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===Special Units=== * '''Koka-Kalim:''' [[Daughters of Khaine|Drugged up religious fanatics who work themselves into states of bloodthirsty religious ecstasy before throwing themselves into battle. These girls probably will remind you a lot of Witch Elves]] also priced the same despite losing them in a flat fight: Frenzied and only wearing two hand weapons, but are T4 to try making up for being naked and not an elf. Sun Gauntlets are largely overcosted (15ppm) for a suicide unit despite the magic attacks and firing off an armour melting blast when they charge. Amulets of the Moon are wonderful at only 2pts as it will give this unit a better chance of making it into melee intact. * '''Jaguar Warriors:''' Elite Amazon warriors who serve as the ''heavy'' infantry of the Amazon army. These particular sisters are given Immune to Psychology and 2 attacks. Outfitted with hand weapons and shields, they can replace their hand weapons with Claws of the Old Ones and take light armor and Amulets of the Moon. All put together, They may not have that much protection, but They will stand their ground and trade evenly with the enemy with quality of attacks (with and without laser sword). * '''Totem Guardians:''' Mighty, halberds armed Amazon warriors who serve as the personal bodyguards of the Matriarchs themselves. Each has Stubborn, having a similar role as line holders and high Strength units like Empire Greatswords and Wood Elf Eternal Guard, but with the proper stats to follow through on that. They sport shields, Light Armor, and halberds or can grab any of the fancy High Age weapons if that's not enough. Guardians are Hitting most enemies on 3+, wound infantry on 3s, and already Ap -2 just by swinging with strength 5 Polearm. Doubling down on cutting Chaos warriors in half with Claws, or use Sun Gauntlets to get more out of their WS5 with extra melee plus ranged attacks. * '''Jungle Stalkers:''' The greatest archers of all the Amazon forces. Upgraded from the Piranha Warriors, They are Scouts Skirmishers, with constant Multiple Shots (2) and Poisoned Attacks on their bows. They fill the role as in-your-face shooting, able multishot on the move on 5s, while also having more keep-away distance than the Piranha Warriors. Besides magic, they are also your better way to kill low-armor monsters from a distance. Again they have no protection aside from being skirmishers and the optional Amulets of the Moon. * '''Culchan Riders:''' Swift-moving Amazon warriors mounted on the legendarily vicious Culchan birds. An upgraded form of Huntress with +1 WS, BS, and M9. They Fill the role of the more elite flankers with that coveted +1 to movement on all Elven steeds. As a downside, they don't have forest striders, so they take casualties when moving through trees, unlike Panthers. Personal experience will inform you when paying 2 more points each for +1 to hit, and a faster mount is a sufficient investment. * '''Cold One Riders:''' while their Cold Ones may not be as savage as those of the Dark Elves and Lizardmen, these Amazon Warriors should not be underestimated. They are the closed to Fills in a heavy calvery role, especially when equipped with Claws of the Old Ones. Usual Amazon trappings plus Cause Fear, Natural Armor (6+) but has Stupidity. They carry hand weapons and shields but can replace their hand weapons with either spears or Claws of the Old Ones and take Amulets of the Moon with light armor for decent defenses. **probably the worst version but the cheapest among units that ride Cold Ones. They are the most likely to fail stupidity tests. They are more durable and have greater killing power but are less maneuverable than a Jaguar or Culchan. Would Recommend using unit upgrades and that magic banner slot. RAZOR STANDARD is good with spears.
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