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====God Spacific==== Khorne *'''Firestorm Blade:''' 25pts. Bit of a niche, it lets the bearer re-roll to wound and grants flaming attacks. More of interest on a Herald. *'''Blade of Blood:''' 15pts. The bearer gets +1 to Strength and Killing Blow. Not too bad for the cost. *'''Skull Totem:''' 25pts. The bearer's unit marches at triple their movement speed. DAMN THESE BOYS FAST. Tzeentch *'''The Chromatic Tome:''' 25pts. Lets you and your enemy re-roll their Winds of Magic Die. Sure, it might screw you over, but sometimes you just wanna stop a bad Chaos Storm from brewing and Tzeench focused list wants to always have lots of power dice. *'''Wand of Whimsy:''' 30pts. Any time the bearer casts or dispels, roll a d6; on a 5+, the bearer adds +1 to S and A for the rest of the game. If you really want a murderous magical Prince or lord of change, this is your pick. *'''Icon of Sorcery:''' 25pts. The bearer adds +1 to their casting attempts. Shame that Tzeentch lore just...isn't that desirable. Nurgle *'''Staff of Nurgle:''' 35pts. PL5 bound item with Rancid Visitations from the lore of Nurgle. With the nerf to heralds and only getting Lv2 through a GUO, the staff has gone greatly up in usefulness. *'''Standard of Sweeping Decay:''' 25pts. Lets the attached unit re-roll to wound, which is very handy. Slaanesh *'''Etherblade:''' 25pts. Ignore armor and reroll enemy ward saves. Pretty damn vicious, but it bites into half the Herald's magic item allotment. *'''Torment Blade:''' 5pts. If the bearer deals any unsaved wounds against an enemy in combat, the enemy must test Leadership or else be forbidden from attacking. Jeez, this thing is ruthless. *'''Siren Standard:''' 25pts. Forces any enemies charged by the bearer's unit to only react by Holding. Pretty useful for both Khorne and Slaanesh.
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