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===Rare units=== * '''Mercenary Elves''' Even the arrogant need to eat. A standard elf infantry that can take Spears, Elven Longbows, and/or Shields. They can also be Skirmish, Filling the same roles as Haflings but are better fighters and archers. * '''Maneaters:''' Mercenary Ogres+. On top of being an Ogre, Each you can buy wargear for each module separately, like giving the champion a greatweapon for 4 S7 attacks and arm 2 others with Ogre Pistols. Unfortunately, the massive variety of random rules was cut down to only Immunity (Psych) and Stubborn, which sucks for making specialized ogres. If you need Ogres with Guns, then these are your costly lot. *'''Onager:''' 85pts. A Stone Thrower. Also known as a pie plate of doom to many infantry. *'''Cannon:''' 85pts. A Cannon. the premier monster-hunting weapon. * '''Ribault:''' 85pts. An Organ Gun, the same price as a Cannon, firing a Grapple shot at 24". Most effective at taking out Calvalry units with its -3 AP. * '''Halfling Hot Pot:''' 70pts. A weaker Stone Thrower that Ignores Armor Saves, in exchange for range and strength. They also benefit from the Halfling's -1 to-hit in melee. Exelle better against heavily armored humanoids than normal Stone Throwers, as wounding on a 4+ instead of 3+ is better than having to roll for armour. * '''Giant:''' 175pts. Let's not ask ''HOW'' a Merchant Prince managed to get a Giant on the payroll, let's just enjoy that you have one you can throw at people and kill them. *'''The Marienburg Class Land Battle Ship:''' a Ship on land, made a mobile gun platform, had one Cannon that can always fire in addition and 6 handgun shots. They can also have move either slowly forward 6" or random move(3d6") but with a chance, if something bad happening.
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