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===Other Notable Rules=== *'''My Will Be Done''': Most of your HQ choices have this. One {{W40kKeyword|<DYNASTY>}} {{W40kKeyword|INFANTRY}} unit within 6" gets +1" on Advances and Charges, and +1 to hit to both ranged and melee. **Anrakyr The Traveler's and Imotekh The Stormlord's versions of this rule target a {{W40kKeyword|NECRON}} {{W40kKeyword|INFANTRY}} unit instead. Which means they are the only Overlords that can use this ability on Praetorians (who don't have a {{W40kKeyword|<DYNASTY>}}) or on units not in their own {{W40kKeyword|<DYNASTY>}}. In Anrakyr's case, this is the only reason he can use the ability at all, lacking a {{W40kKeyword|<DYNASTY>}} of his own. This also means they are the only two Overlords that Illuminor Szeras respects enough to follow their commands on the battlefield. *'''Quantum Shielding''': All {{W40kKeyword|NECRON}} vehicles except flyers and those who are {{W40kKeyword|TITANIC}} get this, and it combos well with '''Living Metal''''s regeneration to make them very tough to bring down. If you can roll under the damage of a successfully wounding attack on a D6, you ignore it. As a result, your vehicles are more vulnerable to massed low damage but high strength firepower (e.g. squads firing overcharged plasma guns or equivalents) than they are to more traditional high-damage anti-tank guns like Lascannons or Krak missiles. Autocannons will still ruin their day though. *'''Tesla''': Weapons with this ability cause 3 hits instead of 1 on a hit roll of 6+. If you are +1 to hit this means you now cause 3 hits on a roll of 5+, -1 to hit and you can't roll a 7+. Note that Overwatch only means a Hit roll of 6 is a hit regardless of modifiers, it does not actually negate modifiers, so a hit roll of 6 with -1 to hit is a 5 and so will not trigger Tesla, a hit roll of 5 with +1 to hit will not become 3 hits because a 5 is technically 0 hits, so you cannot say you get 3 hits instead of 0. *'''Their Number is Legion, Their Name is Death''': Objective Secured, Necron edition.
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