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===Chaos=== *Typhus decides to get off his lazy ass and tries to conquer the Charadon Sector, home of both the Forge World Metalica as well as central HQ for the Imperial Knight House Raven. Of course, Metalica and Raven have poised themselves to repel the invaders with full force. **Book 2 not only sees the Imperium get some reinforcements (including Abbess Movenn Vahl - yes, an actual [[High Lords of Terra|High Lord]] is getting involved with this shit), but [[Be'lakor]] also reveals that he has his grubby mitts in this mess as well with an army of heretics and daemons. In the end, the First Prince accomplishes in doing something, sinking Kolossi into the warp and screwing over Typhus' plans of dedicating Charadon to his patron deity. Metalica technically survives, but is now suffering from signs of Warp corruption that the cogboys have just barely managed to contain. Rip. ***The Chaos Knights codex re-introduce the remnants of Kolossi as House Korvax, now a fully corrupted household bound in service to the Dark Master. *[[Haarken Worldclaimer]] returns to harass forces defending the Nachmund Gauntlet as part of the re-igniting conflict in Vigilus. **While the Warzone books were left on the cliffhanger of Abaddon making his way back with nothing stopping him, it wasn't until the 35th Anniversary stream that we finally get to know his agenda - A new armada of ships led by "[[Ark of Omen|Arks of Omen]]", [[Space Hulk]]s fished out of the Warp with the help of Abaddon's new buddy [[Vashtorr]] and re-armed to serve the forces of Chaos. They are currently hunting for something only known as "the Key". ***As a meta bit to this development, GW is looking to add in a new series of campaign books suitably named "Arks of Omen", with the first of them giving game rules for Boarding Actions and utilizing the terrain from the newer [[Kill Team (Specialist Game)|Kill Team]] boxsets. ***As 2023 revealed, Vashtorr himself decided to take the lead in invading [[The Rock]], all while Azrael was still recovering from the Rubicon Primaris. While the Dark Angels pursue Vashtorr back to his Daemon World (which to their horror is their own homeworld of Caliban, reassembled through his infernal machinery) in an attempt to retaliate, he succeeds in assembling the Key, opening numerous tunnels into the Webway. He and Abaddon are now looking for "the Lock", a stockpile of ancient technology dating back to the War in Heaven. Only the Key can grant them access to it, and if they get their hands on the Lock's contents they could annihilate the entire galaxy several times over. *D'vok the Unmaker, a Black Legion Warpsmith in charge of his own Warband, leads an assault on the maiden world of Daethe. With its inhabitants all but wiped out, the only thing left between D'vok and all the Exodite souls housed within Daethe's world spirit were a few paltry psychic wards. In an effort to gain Abaddon's favor, D'vok set about cracking open these wards so that he could craft newer Daemon Engines fueled by the much more potent aeldari souls ripe for the taking. Unfortunately for D'vok and his warband, Saim-Hann had received a psychic cry for help and a warhost led by Autarch Ghaelyn swiftly retaliated. Though the assault on the surface of Daethe quickly favored the Ruinous powers, the Craftworld fleet in orbit was able to ultimately decimate the Chaos ships in orbit. With a potent Warp Storm rolling into the system, D'vok attempted to stamp out the last vestiges of Aeldari resistance, but was unfortunately unable to do so; the last remaining Warlocks were able to reinforce the wards protecting the World Spirit, undoing much of the work his warband had done to crack open the reservoir of psychic energies. As a final insult, the Warlocks had intentionally been conspicuous in their efforts; while D'vok and his warriors were hunting the Warlocks, Ghaelyn had led a contingent of rangers against his fortress and destroyed its Void Shield generators. With no shelter from the oncoming Warp Storm, D'vok and the few Chaos Space Marines remaining fought the last few living eldar on the planet to the death. **Ultimately a defeat for Chaos, though not one of substance. A relatively nameless warband was ultimately wiped out, but they bled a large number of Aeldari lives during their efforts on Daethe. If nothing else, there's little to stop another Warband from discovering the still-defenseless Daethe once the Warp Storm passes. *[[Angron]]'s back, and he has a new trick. Every time he gets cast back into the Warp, he re-emerges exactly eight weeks, eight days, and eight hours later, complete with eight Crimson Omens that strike terror into anyone unlucky enough to witness them. The Inquisition is baffled as to how he's become impossible to truly banish- all they know is that even direct hits with voidship-grade weaponry can only delay him for a while before he returns to slaughter again.
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