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====Engineering Runes==== *'''Master Rune of Immolation:''' The ultimate Greater Good Rune. For 20 points you can detonate your Warmachine at will, after combat, to cause 2D6 S4 flaming hits to enemies. Not bad, and it can help you screw over war machine hunters and prevent them from running through the rest of your gunline. *'''Master Rune of Defence:''' 20pts. Ward save (3+) against all missile attacks. *'''Master Rune of Disguise:''' 15pts. Not a bad rune/way to get hardcover if you don't want to pay for more Master Engineers. *'''Master Rune of Skewering:''' 20pts. If you ever decide to bring a bolt thrower, this makes a guarantee that one hit will make it through on a 2+ to hit. *'''Rune of Penetrating:''' 30/40pts. The first rune is excellent on every Warmachine besides cannons. The second one isn't nearly as good, you can almost always spend those 10 extra points elsewhere. *'''Rune of Accuracy:''' For 20 points you get +1 BS or reroll the scatter dice if you use one. Almost mandatory on Grudge Throwers (can't be taken on Organ Guns anymore). *'''Stalwart Rune:''' 5/10pts. Does a good job at speed bumping Warmachine Hunters, but for more the Master Rune of Immolation which can kill those hunters outright. Take it if you already have the Master Rune of Immolation on something else, or think your crew can win a fight with hunters. *'''Flakksson's Rune of Seeking:''' For 15 points your bolt throwers get +1 to hit against flying foes. This won't help too much against flying units, but it can cause lone fliers like those overpriced HQs a lot of grief. *'''Rune of Fortune:''' For 10 points you can reroll an artillery dice whenever a misfire occurs... Almost mandatory on Cannons and Organ Guns. *'''Valiant Rune:''' Yet another means to make your war machines speed bumps by making them Stubborn for 5 points. If you're really hurting for a price, this can quickly fit into your list. *'''Rune of Burning:''' For 5 points you get flaming attacks. This is arguably the best rune in the book because it allows you to set up different warmachines with very similar runes and bypass the rule of pride and it makes anything with regen, flammable, or Ethereal (Runed cannons are magical) wet themselves.
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