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====Enchanted Items==== *''Horn of the Great Hunt:'' 35 pts. A PL4 Bound Item with Bestial Surge from Lore of the Wild. Honestly only useful if you're not taking any Wild shamans, freeing your wizards up for other lores while Beastlord amplifies mobility and Primal Fury. *''Stone of Spite:'' 25 pts. A single-use PL5 spell lets you blow up every magical item within 16" of the bearer and deal 1d6 S4 hits on anyone with a magical item. Honestly, this is scary effective, especially for hero-centric armies like WoC or Bretonnia. However, this can also blow your stuff up too. *''Horn of the First Beast:'' 25 pts. Beastlord and Wargor only. Lets anyone within 12" reroll Primal Fury checks, which is important for boosting your chances at success. *''Goretooth:'' 25pts. While it grants Hatred, it also inflicts Bloodgreed, that rule that makes Minotaurs dangerous but also easy to mislead. *''Skin of Man:'' 15 pts. Infantry only. Grants Scouts, which is useful, especially for some early set-up Shamans. Sadly, this won't apply to Minotaurs. *''Cacophonous Dirge:'' 5 pts. Negates enemy musicians within 8". Will remove the rally reroll and cant swift reform. *''Bloodhunt Horn:'' 10 pts. A single-use item that forces a fleeing enemy to auto-fail a rally check. *''Jagged Dagger:'' 10pts. Wizard Only. Dish out a shaman for combat, put him in a chariot, augment him and make it rain Power/Dispel dice.
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