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====Generic Characters==== ''Note:'' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. *'''[[General of the Empire]]:''' Has very good attack capabilities and gives his State Troops unit Lizardmen style Leadership against Break tests. They are flexible in loadouts and mounts. *'''[[Grand Master]]:''' Pretty much a General with a barded warhorse and a better statline. You can only take him if you have a unit of Knightly Orders to go with him. Also doesn't have the Hold the Line rule that the General has, but he has Immune to Psychology, which he can share with with a unit of Knightly Orders or Hippogryph Knights that he's joined, which is why he's generally not worth the additional 27 points he costs over the identically-equipped General unless you've got Knights in your army. *'''0-2 [[Arch Lector of Sigmar]]:''' A souped-up version of the Warrior Priest. Not as good as he used to be, but still worth taking. **'''0-1 [[War Altar of Sigmar]]:''' The War Altar now bestows a 6" bubble to spread Hatred and any active prayers, and can cast Banishment once a turn. Not as awesome as it was in 7th Edition, but a very good force multiplier if deployed correctly. *'''[[Battle Wizard]]/Wizard Lord:''' Gives you all the [[Dwarf Fortress|fun]] you can expect from magic-users. 9th has shifted the meta from having a big level 4 Wizard Lord to multiple smaller Battle Wizards and Warrior Priests. As you can now pick your spells then rolling at the start of the battle, choose lore based on army synergies and possible counter rather than something that's good in all situations. **Empire is also relatively good at versatile magic, Getting the CASKET OF SORCERY and RING OF VOLANS for nabbing a spell the user doesn't have while getting the SEAL OF DESTRUCTION to remove a wizard's problem spell. ** Wizard Lords are no longer a goto pick. they still have uses, as the 5 and 6 can only be cast by them. A Wizard Lord using the Lore of Beasts can take a griffon as a mount, having ''The Savage Beast of Horros'' to give it stats to match its mount. While a Wizard Lord using Heavens or Light can ride the Hurricanum or Luminark. *'''[[Captain of the Empire]]:''' This guy is your Battle Standard Bearer and is therefore absolutely mandatory to take unless you're grabbing Ludwig instead. Like the General, he gives Lizardmen style Leadership to his unit against Break tests. *'''[[Warrior Priest of Sigmar]]:''' All sorts of goodness wrapped up into a bundle of zealotry. Channels power dice like wizards, gives any unit he joins Hatred and can cast prayers that can give the unit he's in rerolls to wound, a 5+ ward save, or flaming weapons. Taking one for every major melee unit would be ideal unless you're taking an Arch Lector on the War Altar. *'''[[Witch Hunter]]:''' This guy buys you Magic Resistance 2 and a small boost against Terror for a unit, and a character assassin who works just as well with his pistol as up close. And he's cheap, too. Ridiculously cheap. Take these guys, and send them after whoever your opponent's most important character is. *'''[[Master Engineer]]:''' 20pts cheaper. If you have a Helblaster, you must take Him. Grants one Warmachine the ability to reroll artillery dice once per turn and use his ballistic skill. can take A sniper rifle for a bit more damage. Try putting him on a hellblaster and watch as this one gun destroys an entire unit of whatever the hell takes your fancy, take that Skaven.
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