play ''Survivors'' and take them as dedicated transports for your grenadiers then you could pull off massed deep strikes the likes of which only an orbital assault Astartes army can achieve.
Summary:
Please note that all contributions to 2d4chan may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
2d4chan:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
Edit source
View history
More
Search
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information