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====Generic Characters==== '''Note:''' While named characters are judged against their generic counterparts, generic characters are examined based on their role in your army. * '''[[Tyrant]]:''' Your combat lord. A little overpriced, but it can be good if kitted outright. When given the right equipment, he can be a hard-to-crack combat lord, and his 5 S5 attacks can be just the boost you need to win combat. Unfortunately, he's competing for Lord Points with Slaughtermaster, which has MUCH more bang for your buck. It can be useful in larger points games, but a fully kitted out lord costs over 310 points, so be careful not to waste him by throwing him into fights he can't win (no matter what the fluff tells you, a Tyrant cannot deal with a Bloodthirster alone). * '''[[Slaughtermaster]]:''' Oh big daddy YES. Your lord-level wizard, and he's quite capable of defending himself if the enemy reaches him. He's not as tough as a tyrant, but he's got a better stat line than a number of dedicated fighting lords. The Lore of the Great Maw is fantastic lore, especially for a tightly packed line and the Lore Attribute means that these guys can sit there and heal themselves over and over (while getting a +3 total boost) - and considering that you need at least one wizard knowing the Great Maw lore, it'd damn better be. A single one of these can be all you need to turn the game, especially in a 2K game. Also never put the Hellheart on this guy, its a defensive magic item so put it on a Butcher. Keep in mind you lack any armor. Kitted up right this guy can take the same beating that would destroy a small unit and walk away barely scathed, even before we consider he can cast Regeneration on himself, turning him into an absolute rape train with no brakes. The only thing to watch out for is anyone that strikes first with a shitload of Strength 5+ attacks. ** '''Great Mawpot:''' Any Slaughtermaster taking Great Maw can grab a pot as an add-on. This gives Stubborn, +1 to cast Great Maw spells, a 4++ Ward, and +6" to the range of any spell. The bound spell is a bit risky, as it lets a unit re-roll to hit in cc, but if that unit loses in combat, they all test T or take a save-ignoring wound. * '''[[Bruiser]]:''' 130pts. The workaday combat hero of the Ogre Kingdoms army. It has a statline more in line with most Lord Choices and only costs 130 points base. Useful as a beat stick in big units, a BSB certainly helps in a pinch. Cheap and effective, what more can you ask for? * '''[[Hunter]]:''' 120pts, 10 points less than a Bruiser, for 1 less attack but 1 more Ld (but he can't be the general) and has some nifty choices, but he can never join non-Sabertusk or Cragbeast units. You can also take a Stonehorn or Thundertusk as a mount which, along with a Harpoon Launcher, is probably the best choice for him as it lets you deal with enemies on the move. Not the greatest choice, but can be fun and useful under the right circumstances. Also, remember that even though he can only use scout when on foot or joins a unit of Sabretusks. * '''[[Butcher]]:''' 105pts. Not quite as useful as a Slaughtermaster, but it costs less than half the points, so there you are. It can be useful to make sure you get all the Spells in the Lore of the Great Maw, or alternatively can be used as a pretty brutal damage-based caster with Lore of Death or a specialty augmenter with Lore of Beasts. He can also take Lore of Heavens for its awesome signature spell or you can try for the comet. You can take the Hellheart or Dispel Scroll if you want to save your Slaughtermaster's Arcane Item for something else. You will always want to do this. * '''[[Firebelly]]:''' 125pts. An interesting hero, to say the least. These guys are hero-level wizards (their base statline is the same as a butcher's) specializing in the Lore of Fire and killing stuff with fire in other ways. Pretty much a must-have for any Ogre Kingdom armies! The ubiquity of Regeneration means that a lad with Flaming Attacks is always welcome, and the Lore of Fire is pretty decent. The fact that he has a S4 Breath Weapon (Breath Weapons, for context, can turn entire combat on their own) means that he makes a good mainline unit supporter, and he's invaluable if you find yourself facing Hordes or Ethereal units. *'''[[Yhetee Rimespeaker]]:''' 160pts. A Yhetee Greyback with a bonus wound and your equivalent of a warrior priest. On top of their spells (A Regen-negating Magic Ice Missile, a small zone of difficult terrain, or a zone of shooting penalties), they also have a magical S3 ice attack breath weapon.
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