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Werewolf: The Forsaken
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===Spirits=== Spirits are everywhere. They define and promote aspects of existence and do so to monomaniacal fixation. They are NOT good guys, and even spirits of things like Joy or Love are dangerous if they're left to their own devices due to their complete disregard of anything not directly relating to their nature; for example, a Love spirit might force a couple in an abusive relationship to stay together, because to the spirit, the fact that the love is harmful to one or both persons is less important than that said love (small and twisted as it might be) would be lost if they were to separate. The nature of the Forsaken's oath to Mother Luna compels them to guard humanity from their influence, and many spirits hate them for it. Though they are difficult to harm by conventional means, each spirit has a ban and a bane. The first restricts a spirit's behavior by dictating things that it must or must not do (e.g. a spirit of fire cannot enter a place that is colder than room temperature), and the second is a substance or object that causes the spirit extreme harm on contact (such as the Uratha weakness to silver). In many cases, a spirit can only be dealt with if its ban and bane are used against it. Most spirits feed off of Essence that is linked to the concept they embody, typically by consuming other spirits. By doing so, they may begin to change to reflect the nature of their former prey. If a new influence it picks up in this way is completely unrelated to its fundamental nature or makes no sense when combined with said fundamental nature (e.g. a wolf spirit that consumed a fear spirit would start focusing on how scary wolves are, but a car spirit that consumed a holly spirit would not be able to handle the new influence), they become a ''magath'', a confused abomination that doesn't know what the hell it's supposed to be anymore. These are almost always insane or destructive by nature, and most ultimately need to be put out of their misery by the Forsaken. Void spirits- the spirits that dwell within the interstellar void's equivalent of the Shadow- are particularly dangerous, as such beings bear resonances unlike those of any earthly spirit and are unsuited to understanding concepts like "physical objects exist". They are mercifully rare, as Luna and her servants destroy the majority of those which pass close enough to the Earth to be caught in its gravity. Closely related are the ''mulhithim'', the arrogant and hateful spirits that hail from the Shadow of other planets (which has gotten quite a few werewolves wondering why Earth doesn't have its own planetary spirit...or if it does, what that might mean about the nature of [[Werewolf: The Apocalypse|"Gaia"]]), and the void leviathans, which are colossal Lovecraftian horrors just barely classifiable as spirits that warp the Shadow simply by their approach; if left unchecked they shift into the world of Flesh and attempt to fuse with the Earth for some incomprehensible purpose (invariably causing huge amounts of collateral damage in both the Shadow and the Flesh).
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