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===Champion of Order=== Attempting to emphasize the Lawful Good tradition of paladins without, you know, being a lawful stupid twat, your ''Champion's Action'' means you inflict a penalty on enemy defenses if you spend an action point, ''In Defense of Order'' lets you get opportunity attacks against marked targets that don't attack you and also means you do +2D6 radiant damage against demons and elementals, and ''Champion's Hammer'' lets you ignore the resistances of demons and elementals. For powers, you get Certain Justice (smack a target and, if it was marked, you make them weak and dazed until the mark is removed), None Shall Pass (once per day, you can mark 2 enemies with Divine Challenge until the encounter ends) and Rule of Order (quadruple damage, push and weaken the target on a hit, normal damage and weaken on a miss, +2 to attack roll and +2D10 radiant damage if target has dealt a critical hit to you or an ally during this encounter).
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